Leeroy, lawful male doppelganger Paladin --------- ....@.... |....f..| |.......| |......{| |.......| --------- [Leeroy the Fighter of Law] St6 Dx11 Co14 In7 Wi7 Ch12 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of world fall - This is a spellbook. Color: green. Material: paper. Appearance: dark green. Spell level: 8. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Cataclysm/apocalypse. It kills all monsters whose level is lower than yours, and can also sometimes kill higher-level ones, but you lose quite a lot of maximum health and mana for casting it and are hit by several bad effects as well as long-lasting nasty trap effects. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 105 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 25 Gem identification only worked 100 times out of 181 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 66% chance Musable item generation frequency had a negative bias of 12% Wand drop chance was reduced to 76% Potion drop chance was reduced to 87% Armor drop chance was reduced to 60% Food drop chance was reduced to 94% The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: form IV (Ataru) The following skill became untrainable if you tried to train it too early: protection spells (turn 7) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 140) The following skill became untrainable after a while: searching (turn 36141) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 12791) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 54537 Monster spawn increase reached its maximum at turn 275397 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 582029 The monster class that cannot be genocided was worm The monster class that was spawned more often: pudding or ooze (freq bonus 2) The monster species that spawned more often: wereflyfish (freq bonus 27) The monster species that spawned more often: pile of very angry coins (freq bonus 9) The monster species that spawned more often: skeleton naga (freq bonus 30) The monster species that spawned more often: iron lady (freq bonus 108) The monster species that spawned more often: Lukas (freq bonus 24) The monster species that spawned more often: Vanessa (freq bonus 15) The monster species that spawned more often: thorn spore (freq bonus 28) The monster species that spawned more often: Thuy-Han (freq bonus 5) The monster species that spawned more often: vampiric force patch (freq bonus 48) The monster species that spawned more often: sociosexual unhitching overrated bilged (freq bonus 24) The monster species that spawned more often: braad spider (freq bonus 6) The monster species that spawned more often: crush spirit (freq bonus 16) The monster species that spawned more often: porter swarm xan (freq bonus 12) The monster species that spawned more often: Xine, the Mountain King (freq bonus 15) The monster species that spawned more often: armed migo drone (freq bonus 72) The monster species that spawned more often: wooden golem (freq bonus 42) The monster species that spawned more often: aquatic ant (freq bonus 40) The monster species that spawned more often: reradiating petrolatum (freq bonus 4) The monster species that spawned more often: cursed star (freq bonus 6) The monster species that spawned more often: dwarf reaper (freq bonus 18) The monster trait that was more common: monsters that growl (freq bonus 8) The monster trait that was more common: monsters that have sting attacks (freq bonus 6) The monster trait that was more common: monsters of huge size (freq bonus 1) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 1) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 1) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 4) The monster trait that was more common: monsters that make parrot sounds (freq bonus 2) The monster trait that was more common: monsters that wait for you to come (freq bonus 4) The monster species that never randomly spawned: minocentaur The monster species that never randomly spawned: glowing warp patch The monster species that never randomly spawned: Windows 95 The monster species that never randomly spawned: ratman The monster species that never randomly spawned: Kristin's soft sneaker The monster species that never randomly spawned: sweet woman The monster species that never randomly spawned: jefferson governor wet subkingdom The monster species that never randomly spawned: black horse The monster species that never randomly spawned: lovelily grizzler permanence The monster species that never randomly spawned: cursed fungus The RNG hath decreed that this item was never generated: amazonite (cyan) The RNG hath decreed that this item was never generated: cloak of polymorph (changing cloak) The RNG hath decreed that this item was never generated: piano ((null)) The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was never generated: spellbinder (multiplicative) The RNG hath decreed that this item was never generated: lagging (delayed) The RNG hath decreed that this item was never generated: apply nail polish (sublime) The RNG hath decreed that this item was never generated: lootcut (cleaved) The RNG hath decreed that this item was never generated: bikini (fleecy-colored cloak) The RNG hath decreed that this item was never generated: dented pot ((null)) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 103) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 19) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 16) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 40) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 35) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 24) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 48) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of love (unearthly, freq bonus 4) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 79) The RNG hath decreed that this item was always generated cursed: silver mace ((null)) The RNG hath decreed that this item was always generated cursed: mage plate mail ((null)) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: flack helmet (green bowel) The RNG hath decreed that this item was always generated cursed: pin bolt ((null)) The RNG hath decreed that this item was always generated cursed: implant of acceleration (empowering) The RNG hath decreed that this item was always generated cursed: implant of corruption (wailing) The RNG hath decreed that this item was always generated cursed: pill ((null)) The RNG hath decreed that this item was always generated cursed: backfire (fadeless) The RNG hath decreed that this item was always generated cursed: pile bunker ((null)) The RNG hath decreed that this trap was always invisible: magnet trap The RNG hath decreed that this trap was generated more often: desecration trap (freq bonus 1) Trap randomization happened for 1 in 745 traps Next attribute increase check would have come at turn 1063 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having curse resistance (0) You were prevented from drunken boxing (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (81) You survived Spells known in the end Name Level Category Fail Memory a - world fall 8 chaos 100% 700% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (black helmet) leather gloves (occultism gloves) low boots (walking shoes) Scrolls scroll of healing (IGNORE SHELL BLOC RING) scroll of mana (ELAM EBOW) scroll of phase door (FASTINTERRUPTREQUESTHACK) scroll of standard id (NESCHOE NEOSTSCHOE NOISELANOSTSCHANOE) scroll of cure (IGNORANT WEATHER) * scroll of extra healing (ELBERETH WAS ORIGINALLY A CHEAT CODE) * scroll of greater mana restoration (K MEASURERS WAND OF TELEPORTATION SHALL BE RENAMED WAND OF DOES NOT WORK) Spellbooks spellbook of world fall (dark green) Rings ring of warning (jacinth) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.