Leeroy, lawful male doppelganger Paladin ------ |.$..| .....| |@...| |d...| |..Z.| ------ [Leeroy the Fighter of Law] St4 Dx5 Co13 In5 Wi9 Ch12 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: reflection You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 176 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 124 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 71% chance Book drop chance was reduced to 93% Scroll drop chance was reduced to 65% Musable item generation frequency had a negative bias of 51% Ring drop chance was reduced to 72% Amulet drop chance was reduced to 57% Implant drop chance was reduced to 95% Potion drop chance was reduced to 70% Weapon drop chance was reduced to 98% Tool drop chance was reduced to 85% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: implants (turn 9) The following skill became untrainable if you tried to train it too early: pick-axe (turn 232) The following skill became untrainable after a while: techniques (turn 90121) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 26246) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 65703 Monster spawn increase reached its maximum at turn 99186 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3539850 The monster class that cannot be genocided was vampire The monster class that was spawned more often: piercer (freq bonus 1) The monster species that spawned more often: ulcerated offended (freq bonus 6) The monster species that spawned more often: quantum ripper (freq bonus 18) The monster species that spawned more often: pileate sacked hawaii hessian never manifestly (freq bonus 9) The monster species that spawned more often: fleece monster (freq bonus 8) The monster species that spawned more often: counselable tetany (freq bonus 96) The monster species that spawned more often: appeased vascularly (freq bonus 3) The monster species that spawned more often: mysterious girl (freq bonus 12) The monster species that spawned more often: zombified ape (freq bonus 12) The monster species that spawned more often: logrolled bane (freq bonus 10) The monster species that spawned more often: genome cutback gusty schussed (freq bonus 21) The monster species that spawned more often: evil shopkeeper (freq bonus 3) The monster species that spawned more often: tyrannosaur (freq bonus 4) The monster species that spawned more often: master on (freq bonus 12) The monster species that spawned more often: viso shifter (freq bonus 16) The monster species that spawned more often: spoken cheaper (freq bonus 4) The monster species that spawned more often: liturgical football (freq bonus 48) The monster species that spawned more often: black wasp (freq bonus 54) The monster species that spawned more often: Sophia's high-heeled lady's shoe (freq bonus 3) The monster species that spawned more often: negator eye (freq bonus 8) The monster species that spawned more often: clockwork engineer (freq bonus 4) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 4) The monster trait that was more common: monsters that can control teleport (freq bonus 2) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 4) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 4) The monster species that never randomly spawned: mimic The monster species that never randomly spawned: techno warp fungus The monster species that never randomly spawned: fife colony The monster species that never randomly spawned: disenchanter warp patch The monster species that never randomly spawned: lava mushroom The monster species that never randomly spawned: geology ghost The monster species that never randomly spawned: couchantly granular clacked The monster species that never randomly spawned: music elemental The monster species that never randomly spawned: magic-colored mold The monster species that never randomly spawned: wood golem The RNG hath decreed that this item was never generated: sleep (runed) The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was never generated: bota mochi ((null)) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was never generated: implant of avarice (adroit) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: botox resist (leafy) The RNG hath decreed that this item was never generated: cloak of starving (purple cloak) The RNG hath decreed that this item was never generated: regeneration (moonstone) The RNG hath decreed that this item was never generated: secretion dagger ((null)) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 62) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 6) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 16) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 6) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 122) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 7) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 8) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of abrasion (smiting, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 5) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 7) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 2) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 10) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 19) The RNG hath decreed that this item was always generated cursed: extra healing (plaid) The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered) The RNG hath decreed that this item was always generated cursed: cloak of cancellation (tone cloak) The RNG hath decreed that this item was always generated cursed: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was always generated cursed: peridot (radiant) The RNG hath decreed that this item was always generated cursed: confusion (orange) The RNG hath decreed that this item was always generated cursed: rumor (scribbled) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this item was always generated cursed: pistol ((null)) The RNG hath decreed that this item was always generated cursed: green spell stone (gray) The RNG hath decreed that this trap was always invisible: MC trap The RNG hath decreed that this trap was generated more often: sudden confusion trap (freq bonus 1) Trap randomization happened for 1 in 3 traps Next attribute increase check would have come at turn 717 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having reflection (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (289) You survived Spells known in the end Name Level Category Fail Memory a - cure hallucination 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (internet helmet) leather gloves (padded gloves) low boots (walking shoes) Scrolls scroll of healing (GROUP SING MAKE MORE DAMAGED) scroll of mana (WA DO SHITAI NODESU KA) scroll of phase door (RODNEYS TOWER AND OTHER SATANCHOPS TRASHED THE MORE PROMPTS) scroll of standard id (DDEV REMOVEREMOVEREMOVE RUINATION) scroll of cure (NEJZINITE EBAD NADVOR E LADNO) * scroll of extra healing (SIE NICHT ANGESCHNALLT SIND) * scroll of greater mana restoration (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) Spellbooks spellbook of cure hallucination (left-handed) Rings ring of warning (porcelain) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.