Leeroy, lawful male doppelganger Paladin ---|---- |$....f| |¯...@.| |......| -------- [Leeroy the Fighter of Law] St7 Dx9 Co13 In8 Wi15 Ch9 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw17(27) AC-1 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. spellbook of lock manipulation - This is a spellbook. Color: cyan. Material: paper. Appearance: shrill. Spell level: 2. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Cast this spell at doors and chests to manipulate their 'locked' status. In what direction? [hykulnjb><] Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 197 Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 39 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 28 Gem identification only worked 100 times out of 197 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 48% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 47% Potion drop chance was reduced to 80% Armor drop chance was reduced to 95% Tool drop chance was reduced to 86% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 85% chance The following skill could not be trained at all: dart The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: unicorn horn (turn 18) The following skill became untrainable if you tried to train it too early: occult spells (turn 765) The following skill became untrainable after a while: spear (turn 25577) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 43802) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 22069 Monster spawn increase reached its maximum at turn 126889 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 6788304 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: arachnid or centipede (freq bonus 4) The monster species that spawned more often: death ghost (freq bonus 18) The monster species that spawned more often: two-tentacle hententmon (freq bonus 14) The monster species that spawned more often: pwning tweaker (freq bonus 10) The monster species that spawned more often: red storm (freq bonus 15) The monster species that spawned more often: siege beast (freq bonus 132) The monster species that spawned more often: RNGed Kop (freq bonus 16) The monster species that spawned more often: dark spearwoman (freq bonus 30) The monster species that spawned more often: phase warp patch (freq bonus 7) The monster species that spawned more often: black bishop (freq bonus 24) The monster species that spawned more often: skidooed ribboning (freq bonus 12) The monster species that spawned more often: hail master (freq bonus 36) The monster species that spawned more often: airing urushiol porose gypsyism (freq bonus 10) The monster species that spawned more often: queuing babcock (freq bonus 12) The monster species that spawned more often: map permamimic (freq bonus 36) The monster species that spawned more often: undead augurer (freq bonus 18) The monster species that spawned more often: wereblockheeledcombatboot (freq bonus 84) The monster species that spawned more often: hashishin (freq bonus 60) The monster species that spawned more often: petty wild dog (freq bonus 24) The monster species that spawned more often: spice audit (freq bonus 12) The monster species that spawned more often: felltwin (freq bonus 20) The monster trait that was more common: monsters that originate from dnethack (freq bonus 2) The monster trait that was more common: monsters that make cow sounds (freq bonus 1) The monster trait that was more common: monsters that are breathless (freq bonus 6) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 4) The monster trait that was more common: monsters that have touch attacks (freq bonus 4) The monster trait that was more common: monsters that neigh (freq bonus 4) The monster trait that was more common: monsters that count as lord (freq bonus 8) The monster trait that was more common: monsters that spawn in small groups (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 3) The monster trait that was more common: monsters that have a proper name (freq bonus 1) The monster species that never randomly spawned: gryphon The monster species that never randomly spawned: dirty laser The monster species that never randomly spawned: cursed laser The monster species that never randomly spawned: grey mushroom patch The monster species that never randomly spawned: quantum spore The monster species that never randomly spawned: Nadine's ankle strap sandal The monster species that never randomly spawned: radioactive truck ghost The monster species that never randomly spawned: small flying permamimic The monster species that never randomly spawned: asphyxiator tenpin The monster species that never randomly spawned: staph ignite chippewa hosting The RNG hath decreed that this item was never generated: diode (two-wired thing) The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was never generated: greyout cloak (colorfade cloak) The RNG hath decreed that this item was never generated: implant of dread (noxious) The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was never generated: wishing (TRICK 13) The RNG hath decreed that this item was never generated: fluorite (violet) The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was never generated: amulet of peace (inka) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 90) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 27) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 33) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 30) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 6) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 17) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 3) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 10) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 4) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 11) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 9) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 2) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 17) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this item was always generated cursed: illiteracy (illegible) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: flame sphere (canvas) The RNG hath decreed that this item was always generated cursed: adornment (wooden) The RNG hath decreed that this item was always generated cursed: heavy elasthan ball ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was always generated cursed: cloak of drain life (colorless cloak) The RNG hath decreed that this item was always generated cursed: white lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: poison resistance (pearl) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: speed trap (freq bonus 1) Trap randomization happened for 1 in 417 traps Next attribute increase check would have come at turn 1996 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from having confusion resistance (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1484 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (118) You survived Spells known in the end Name Level Category Fail Memory a - lock manipulation 2 chaos 0% 110% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (ruined helmet) leather gloves (old gloves) low boots (walking shoes) Scrolls scroll of healing (ALTER USB WEISST DU NICHT WAS F2 IST) scroll of mana (COCKATRICE MASTER IS KING OF FOURK SCURRIER SCUMMING) scroll of phase door (HM MINUS 1R) scroll of standard id (SOFTFOUGHT DOT ORG) scroll of cure (FIRE IN THE ASS HOLE) * scroll of extra healing (HFR GUR SBEPR YHXR) * scroll of greater mana restoration (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) Spellbooks spellbook of lock manipulation (shrill) Rings ring of warning (topaz) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (22 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.