Leeroy, lawful male doppelganger Paladin --------- |.......| ........| |.......| |.....@.| |......f| |.......| --------- [Leeroy the Fighter of Law] St5 Dx10 Co12 In7 Wi8 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. spellbook of entrapping - This is a spellbook. Color: white. Material: paper. Appearance: white. Spell level: 6. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Casting this spell allows you to detect traps on the level, but each cast only reveals a few of them at once. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 198 Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 219 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 62% chance Ring drop chance was reduced to 72% Wand drop chance was reduced to 46% Amulet drop chance was reduced to 17% Potion drop chance was reduced to 69% Weapon drop chance was reduced to 82% Tool drop chance was reduced to 77% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: enchantment spells (turn 31) The following skill became untrainable if you tried to train it too early: quarterstaff (turn 130) The following skill became untrainable after a while: body armor (turn 43994) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 46080) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 37393 Monster spawn increase reached its maximum at turn 85182 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2417754 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: ghost (freq bonus 1) The monster species that spawned more often: Adonai ha Aretz, Prince of Earth (freq bonus 3) The monster species that spawned more often: sane spore (freq bonus 24) The monster species that spawned more often: roper (freq bonus 12) The monster species that spawned more often: spirit troll (freq bonus 10) The monster species that spawned more often: blackhorn (freq bonus 20) The monster species that spawned more often: arch-titan (freq bonus 24) The monster species that spawned more often: walkman fish (freq bonus 48) The monster species that spawned more often: dephmah sephirah (freq bonus 4) The monster species that spawned more often: mastodon squawked (freq bonus 2) The monster species that spawned more often: evil necro mage (freq bonus 18) The monster species that spawned more often: mazy hacksaw (freq bonus 18) The monster species that spawned more often: light hound (freq bonus 6) The monster species that spawned more often: hacker teacher (freq bonus 24) The monster species that spawned more often: cadmium draconian (freq bonus 8) The monster species that spawned more often: troll mummy (freq bonus 6) The monster species that spawned more often: petty Uruk-hai (freq bonus 24) The monster species that spawned more often: green dragon (freq bonus 12) The monster species that spawned more often: baby diamond dragon (freq bonus 12) The monster species that spawned more often: flying gecko (freq bonus 12) The monster species that spawned more often: eight of clubs (freq bonus 6) The monster trait that was more common: monsters that pick up magic items (freq bonus 4) The monster trait that was more common: monsters with seduction dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 2) The monster species that never randomly spawned: giant fire bat The monster species that never randomly spawned: Lena's erotic lady shoe The monster species that never randomly spawned: acidic fungus The monster species that never randomly spawned: preference premixed The monster species that never randomly spawned: lively semierect The monster species that never randomly spawned: dead fish The monster species that never randomly spawned: taker warp fungus The monster species that never randomly spawned: pink horror The monster species that never randomly spawned: dovish marigold The monster species that never randomly spawned: Lucifer The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: charm monster (magenta) The RNG hath decreed that this item was never generated: fireball (octagonal) The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was never generated: psychic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: full healing (heretical) The RNG hath decreed that this item was never generated: worm tooth ((null)) The RNG hath decreed that this item was never generated: spell memory stone (gray) The RNG hath decreed that this item was never generated: elven toga ((null)) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 20) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 3) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 64) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 19) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 6) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 34) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 6) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 15) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 13) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 20) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 38) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 9) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 4) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 7) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 5) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 39) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 91) The RNG hath decreed that this item was always generated cursed: auto destruct stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of technicality (brick cloak) The RNG hath decreed that this item was always generated cursed: can of grease ((null)) The RNG hath decreed that this item was always generated cursed: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was always generated cursed: hippie heels (red overknees) The RNG hath decreed that this item was always generated cursed: implant of propogation (crackling) The RNG hath decreed that this item was always generated cursed: ruby dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: anti-drop (dropper) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this trap was always invisible: hard mode trap The RNG hath decreed that this trap was generated more often: level beamer (freq bonus 7) Trap randomization happened for 1 in 985 traps Next attribute increase check would have come at turn 871 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You were prevented from having dimmopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (202) You survived Spells known in the end Name Level Category Fail Memory a - entrapping 6 divine 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (dream helmet) leather gloves (moth-bitten gloves) low boots (walking shoes) Scrolls scroll of healing (XOR OTA) scroll of mana (SO INFERO NO) scroll of phase door (FLURRY GRUESOME ABILITY OF ALL RISED) scroll of standard id (KICKINTHENUTS) scroll of cure (ECNETOPINMO) * scroll of extra healing (POWER IS GREATER THE BASE IS LESS) * scroll of greater mana restoration (POLITICAL CORRECTNESS DICTATES THAT I CALL YOU FREEPERSON) Spellbooks spellbook of entrapping (white) Rings ring of warning (bulbous) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.