Leeroy, lawful male doppelganger Paladin --------- ----.......| #, ...F.....@d| ## |..........| |..........| |..........| ----.......| --------- [Leeroy the Fighter of Law] St4 Dx13 Co17 In11 Wi11 Ch13 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of chloroform - This is a spellbook. Color: bright green. Material: paper. Appearance: vaporized. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A sleep ray spell that also damages the monster. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 179 Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 240 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 70% chance Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 84% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 94% Tool drop chance was reduced to 94% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 10% of the time only The following skill could not be trained at all: shield The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: occult spells (turn 71) The following skill became untrainable if you tried to train it too early: saber (turn 175) The following skill became untrainable after a while: morning star (turn 23892) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 42113) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 37928 Monster spawn increase reached its maximum at turn 125794 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 365640 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: Zouthern animal (freq bonus 2) The monster species that spawned more often: complexest dashing (freq bonus 15) The monster species that spawned more often: poison spore lichen (freq bonus 9) The monster species that spawned more often: wapiti newest coopting polkaing (freq bonus 12) The monster species that spawned more often: sideswiper dragon miscount (freq bonus 10) The monster species that spawned more often: stupid thieving girl (freq bonus 10) The monster species that spawned more often: instituted shadowboxed tartrate juxtaposition pedal deflective (freq bonus 8) The monster species that spawned more often: vivid bulb (freq bonus 24) The monster species that spawned more often: hitec warp fungus (freq bonus 21) The monster species that spawned more often: dewgong (freq bonus 10) The monster species that spawned more often: drydrip force patch (freq bonus 30) The monster species that spawned more often: animated bronze statue (freq bonus 15) The monster species that spawned more often: Warder Kleever (freq bonus 14) The monster species that spawned more often: taker fungus (freq bonus 15) The monster species that spawned more often: slimy spore (freq bonus 6) The monster species that spawned more often: stardust force fungus (freq bonus 8) The monster species that spawned more often: reaper force patch (freq bonus 24) The monster species that spawned more often: favor betta (freq bonus 30) The monster species that spawned more often: evil Olog-hai (freq bonus 8) The monster species that spawned more often: whale (freq bonus 6) The monster species that spawned more often: bid foxtrot skidding jadishly (freq bonus 10) The monster trait that was more common: monsters that are extra nasty (freq bonus 5) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 1) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that have no limbs (freq bonus 6) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 2) The monster trait that was more common: monsters that walk through walls (freq bonus 1) The monster species that never randomly spawned: shaped force patch The monster species that never randomly spawned: petty jungle hunter The monster species that never randomly spawned: guesting rassled The monster species that never randomly spawned: Anubis, Dark Warlord of Cruelty The monster species that never randomly spawned: teddy bear The monster species that never randomly spawned: abra The monster species that never randomly spawned: weaponry resealing The monster species that never randomly spawned: stupefying turret The monster species that never randomly spawned: passchuck The monster species that never randomly spawned: topaz stalk The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: worthless piece of red glass (red) The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was never generated: create horde (black) The RNG hath decreed that this item was never generated: storm stone (gray) The RNG hath decreed that this item was never generated: umbrella ((null)) The RNG hath decreed that this item was never generated: high-heeled sandal ((null)) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was never generated: good night (nightly) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 60) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 30) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 11) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 7) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of love (unearthly, freq bonus 10) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 8) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 5) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 3) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 5) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 2) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 13) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 100) The RNG hath decreed that this item was always generated cursed: implant of faith (resonant) The RNG hath decreed that this item was always generated cursed: amulet of neck brace (nonvorpal) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this item was always generated cursed: implant of quota (assamic) The RNG hath decreed that this item was always generated cursed: orcish ring mail (crude ring mail) The RNG hath decreed that this item was always generated cursed: yesterday star ((null)) The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT) The RNG hath decreed that this item was always generated cursed: battering ram (candy) The RNG hath decreed that this item was always generated cursed: sliming (straight) The RNG hath decreed that this trap was always invisible: cannon trap The RNG hath decreed that this trap was generated more often: highscore trap (freq bonus 8) Trap randomization happened for 1 in 703 traps Next attribute increase check would have come at turn 345 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having stunnopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (294) You survived Spells known in the end Name Level Category Fail Memory a - chloroform 7 enchant 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (ruined helmet) leather gloves (tar gloves) low boots (walking shoes) Scrolls scroll of healing (LAST OF MY RACE BECAUSE IT SUCKS) scroll of mana (MISSHAPEN SONICHU) scroll of phase door (THE MINES END TROPHY IN K MEASURER DOES NOT WORK) scroll of standard id (DPIEV WENWWSG UNNZMI) scroll of cure (M7M6YU) * scroll of extra healing (SPARKLING EDWARD CULLEN) * scroll of greater mana restoration (THE TYPE OF ICE BLOCK HATES YOU) Spellbooks spellbook of chloroform (vaporized) Rings ring of warning (coral) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.