Leeroy, lawful male doppelganger Paladin ----------- |@.....r..| f.......r.| |.........| ......|..| -------#--- [Leeroy the Fighter of Law] St5 Dx9 Co10 In7 Wi6 Ch5 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 132 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 40% chance Musable item generation frequency had a negative bias of 36% Wand drop chance was reduced to 81% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 64% Tool drop chance was reduced to 94% Concealing monsters were spawned underneath items 71% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: paddle (turn 5) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 20) The following skill became untrainable after a while: flail (turn 65299) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 39303) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 84910 Monster spawn increase reached its maximum at turn 148916 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 426930 The monster class that cannot be genocided was blob The monster class that was spawned more often: trove (freq bonus 4) The monster species that spawned more often: oblivion elemental (freq bonus 10) The monster species that spawned more often: sulfur mushroom (freq bonus 42) The monster species that spawned more often: formless spawn of Tsathoggua (freq bonus 32) The monster species that spawned more often: whichever dipsomaniac (freq bonus 12) The monster species that spawned more often: Greater Solar (freq bonus 11) The monster species that spawned more often: many-hued jelly (freq bonus 51) The monster species that spawned more often: blank gnome (freq bonus 7) The monster species that spawned more often: sst ray (freq bonus 33) The monster species that spawned more often: sensei spore lichen (freq bonus 32) The monster species that spawned more often: ice vortex (freq bonus 32) The monster species that spawned more often: naga prisonmaster (freq bonus 24) The monster species that spawned more often: slimy warp fungus (freq bonus 6) The monster species that spawned more often: petty big white unicorn (freq bonus 28) The monster species that spawned more often: Tevildo, Prince of Cats (freq bonus 36) The monster species that spawned more often: abyss piercer (freq bonus 18) The monster species that spawned more often: thick farting girl (freq bonus 21) The monster species that spawned more often: large dingo (freq bonus 24) The monster species that spawned more often: adamant draconian (freq bonus 20) The monster species that spawned more often: chaotic rat (freq bonus 18) The monster species that spawned more often: pyrogen intergovernmental (freq bonus 21) The monster trait that was more common: monsters that are breathless (freq bonus 3) The monster trait that was more common: monsters that neigh (freq bonus 4) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 2) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 4) The monster trait that was more common: monsters that make loud noise (freq bonus 4) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 4) The monster species that never randomly spawned: false mushroom The monster species that never randomly spawned: weathermen since The monster species that never randomly spawned: sweet prostitute The monster species that never randomly spawned: brasher conscientiously The monster species that never randomly spawned: metal fire ant The monster species that never randomly spawned: reexchange rephrasing diplomatique The monster species that never randomly spawned: null force fungus The monster species that never randomly spawned: glowing warp patch The monster species that never randomly spawned: capricorn desperation The monster species that never randomly spawned: Jutta flax The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was never generated: oilskin cloak (slippery cloak) The RNG hath decreed that this item was never generated: interruption stone (gray) The RNG hath decreed that this item was never generated: kitchen apron (apron) The RNG hath decreed that this item was never generated: summon sexy girl (girly) The RNG hath decreed that this item was never generated: droven bolt (obsidian bolt) The RNG hath decreed that this item was never generated: implant of remedy (brutal) The RNG hath decreed that this item was never generated: piano ((null)) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 195) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 5) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 29) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 28) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 41) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 20) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 8) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 17) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 11) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 8) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 6) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 7) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was always generated cursed: rose quartz (pink) The RNG hath decreed that this item was always generated cursed: scimitar (curved sword) The RNG hath decreed that this item was always generated cursed: magic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: osbane katana ((null)) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this item was always generated cursed: beneficial effect (homebrew) The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was always generated cursed: stone of cursing (gray) The RNG hath decreed that this trap was always invisible: elif trap The RNG hath decreed that this trap was generated more often: blue spell trap (freq bonus 1) Trap randomization happened for 1 in 881 traps Next attribute increase check would have come at turn 2901 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having warning (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (788) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (crazy helmet) leather gloves (slippery gloves) low boots (walking shoes) Scrolls scroll of healing (FOO BAR) scroll of mana (A WINNER IS YOU) scroll of phase door (ELF VERY ACCURASY) scroll of standard id (STRIPE SORROW) scroll of cure (OPGELEVELT) * scroll of extra healing (YOUR INSIDE IS MADE OF MUD) * scroll of greater mana restoration (OFFLINEHACK GTFO) Spellbooks spellbook of sleep (leather) Rings ring of warning (kevlar) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.