Leeroy, lawful male doppelganger Paladin -------- |....... |......| |......| |f@....| |....... |......| -----.-- [Leeroy the Fighter of Law] St6 Dx10 Co13 In8 Wi13 Ch12 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: magic resistance Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 51 Gem identification only worked 100 times out of 202 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 85% Food drop chance was reduced to 95% The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: riding (turn 14) The following skill became untrainable if you tried to train it too early: protection spells (turn 1106) The following skill became untrainable after a while: matter spells (turn 54178) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 22119) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 62432 Monster spawn increase reached its maximum at turn 174228 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 729103 The monster class that cannot be genocided was vortex The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: rust turret (freq bonus 4) The monster species that spawned more often: bureaucrat detonate (freq bonus 8) The monster species that spawned more often: septa groveler (freq bonus 21) The monster species that spawned more often: umbral dissembled contentiously parable mistitled vulgar (freq bonus 30) The monster species that spawned more often: minotaur (freq bonus 8) The monster species that spawned more often: wyvern (freq bonus 12) The monster species that spawned more often: great stone dragon (freq bonus 28) The monster species that spawned more often: violet colony (freq bonus 20) The monster species that spawned more often: wax golem (freq bonus 10) The monster species that spawned more often: corrosive laser (freq bonus 14) The monster species that spawned more often: goblin thief (freq bonus 3) The monster species that spawned more often: dark grue (freq bonus 6) The monster species that spawned more often: venom spore (freq bonus 8) The monster species that spawned more often: Michael Yamada (freq bonus 14) The monster species that spawned more often: thick disenchanter (freq bonus 15) The monster species that spawned more often: catechizing whipworm (freq bonus 60) The monster species that spawned more often: wild card (freq bonus 20) The monster species that spawned more often: little leprechaun (freq bonus 8) The monster species that spawned more often: fancy growth (freq bonus 54) The monster species that spawned more often: evlin (freq bonus 5) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 1) The monster trait that was more common: monsters that have trample attacks (freq bonus 2) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 1) The monster trait that was more common: monsters with random thieving attacks (freq bonus 1) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 1) The monster trait that was more common: monsters that shriek (freq bonus 2) The monster species that never randomly spawned: rabid dog The monster species that never randomly spawned: orange mewlip The monster species that never randomly spawned: healing mushroom The monster species that never randomly spawned: Arnold Paole The monster species that never randomly spawned: RNG Kop The monster species that never randomly spawned: loiterer fermented The monster species that never randomly spawned: intruder tollage The monster species that never randomly spawned: clay force patch The monster species that never randomly spawned: hobbit brigand thief The monster species that never randomly spawned: coterie of motes The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was never generated: gain dexterity (obsidian) The RNG hath decreed that this item was never generated: spiked club ((null)) The RNG hath decreed that this item was never generated: implant of bliss (calling) The RNG hath decreed that this item was never generated: paranoia stone (gray) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: treasure chest ((null)) The RNG hath decreed that this item was never generated: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 12) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 128) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 36) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 6) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 269) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 9) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 5) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of cheating (maroon, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 78) The RNG hath decreed that this item was always generated cursed: lock pick ((null)) The RNG hath decreed that this item was always generated cursed: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was always generated cursed: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was always generated cursed: possession (possessive) The RNG hath decreed that this item was always generated cursed: silver saber ((null)) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: implant of dispatch (vodoun) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this trap was always invisible: leg trap The RNG hath decreed that this trap was generated more often: numbness trap (freq bonus 5) Trap randomization happened for 1 in 389 traps Next attribute increase check would have come at turn 265 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having confusion resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (206) You survived Spells known in the end Name Level Category Fail Memory a - charm monster 4 enchant 77% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (tasseled helmet) leather gloves (tightly fitting gloves) low boots (walking shoes) Scrolls scroll of healing (NOGROKO) scroll of mana (I CHANGE THE DIPLOMATIC ATTITUDE YOU OPPOSITE TOO HOSTILELY) scroll of phase door (OTDR IS SO GAY AND HAS TITANS SAY THUMB WHICH MEANS DAUMEN) scroll of standard id (DE AZTAN A FEGYVER LOSZER NELKUL) scroll of cure (OUPH CHTHETHONIMEETHECHRINIA) * scroll of extra healing (TEE HEE HEHEHEHEE STOP TICLING ME YOU DAMN MORTAL) * scroll of greater mana restoration (HEAL A WOUND BY CALLING MANSERVENT) Spellbooks spellbook of charm monster (octarine) Rings ring of warning (mesoleather) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.