Leeroy, lawful male doppelganger Paladin --------------- |.............| +.............| |.°...........| |.............| |.......f.....| |........@....| |.............| |.............. --------------- [Leeroy the Fighter of Law] St7 Dx8 Co12 In10 Wi9 Ch12 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of dig - This is a spellbook. Color: bright green. Material: paper. Appearance: multiplicative. Spell level: 5. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Casting this can dig through walls and other obstacles. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: half physical damage You could not have this property intrinsically: sickness resistance Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 112 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 64% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 42% Potion drop chance was reduced to 79% Armor drop chance was reduced to 81% Food drop chance was reduced to 83% The following skill could not be trained at all: bow The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: dagger (turn 180) The following skill became untrainable if you tried to train it too early: morning star (turn 24) The following skill became untrainable after a while: enchantment spells (turn 25464) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 62202) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 52354 Monster spawn increase reached its maximum at turn 181294 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 609596 The monster class that cannot be genocided was ogre The monster class that was spawned more often: pudding or ooze (freq bonus 2) The monster species that spawned more often: yellow devil (freq bonus 36) The monster species that spawned more often: novice paladin (freq bonus 30) The monster species that spawned more often: neevil (freq bonus 15) The monster species that spawned more often: Noemi (freq bonus 8) The monster species that spawned more often: wake of fire sentry (freq bonus 8) The monster species that spawned more often: Officer Hanh (freq bonus 32) The monster species that spawned more often: dissatisfied president (freq bonus 24) The monster species that spawned more often: disgusting colony (freq bonus 8) The monster species that spawned more often: antimatter vampire (freq bonus 6) The monster species that spawned more often: red card (freq bonus 5) The monster species that spawned more often: weregiantant (freq bonus 16) The monster species that spawned more often: latinized yarning beam pillared racoon sneaking stagnant (freq bonus 4) The monster species that spawned more often: Eliane's sandal (freq bonus 6) The monster species that spawned more often: slime patch (freq bonus 18) The monster species that spawned more often: dracolisk (freq bonus 4) The monster species that spawned more often: gun chick (freq bonus 60) The monster species that spawned more often: deimonidaine (freq bonus 8) The monster species that spawned more often: green mushroom (freq bonus 12) The monster species that spawned more often: flat fish (freq bonus 5) The monster species that spawned more often: hesed sephirah (freq bonus 8) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 1) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 1) The monster trait that was more common: monsters that spawn in small groups (freq bonus 4) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 2) The monster trait that was more common: shapeshifting monsters (freq bonus 2) The monster species that never randomly spawned: Sabine The monster species that never randomly spawned: ego gas spore The monster species that never randomly spawned: bag money The monster species that never randomly spawned: green giant The monster species that never randomly spawned: slob corpsman The monster species that never randomly spawned: mycobacterium grunter The monster species that never randomly spawned: naddel The monster species that never randomly spawned: porting trove The monster species that never randomly spawned: Katia's lovely sneaker The monster species that never randomly spawned: inferno The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet) The RNG hath decreed that this item was never generated: scalpel ((null)) The RNG hath decreed that this item was never generated: bestest cloak (slexual cloak) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: rot thirteen stone (gray) The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was never generated: implant of control (ember) The RNG hath decreed that this item was never generated: spirit axe ((null)) The RNG hath decreed that this item was never generated: meltdown (salted) The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 4) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 45) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 70) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 17) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 39) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 15) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 3) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 3) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 10) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 7) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 10) The RNG hath decreed that this item was always generated cursed: copper dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: verisiert stone (gray) The RNG hath decreed that this item was always generated cursed: robe of nastiness (camo robe) The RNG hath decreed that this item was always generated cursed: rotating chain ((null)) The RNG hath decreed that this item was always generated cursed: obsidian axe ((null)) The RNG hath decreed that this item was always generated cursed: two-handed trident ((null)) The RNG hath decreed that this item was always generated cursed: hiding (hidden tea) The RNG hath decreed that this item was always generated cursed: unaffected candle (candle) The RNG hath decreed that this item was always generated cursed: bunny uniform (red leather armor) The RNG hath decreed that this item was always generated cursed: fedora ((null)) The RNG hath decreed that this trap was always invisible: gray center trap The RNG hath decreed that this trap was generated more often: monster speed trap (freq bonus 4) Trap randomization happened for 1 in 948 traps Next attribute increase check would have come at turn 334 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from having half physical damage (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1073) You survived Spells known in the end Name Level Category Fail Memory a - dig 5 matter 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (orange visored helmet) leather gloves (digger gloves) low boots (walking shoes) Scrolls scroll of healing (AMGEMS SLAK) scroll of mana (PRZECIAZONY) scroll of phase door (FUCK THIS FUCKING FUCKED UP FUCKER VARIANT K MEASURER) scroll of standard id (YOU REALLY BECOME STRONGER) scroll of cure (MANUALIRK GLEKNOW MIZK) * scroll of extra healing (NOM STYL STUNT IS FLY STYL) * scroll of greater mana restoration (GNIK SISI VLE) Spellbooks spellbook of dig (multiplicative) Rings ring of warning (thumb screwing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.