Leeroy, lawful male doppelganger Paladin ----- |d..| |@..| |...| |.... |...| --+-- [Leeroy the Fighter of Law] St7 Dx10 Co14 In8 Wi13 Ch18 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: full nutrients Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 22 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 73% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 76% Wand drop chance was reduced to 81% Potion drop chance was reduced to 80% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 74% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: enchantment spells (turn 6) The following skill became untrainable if you tried to train it too early: chaos spells (turn 48) The following skill became untrainable after a while: flail (turn 25032) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 24124) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 75012 Monster spawn increase reached its maximum at turn 214932 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2462144 The monster class that cannot be genocided was troll The monster class that was spawned more often: wall monster (freq bonus 1) The monster species that spawned more often: mazier reviver (freq bonus 4) The monster species that spawned more often: dark laser (freq bonus 9) The monster species that spawned more often: half-life leech (freq bonus 2) The monster species that spawned more often: amnesia mold (freq bonus 8) The monster species that spawned more often: zephyr hound (freq bonus 36) The monster species that spawned more often: sadistic asian girl (freq bonus 10) The monster species that spawned more often: high warp patch (freq bonus 3) The monster species that spawned more often: haughty-looking elf (freq bonus 6) The monster species that spawned more often: briefest fertilizable repassed totalitarianism orange (freq bonus 27) The monster species that spawned more often: encyclopedia weirdie (freq bonus 8) The monster species that spawned more often: lubricating angola (freq bonus 12) The monster species that spawned more often: arcadian contaminator (freq bonus 8) The monster species that spawned more often: Egas (freq bonus 12) The monster species that spawned more often: dogbot (freq bonus 8) The monster species that spawned more often: green wolf cub (freq bonus 9) The monster species that spawned more often: torchblaze (freq bonus 6) The monster species that spawned more often: black mushroom (freq bonus 18) The monster species that spawned more often: keter sephirah (freq bonus 6) The monster species that spawned more often: unreal warp patch (freq bonus 15) The monster species that spawned more often: Kyosuke Kagami (freq bonus 8) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 6) The monster species that never randomly spawned: bovinity siphonic regularizer The monster species that never randomly spawned: etiologically flamboyance The monster species that never randomly spawned: sucker growth The monster species that never randomly spawned: raffish weiner reassign disburdened The monster species that never randomly spawned: shortener The monster species that never randomly spawned: squad nymph The monster species that never randomly spawned: frost wall The monster species that never randomly spawned: spike fiend The monster species that never randomly spawned: notated bar The monster species that never randomly spawned: street thug The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: oilskin cloak (slippery cloak) The RNG hath decreed that this item was never generated: charger ((null)) The RNG hath decreed that this item was never generated: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was never generated: create monster (maple) The RNG hath decreed that this item was never generated: trap knowledge stone (gray) The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was never generated: implant of bliss (calling) The RNG hath decreed that this item was never generated: detect water (generous) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 12) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 12) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 36) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 18) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 19) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 12) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 7) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 6) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 2) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 16) The RNG hath decreed that this item was always generated cursed: right mouse button stone (gray) The RNG hath decreed that this item was always generated cursed: javelin (throwing spear) The RNG hath decreed that this item was always generated cursed: tubing pliers ((null)) The RNG hath decreed that this item was always generated cursed: chain coif ((null)) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this item was always generated cursed: stone dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: aklys (thonged club) The RNG hath decreed that this item was always generated cursed: crystal shield (glass shield) The RNG hath decreed that this item was always generated cursed: petrify (petrified) The RNG hath decreed that this item was always generated cursed: elvis shoes (velvet pumps) The RNG hath decreed that this trap was always invisible: boss trap The RNG hath decreed that this trap was generated more often: arabella speaker (freq bonus 1) Trap randomization happened for 1 in 792 traps Next attribute increase check would have come at turn 880 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (361) You survived Spells known in the end Name Level Category Fail Memory a - invisibility 4 body 72% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (winged helmet) leather gloves (transparent gloves) low boots (walking shoes) Scrolls scroll of healing (F R U E R) scroll of mana (MAPIRO MAHAMA DIROMAT) scroll of phase door (EIGHT MONTHS IS TOO LONG DUDE) scroll of standard id (ZELGO MER) scroll of cure (TRAINED THE HARD WAY) * scroll of extra healing (DEFINITELY NOT THE ORACLE) * scroll of greater mana restoration (NOW YOU SEE IT) Spellbooks spellbook of invisibility (thorny) Rings ring of warning (lead) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.