Leeroy, lawful male albae Druid --------- |..k....| .......@| |.....B.| ----|--+- [Leeroy the Fire Tower Caster] St13 Dx14 Co5 In6 Wi8 Ch11 DrdAlbMalLaw Dlvl:1 $0 HP16(16) Pw20(20) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Druid. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 320 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 99% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 59% Implant drop chance was reduced to 89% Potion drop chance was reduced to 85% Tool drop chance was reduced to 93% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 97% of the time only The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 55) The following skill became untrainable if you tried to train it too early: knife (turn 979) The following skill became untrainable after a while: techniques (turn 53465) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 78039) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42340 Monster spawn increase reached its maximum at turn 156010 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2796660 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: eye or sphere (freq bonus 6) The monster species that spawned more often: petty torment worm (freq bonus 20) The monster species that spawned more often: porter magnetic fungus (freq bonus 48) The monster species that spawned more often: gravity force fungus (freq bonus 14) The monster species that spawned more often: touched absoluter (freq bonus 9) The monster species that spawned more often: blown prosier nearer (freq bonus 28) The monster species that spawned more often: cursed laser (freq bonus 28) The monster species that spawned more often: source of wrath (freq bonus 18) The monster species that spawned more often: green firebird (freq bonus 10) The monster species that spawned more often: fleshhound of Khorne (freq bonus 8) The monster species that spawned more often: seeker pungent sequenced (freq bonus 27) The monster species that spawned more often: dark dwarven warrior (freq bonus 16) The monster species that spawned more often: wood wight (freq bonus 32) The monster species that spawned more often: heavily cursed lizard (freq bonus 84) The monster species that spawned more often: space elf queen (freq bonus 64) The monster species that spawned more often: hidden patch (freq bonus 24) The monster species that spawned more often: Nicole's block-heeled combat boot (freq bonus 16) The monster species that spawned more often: sow retard (freq bonus 56) The monster species that spawned more often: i/tLpxVAc\fc~v{M-/gK (freq bonus 30) The monster species that spawned more often: spike mold (freq bonus 36) The monster species that spawned more often: Normalized Kop (freq bonus 16) The monster trait that was more common: monsters that originate from Steamband (freq bonus 8) The monster trait that was more common: monsters that rattle with their bones (freq bonus 4) The monster trait that was more common: monsters that growl (freq bonus 3) The monster trait that was more common: monsters that cuss (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 2) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 1) The monster species that never randomly spawned: shavuot sephirah The monster species that never randomly spawned: DQ slime The monster species that never randomly spawned: taker spore The monster species that never randomly spawned: gryphon The monster species that never randomly spawned: animated hugging boot The monster species that never randomly spawned: resowing worm The monster species that never randomly spawned: greater demonic quylthulg The monster species that never randomly spawned: putrid defiler The monster species that never randomly spawned: jumping corpse fish The monster species that never randomly spawned: emerged unkingly The RNG hath decreed that this item was never generated: cloak of control (wishful cloak) The RNG hath decreed that this item was never generated: forbidden knowledge (uninscribed) The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was never generated: fire stick ((null)) The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was never generated: oldest staff ((null)) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 3) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 41) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 16) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 10) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 7) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 8) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 16) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 56) The RNG hath decreed that this item was always generated cursed: amulet of anti experience (ringwraith) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: elven dagger (runed dagger) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: bag of holding (bag) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: robe of defense (octarine robe) The RNG hath decreed that this item was always generated cursed: cure random status (fleecy-colored) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this item was always generated cursed: form shifting (constant) The RNG hath decreed that this trap was always invisible: totter trap The RNG hath decreed that this trap was generated more often: anoxic pit (freq bonus 4) Trap randomization happened for 1 in 970 traps Next attribute increase check would have come at turn 382 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having acid resistance (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Tal Rascha The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (228) You survived Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 600% b - charm monster 4 enchant 90% 300% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (CHLELOR PHACHILER MAZ MACHAIRIOCH) scroll of mana (GEHMA DOENER) scroll of phase door (THERTHENITHOR DYAGOTHERE THERTHENITHOR SYAPOTHEREUO KODOCHOR) scroll of standard id (ALTER USB WEISST DU NICHT WAS F2 IST) scroll of cure (EIT ME) * scroll of extra healing (THE AMY RAN A HALF MARATHON UNTRAINED IN 2H 38MIN) * scroll of greater mana restoration (LUXUS MODA) Spellbooks spellbook of create familiar (possessive) spellbook of charm monster (colluded) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Druid... You and Nevermore escaped from the dungeon with 25 points, Since you escaped early, the score list will not be checked.