Leeroy, lawful male doppelganger Paladin ---------- ---....$...--- .............. . |.i..........| |......@...... ---.....d..--- ---------- Z [Leeroy the Fighter of Law] St3 Dx8 Co10 In5 Wi6 Ch8 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: half spell damage Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 27% Ring drop chance was reduced to 78% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 83% Tool drop chance was reduced to 88% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 45% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: form VII (Vaapad) The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: firearms (turn 1) The following skill became untrainable if you tried to train it too early: dagger (turn 140) The following skill became untrainable after a while: spear (turn 16290) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 43616) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 13475 Monster spawn increase reached its maximum at turn 107469 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1042168 The monster class that cannot be genocided was gnome The monster class that was spawned more often: quadruped (freq bonus 2) The monster species that spawned more often: padawan (freq bonus 9) The monster species that spawned more often: hod ettin (freq bonus 3) The monster species that spawned more often: criminologic horsey dipt rely wiring (freq bonus 40) The monster species that spawned more often: crystal force patch (freq bonus 12) The monster species that spawned more often: slug impersonator (freq bonus 28) The monster species that spawned more often: anthrazite sentai (freq bonus 6) The monster species that spawned more often: black sentai (freq bonus 18) The monster species that spawned more often: acquiescing orgiastic sulk (freq bonus 12) The monster species that spawned more often: cadged deceitfully dingey evacuee (freq bonus 30) The monster species that spawned more often: vampire sweepcloud (freq bonus 16) The monster species that spawned more often: normal turret (freq bonus 8) The monster species that spawned more often: paralysator fly (freq bonus 6) The monster species that spawned more often: female assassin (freq bonus 8) The monster species that spawned more often: celestial horse (freq bonus 3) The monster species that spawned more often: tree hugger (freq bonus 12) The monster species that spawned more often: vising thailand (freq bonus 9) The monster species that spawned more often: hydroelectricity condensed (freq bonus 24) The monster species that spawned more often: Klara's pointy combat boot (freq bonus 6) The monster species that spawned more often: renting ganged graffiti (freq bonus 18) The monster species that spawned more often: Theresa Flauschebueschel May (freq bonus 12) The monster trait that was more common: monsters that have explosion attacks (freq bonus 2) The monster species that never randomly spawned: fire lich The monster species that never randomly spawned: very mean robber The monster species that never randomly spawned: bright star The monster species that never randomly spawned: dream warp patch The monster species that never randomly spawned: Lunar The monster species that never randomly spawned: flaymind cat The monster species that never randomly spawned: reaper spore The monster species that never randomly spawned: giant group mimic The monster species that never randomly spawned: housebat The monster species that never randomly spawned: disenchanter The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: stone of hate (gray) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: cloak of freedom (angband cloak) The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was never generated: charger ((null)) The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: boots of freedom (fleecy boots) The RNG hath decreed that this item was never generated: lion cloak (barley cloak) The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 16) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 17) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 18) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 12) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 325) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 13) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 45) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 8) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 9) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 10) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 56) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 35) The RNG hath decreed that this item was always generated cursed: baseball bat ((null)) The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook) The RNG hath decreed that this item was always generated cursed: white spell stone (gray) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this item was always generated cursed: implant of irrigation (celestial) The RNG hath decreed that this item was always generated cursed: wonder (GIMMIE ALL THE SPELLS) The RNG hath decreed that this item was always generated cursed: robe of fast casting (black robe) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this trap was always invisible: falling nastystone trap The RNG hath decreed that this trap was generated more often: stone to flesh trap (freq bonus 1) Trap randomization happened for 1 in 179 traps Next attribute increase check would have come at turn 172 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having dimmopathy (0) You were prevented from having wonderlegs (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (219) You survived Spells known in the end Name Level Category Fail Memory a - mimicry 2 occult 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (filtered helmet) leather gloves (slippery gloves) low boots (walking shoes) Scrolls scroll of healing (KEJU HIRWI) scroll of mana (ALL TEAM ELFS IS MORE POWER IN SUNNY) scroll of phase door (HEALHEALHEALHEAL) scroll of standard id (ES LAGGT ECHT GANZ GROTTENERBAERMLICH GIGA) scroll of cure (OH MY GOD EVERYTHING IS WRITTEN IN ALL CAPS) * scroll of extra healing (LARGEST DIVING JUMP) * scroll of greater mana restoration (FUCKTHISGAME) Spellbooks spellbook of mimicry (perishable) Rings ring of warning (malachite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.