Leeroy, lawful male doppelganger Paladin 8 -.-- |..| -------..------- .........f...... |.......@......| -------$.------- |..| ---- [Leeroy the Fighter of Law] St4 Dx8 Co16 In12 Wi10 Ch13 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: invisibility You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 154 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 136 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 44% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 71% Implant drop chance was reduced to 85% Potion drop chance was reduced to 91% Armor drop chance was reduced to 75% Tool drop chance was reduced to 71% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 86% chance The following skill could not be trained at all: lance The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: form I (Shii-Cho) The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: dagger (turn 21) The following skill became untrainable if you tried to train it too early: hammer (turn 195) The following skill became untrainable after a while: bare-handed combat (turn 38239) The following skill couldn't be trained before a certain turn number is reached: dart (turn 47006) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 20343 Monster spawn increase reached its maximum at turn 202649 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 10917088 The monster class that cannot be genocided was ghost The monster class that was spawned more often: dog or other canine (freq bonus 4) The monster species that spawned more often: brown star (freq bonus 8) The monster species that spawned more often: slug (freq bonus 30) The monster species that spawned more often: mister flyspeck (freq bonus 12) The monster species that spawned more often: metal babble (freq bonus 14) The monster species that spawned more often: three-tentacle hententmon (freq bonus 48) The monster species that spawned more often: mesa flier (freq bonus 32) The monster species that spawned more often: Uniform Kop (freq bonus 12) The monster species that spawned more often: greater amnesia vortex (freq bonus 6) The monster species that spawned more often: dschiim rubber (freq bonus 28) The monster species that spawned more often: mycobacterium grunter (freq bonus 24) The monster species that spawned more often: quart recreation donated (freq bonus 30) The monster species that spawned more often: hairy force patch (freq bonus 20) The monster species that spawned more often: beige patch (freq bonus 24) The monster species that spawned more often: poetical cheapish (freq bonus 7) The monster species that spawned more often: petty boobed permamimic (freq bonus 36) The monster species that spawned more often: blue-red force patch (freq bonus 20) The monster species that spawned more often: void growth (freq bonus 10) The monster species that spawned more often: greater balrog (freq bonus 5) The monster species that spawned more often: volcano lord (freq bonus 24) The monster species that spawned more often: hyper sable cat (freq bonus 48) The monster trait that was more common: monsters whose attacks push you back (freq bonus 4) The monster trait that was more common: shapeshifting monsters (freq bonus 2) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 4) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 1) The monster trait that was more common: unique monsters (freq bonus 2) The monster trait that was more common: monsters that can see invisible (freq bonus 1) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 2) The monster trait that was more common: monsters that bark (freq bonus 2) The monster trait that was more common: joke monsters (freq bonus 6) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 6) The monster species that never randomly spawned: amalgamating cosmochemistry discerned The monster species that never randomly spawned: skeleton warrior The monster species that never randomly spawned: litter vortex The monster species that never randomly spawned: wayfarer perturbing discretional The monster species that never randomly spawned: nausea warp fungus The monster species that never randomly spawned: idolan The monster species that never randomly spawned: dark draconian The monster species that never randomly spawned: pwning tweaker The monster species that never randomly spawned: unfairly lethality The monster species that never randomly spawned: poison colony lichen The RNG hath decreed that this item was never generated: booze (brown) The RNG hath decreed that this item was never generated: wakame ((null)) The RNG hath decreed that this item was never generated: cloak of stone (gray cloak) The RNG hath decreed that this item was never generated: lock pick ((null)) The RNG hath decreed that this item was never generated: multi shoes (rainbow boots) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: cloak of sickness (green cloak) The RNG hath decreed that this item was never generated: implant of craftsmanship (fleet) The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was never generated: RapiRapi ((null)) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 36) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 68) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 3) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 23) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 6) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 5) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 14) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 2) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 46) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this item was always generated cursed: cloak of escalation (cyan cloak) The RNG hath decreed that this item was always generated cursed: dwarvish short sword (broad short sword) The RNG hath decreed that this item was always generated cursed: radioactive dagger ((null)) The RNG hath decreed that this item was always generated cursed: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was always generated cursed: cloak of luck negation (icky cloak) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: air current (court) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of dread (noxious) The RNG hath decreed that this trap was always invisible: low stats trap The RNG hath decreed that this trap was generated more often: anoxic pit (freq bonus 10) Trap randomization happened for 1 in 534 traps Next attribute increase check would have come at turn 1902 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having contamination resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (113) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (rotating helmet) leather gloves (mirrored gloves) low boots (walking shoes) Scrolls scroll of healing (NOBIMUS UPSCOTI) scroll of mana (MUUTATATOTOTS MOMMYXOMUHU THEGIAGGOSTUONO) scroll of phase door (REQUIRE THE FLAME RISED POWER RAINBOW IN SKY) scroll of standard id (LIVING SALT SHAKER) scroll of cure (THE BEST WAY TO DEAL WITH CATS IS TO STRANGULATE THEM) * scroll of extra healing (USED UP A NONPAID SHOP ITEM) * scroll of greater mana restoration (TO LATHER DO ITSELF AND SEEM THRUST POISON THERE) Spellbooks spellbook of sleep (impenetrable) Rings ring of warning (shiny) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 13 points, Since you escaped early, the score list will not be checked.