Leeroy, lawful male doppelganger Paladin --------- |.......| -----..f....| |.....@.....| -----.......| |.......| -.----.-- [Leeroy the Fighter of Law] St4 Dx6 Co18 In15 Wi14 Ch8 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: stun resistance You could not have this property intrinsically: searching Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 59 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 122 Ring drop chance was reduced to 99% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 77% Armor drop chance was reduced to 88% Tool drop chance was reduced to 86% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: form III (Soresu) The following skill became untrainable if you tried to train it too early: matter spells (turn 17) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 403) The following skill became untrainable after a while: axe (turn 33093) The following skill couldn't be trained before a certain turn number is reached: shield (turn 33016) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 27815 Monster spawn increase reached its maximum at turn 135628 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2991968 The monster class that cannot be genocided was kobold The monster class that was spawned more often: wraith (freq bonus 4) The monster species that spawned more often: loud spore (freq bonus 12) The monster species that spawned more often: undead gladiator (freq bonus 8) The monster species that spawned more often: EQ Kommissioner (freq bonus 14) The monster species that spawned more often: felid (freq bonus 21) The monster species that spawned more often: spraying orbital (freq bonus 12) The monster species that spawned more often: giant fire tick (freq bonus 6) The monster species that spawned more often: one-eyed bugger (freq bonus 16) The monster species that spawned more often: large flaming sphere (freq bonus 24) The monster species that spawned more often: clay warp patch (freq bonus 60) The monster species that spawned more often: scroll mimic (freq bonus 18) The monster species that spawned more often: pseudoclassical intermix (freq bonus 27) The monster species that spawned more often: harmonization reacquired impetigo (freq bonus 5) The monster species that spawned more often: clock colony (freq bonus 32) The monster species that spawned more often: disarming turret (freq bonus 14) The monster species that spawned more often: Haxxor (freq bonus 42) The monster species that spawned more often: karmic spore (freq bonus 12) The monster species that spawned more often: antimatter stalk (freq bonus 24) The monster species that spawned more often: unreal colony (freq bonus 6) The monster species that spawned more often: ejectum fessed (freq bonus 12) The monster species that spawned more often: translucent warp fungus (freq bonus 20) The monster trait that was more common: monsters of gigantic size (freq bonus 9) The monster trait that was more common: monsters that laugh (freq bonus 4) The monster trait that was more common: monsters with cold resistance (freq bonus 1) The monster trait that was more common: monsters that eat meat (freq bonus 1) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 1) The monster species that never randomly spawned: cannibalizing inexplicably The monster species that never randomly spawned: really dangerous mold The monster species that never randomly spawned: klingon captain The monster species that never randomly spawned: Kati's thick girl boot The monster species that never randomly spawned: whole-ogre The monster species that never randomly spawned: solid mold The monster species that never randomly spawned: spammer zombie The monster species that never randomly spawned: poison eye The monster species that never randomly spawned: yellowy popishly transponder rechristened The monster species that never randomly spawned: armor golem The RNG hath decreed that this item was never generated: worthless piece of blue glass (blue) The RNG hath decreed that this item was never generated: vaporize (illgotten) The RNG hath decreed that this item was never generated: leather saddle (saddle) The RNG hath decreed that this item was never generated: venom shield (dark green shield) The RNG hath decreed that this item was never generated: green spell helmet (greenery helmet) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was never generated: blue spell stone (gray) The RNG hath decreed that this item was never generated: selfdestruct (silly) The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was never generated: cold (short) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 14) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 13) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 132) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 22) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 3) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 34) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 10) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 10) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 7) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 11) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 11) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 6) The RNG hath decreed that this item was always generated cursed: cloak of grounding (granite cloak) The RNG hath decreed that this item was always generated cursed: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was always generated cursed: metal club (heavy club) The RNG hath decreed that this item was always generated cursed: helm versus death (etheric helmet) The RNG hath decreed that this item was always generated cursed: cloak of polymorph (changing cloak) The RNG hath decreed that this item was always generated cursed: implant of joy (forceful) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this item was always generated cursed: ugg boots (spider boots) The RNG hath decreed that this item was always generated cursed: carrying boots (side gore boots) The RNG hath decreed that this trap was always invisible: green spell trap The RNG hath decreed that this trap was generated more often: sleeping gas trap (freq bonus 34) Trap randomization happened for 1 in 200 traps Next attribute increase check would have come at turn 898 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having stun resistance (0) You were prevented from drunken boxing (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (111) You survived Spells known in the end Name Level Category Fail Memory a - cure hallucination 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (eternal helmet) leather gloves (even pair of gloves) low boots (walking shoes) Scrolls scroll of healing (SUS QUO SUM) scroll of mana (AKARNACHTHAS) scroll of phase door (ELBERETH WAS ORIGINALLY A CHEAT CODE) scroll of standard id (SUDDENLY THE ALTAR VANISHES) scroll of cure (THRASH EM EXTENDED WRESTLING COMPETITION) * scroll of extra healing (OUPH CHTHETHONIMEETHECHRINIA) * scroll of greater mana restoration (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) Spellbooks spellbook of cure hallucination (calligraphed) Rings ring of warning (garnet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.