Leeroy, lawful male doppelganger Paladin ------.-- |.......| |.......| ........| |a.f....| |.@.....| |.......| Z --------- [Leeroy the Fighter of Law] St5 Dx11 Co14 In9 Wi12 Ch9 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: keen memory You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 172 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 35 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 191 Monsters only dropped their musable items with 56% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 9% Ring drop chance was reduced to 46% Wand drop chance was reduced to 91% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 86% Tool drop chance was reduced to 85% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 62% of the time only Monster death drops spawned with only 81% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: axe (turn 82) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 1125) The following skill became untrainable after a while: body armor (turn 39957) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 12005) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 48482 Monster spawn increase reached its maximum at turn 208682 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 273920 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: grue (freq bonus 2) The monster species that spawned more often: Rebecca's hugging boot (freq bonus 12) The monster species that spawned more often: Bram Stoker (freq bonus 8) The monster species that spawned more often: citywide snooting estate (freq bonus 36) The monster species that spawned more often: seasonably flashier effable splasher (freq bonus 36) The monster species that spawned more often: abyss pwnz0r (freq bonus 4) The monster species that spawned more often: petty plague bug (freq bonus 20) The monster species that spawned more often: baldric verbified (freq bonus 24) The monster species that spawned more often: pushed bathetically reding (freq bonus 12) The monster species that spawned more often: berated plane (freq bonus 10) The monster species that spawned more often: old sky dragon (freq bonus 16) The monster species that spawned more often: undead flame mage (freq bonus 16) The monster species that spawned more often: defense curse beetle (freq bonus 5) The monster species that spawned more often: dark jedi (freq bonus 12) The monster species that spawned more often: stardust mushroom (freq bonus 20) The monster species that spawned more often: mountain kobold (freq bonus 20) The monster species that spawned more often: jubjub bat (freq bonus 8) The monster species that spawned more often: petty stealer mimic (freq bonus 16) The monster species that spawned more often: advanced ufo part (freq bonus 10) The monster species that spawned more often: memory lich (freq bonus 15) The monster species that spawned more often: racey chicken (freq bonus 8) The monster trait that was more common: monsters that spawn in large groups (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 4) The monster trait that was more common: monsters that can multiply (freq bonus 4) The monster species that never randomly spawned: hell swarm The monster species that never randomly spawned: manoeuvering glyceraldehyde The monster species that never randomly spawned: eastern tengu The monster species that never randomly spawned: sissyish overproducing The monster species that never randomly spawned: Aburame Shino The monster species that never randomly spawned: waler capitalistic The monster species that never randomly spawned: party fungus The monster species that never randomly spawned: SIR The monster species that never randomly spawned: Haughtiness The monster species that never randomly spawned: topaz colony The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was never generated: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was never generated: cloak of dimness (viva cloak) The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was never generated: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was never generated: magical paintbrush ((null)) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: destructive heels (weapon light boots) The RNG hath decreed that this item was never generated: tele level (GON GET YA) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 17) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 6) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 9) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 17) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 7) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 8) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 5) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 24) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 115) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 5) The RNG hath decreed that this item was always generated cursed: inertia (nonmoving) The RNG hath decreed that this item was always generated cursed: entrapping (blasted) The RNG hath decreed that this item was always generated cursed: inertia control (crashy) The RNG hath decreed that this item was always generated cursed: transistor (three-wired thing) The RNG hath decreed that this item was always generated cursed: condome ((null)) The RNG hath decreed that this item was always generated cursed: banishment (cocky) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this item was always generated cursed: anti-drop (dropper) The RNG hath decreed that this item was always generated cursed: emerald dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: full healing (heretical) The RNG hath decreed that this trap was always invisible: beamer The RNG hath decreed that this trap was generated more often: temporary recursion trap (freq bonus 10) Trap randomization happened for 1 in 746 traps Next attribute increase check would have come at turn 2172 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having keen memory (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (409) You survived Spells known in the end Name Level Category Fail Memory a - extra healing 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (horned helmet) leather gloves (english gloves) low boots (walking shoes) Scrolls scroll of healing (EDEVESH HANAGASH) scroll of mana (EFFAITH ANDWYOL STATWS) scroll of phase door (WINSALOT ACTUALLY ONLY WINS SOMETIMES) scroll of standard id (DAEDELDIDAET) scroll of cure (SIR I HAVE TO TAKE A SHIT) * scroll of extra healing (MAPIRO MAHAMA DIROMAT) * scroll of greater mana restoration (REVERTREVERTREVERT IT IN RUSSIACK) Spellbooks spellbook of extra healing (decrepit) Rings ring of warning (quartz) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.