Leeroy, lawful male doppelganger Paladin ------ |..@.+ |...d| |@.... 8 |....| ------ 8 [Leeroy the Fighter of Law] St5 Dx11 Co15 In10 Wi9 Ch10 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: quad attacks You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 198 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 24 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 136 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 86% Amulet drop chance was reduced to 45% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 72% Armor drop chance was reduced to 40% Food drop chance was reduced to 93% Monster death drops spawned with only 91% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: body spells (turn 54) The following skill became untrainable if you tried to train it too early: devices (turn 2320) The following skill became untrainable after a while: spear (turn 81362) The following skill couldn't be trained before a certain turn number is reached: sling (turn 50358) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 14844 Monster spawn increase reached its maximum at turn 59222 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2269056 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: mummy (freq bonus 5) The monster species that spawned more often: clerkbot (freq bonus 14) The monster species that spawned more often: dark ronin (freq bonus 9) The monster species that spawned more often: Eclipse (freq bonus 36) The monster species that spawned more often: saturating unseasonable callously (freq bonus 42) The monster species that spawned more often: americanize freshwater (freq bonus 24) The monster species that spawned more often: skilful salvably saddlebow (freq bonus 8) The monster species that spawned more often: normal hobbit (freq bonus 63) The monster species that spawned more often: glib trove (freq bonus 16) The monster species that spawned more often: bastard (freq bonus 72) The monster species that spawned more often: dildo golem (freq bonus 7) The monster species that spawned more often: locomotive (freq bonus 6) The monster species that spawned more often: creepy crawler (freq bonus 36) The monster species that spawned more often: patched lichen (freq bonus 10) The monster species that spawned more often: crimson mushroom (freq bonus 14) The monster species that spawned more often: every nymph (freq bonus 42) The monster species that spawned more often: karnel (freq bonus 21) The monster species that spawned more often: mornungol (freq bonus 42) The monster species that spawned more often: fillen fungus (freq bonus 7) The monster species that spawned more often: creeping stalk (freq bonus 96) The monster species that spawned more often: pseudoclassical intermix (freq bonus 24) The monster trait that was more common: monsters that can see invisible (freq bonus 3) The monster trait that was more common: monsters that spawn in large groups (freq bonus 1) The monster trait that was more common: monsters that originate from Angband (freq bonus 2) The monster trait that was more common: monsters of gigantic size (freq bonus 4) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 1) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 2) The monster species that never randomly spawned: Denwy The monster species that never randomly spawned: great hell wyrm The monster species that never randomly spawned: brazenly ingestible sicking The monster species that never randomly spawned: navi The monster species that never randomly spawned: gru The monster species that never randomly spawned: hedrow master-wizard The monster species that never randomly spawned: moldy patch The monster species that never randomly spawned: aureal The monster species that never randomly spawned: Schmidts The monster species that never randomly spawned: garbage kinglet The monster class that always generated with extra speed: Keystone Kop The RNG hath decreed that this item was never generated: full healing (black) The RNG hath decreed that this item was never generated: disconnect stone (gray) The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was never generated: sterilize (sexual) The RNG hath decreed that this item was never generated: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was never generated: glass hostage chain ((null)) The RNG hath decreed that this item was never generated: dimness (peculiar) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was never generated: diamond dragon scale mail ((null)) The RNG hath decreed that this item was never generated: fire (natural) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 16) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 12) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 31) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 82) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 237) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 5) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 17) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 8) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 7) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 6) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 62) The RNG hath decreed that this item was always generated cursed: safeguard suit (orange suit) The RNG hath decreed that this item was always generated cursed: pear ((null)) The RNG hath decreed that this item was always generated cursed: topaz (yellowish brown) The RNG hath decreed that this item was always generated cursed: wing cloak (angelic cloak) The RNG hath decreed that this item was always generated cursed: orcish helm (iron skull cap) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this item was always generated cursed: solar beam (mirroring) The RNG hath decreed that this item was always generated cursed: banking gloves (paper gloves) The RNG hath decreed that this item was always generated cursed: radar (everlasting) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this trap was always invisible: rmb loss trap The RNG hath decreed that this trap was generated more often: anti-magic field (freq bonus 4) Trap randomization happened for 1 in 317 traps Trap difficulty was increased by 67 Next attribute increase check would have come at turn 510 Strength training was 0 Dexterity training was 0 Wisdom training was -5 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having speed (0) You were prevented from having quad attacks (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (182) You survived Spells known in the end Name Level Category Fail Memory a - cure stun 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (yellow helmet) leather gloves (transparent gloves) low boots (walking shoes) Scrolls scroll of healing (ULTRA BPLUSK ROUND 2) scroll of mana (KASTOR THAB THAB) scroll of phase door (ADA ILIKET) scroll of standard id (TRAVEL IMMEDIATELY OUT OF THE WAY) scroll of cure (OTROUR MOURROUR APHLAU MANDRAROUROU SOU MARAROU) * scroll of extra healing (BLEEP BOOP BEEP) * scroll of greater mana restoration (KEJU HIRWI) Spellbooks spellbook of cure stun (disintegrating) Rings ring of warning (wire) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.