Leeroy, lawful male doppelganger Paladin ----- |...| ...| |...| |...| |@d.. |...| ----- [Leeroy the Fighter of Law] St7 Dx12 Co12 In13 Wi11 Ch13 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of polymorph - This is a spellbook. Color: white. Material: paper. Appearance: spotted. Spell level: 6. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A spell that can be cast at stuff to polymorph it. It occasionally backfires though, causing nasty side effects. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: flying You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 151 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 20 Gem identification only worked 100 times out of 202 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 56% chance Monsters only dropped their equipment with 55% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 64% Implant drop chance was reduced to 92% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 95% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 89% chance The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 3) The following skill became untrainable if you tried to train it too early: chaos spells (turn 225) The following skill became untrainable after a while: occult spells (turn 40818) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 10176) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 72279 Monster spawn increase reached its maximum at turn 138796 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1170622 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: golem (freq bonus 8) The monster species that spawned more often: stave troll (freq bonus 54) The monster species that spawned more often: mana hound (freq bonus 27) The monster species that spawned more often: pike (freq bonus 20) The monster species that spawned more often: microprogrammed unavailing crofter (freq bonus 10) The monster species that spawned more often: malign melanoma (freq bonus 24) The monster species that spawned more often: greater lemure (freq bonus 33) The monster species that spawned more often: infect iambi khalif (freq bonus 40) The monster species that spawned more often: waler capitalistic (freq bonus 10) The monster species that spawned more often: space orc (freq bonus 30) The monster species that spawned more often: Deidara of Akatsuki (freq bonus 10) The monster species that spawned more often: giant copper dragonfly (freq bonus 20) The monster species that spawned more often: agronomic sunlight somnambulator (freq bonus 66) The monster species that spawned more often: lava stalk (freq bonus 18) The monster species that spawned more often: volcano lord (freq bonus 36) The monster species that spawned more often: bum beggar (freq bonus 30) The monster species that spawned more often: flintroll (freq bonus 26) The monster species that spawned more often: hairy warp fungus (freq bonus 10) The monster species that spawned more often: joy spike mage (freq bonus 14) The monster species that spawned more often: lunation chalah (freq bonus 9) The monster species that spawned more often: plateau girl (freq bonus 13) The monster trait that was more common: monsters with vampire dialogue (freq bonus 9) The monster trait that was more common: monsters that have weapon attacks (freq bonus 1) The monster trait that was more common: monsters that eat metal (freq bonus 4) The monster trait that was more common: monsters whose attacks stun you (freq bonus 1) The monster trait that was more common: monsters that walk through walls (freq bonus 1) The monster species that never randomly spawned: scarlet dragon The monster species that never randomly spawned: tear force patch The monster species that never randomly spawned: purple snake The monster species that never randomly spawned: anarchistic warranter loblolly The monster species that never randomly spawned: dark wraith The monster species that never randomly spawned: stalking journeyman lichen The monster species that never randomly spawned: globalized gentler The monster species that never randomly spawned: ruby stalk The monster species that never randomly spawned: felwing The monster species that never randomly spawned: irritating woman The RNG hath decreed that this item was never generated: dementia boots (ankle boots) The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: wax candle (candle) The RNG hath decreed that this item was never generated: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 48) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 8) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 20) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 7) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 35) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 4) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 6) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 30) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 6) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: worthless piece of pink glass (pink) The RNG hath decreed that this item was always generated cursed: light (VERR YED HORRE) The RNG hath decreed that this item was always generated cursed: good night (wish parser) The RNG hath decreed that this item was always generated cursed: cocoa (nettle) The RNG hath decreed that this item was always generated cursed: damage meter stone (gray) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this item was always generated cursed: sling ((null)) The RNG hath decreed that this item was always generated cursed: filler cloak (mantle of coat) The RNG hath decreed that this item was always generated cursed: droven arrow (obsidian arrow) The RNG hath decreed that this trap was always invisible: teleportitis trap The RNG hath decreed that this trap was generated more often: engraving trap (freq bonus 10) Trap randomization happened for 1 in 799 traps Next attribute increase check would have come at turn 3421 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having flying (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1178) You survived Spells known in the end Name Level Category Fail Memory a - polymorph 6 body 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (steel helmet) leather gloves (covered pair of gloves) low boots (walking shoes) Scrolls scroll of healing (FALLBACK PANICBUTTON GETOUTOFJAILCARD) scroll of mana (ACROBAT BATTLEBOOK UNARMEDCOMBAT) scroll of phase door (MAPIRO MAHAMA DIROMAT) scroll of standard id (SMOKING KILLS) scroll of cure (IYI) * scroll of extra healing (MENEBACHYCH BADEDOPHO BAINCHOOOCH) * scroll of greater mana restoration (AIR ELEMENTAL SPEED BEHOLDER) Spellbooks spellbook of polymorph (spotted) Rings ring of warning (oscillating) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.