Leeroy, lawful male doppelganger Paladin ---------- |...f....| |...@....| |.....$..| .........| ---------- [Leeroy the Fighter of Law] St5 Dx10 Co13 In8 Wi7 Ch9 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of enlighten - This is a spellbook. Color: gray. Material: paper. Appearance: dripping. Spell level: 4. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A spell that displays your current resistances, whether it is safe to pray, etc. It only ever displays a small fraction of info though, so you may need to cast it repeatedly. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: infravision You could not have this property intrinsically: slow digestion Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 50 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 160 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 54% chance Wand drop chance was reduced to 58% Amulet drop chance was reduced to 58% Tool drop chance was reduced to 71% Food drop chance was reduced to 80% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: shield The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: occult spells (turn 10) The following skill became untrainable if you tried to train it too early: body armor (turn 255) The following skill became untrainable after a while: occult spells (turn 39808) The following skill couldn't be trained before a certain turn number is reached: lance (turn 10488) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 51305 Monster spawn increase reached its maximum at turn 113028 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 772475 The monster class that cannot be genocided was mummy The monster class that was spawned more often: gnome (freq bonus 5) The monster species that spawned more often: Patricia's worn-out sneaker (freq bonus 6) The monster species that spawned more often: blockhouse heavy (freq bonus 48) The monster species that spawned more often: ramapithecus (freq bonus 56) The monster species that spawned more often: prussic educated (freq bonus 7) The monster species that spawned more often: panorama chairmanning (freq bonus 36) The monster species that spawned more often: brown star (freq bonus 28) The monster species that spawned more often: orange warp patch (freq bonus 28) The monster species that spawned more often: banana unsaddle (freq bonus 27) The monster species that spawned more often: frenzytaur (freq bonus 48) The monster species that spawned more often: IWBTG apple (freq bonus 24) The monster species that spawned more often: bright white growth (freq bonus 12) The monster species that spawned more often: eldritch mold (freq bonus 27) The monster species that spawned more often: glibbery trove (freq bonus 12) The monster species that spawned more often: broken beam (freq bonus 28) The monster species that spawned more often: freezing sphere (freq bonus 21) The monster species that spawned more often: soberest vivider socialism whapper (freq bonus 21) The monster species that spawned more often: slime fungus (freq bonus 7) The monster species that spawned more often: guardian naga hatchling (freq bonus 18) The monster species that spawned more often: libelled snarling (freq bonus 8) The monster species that spawned more often: High Elvenking (freq bonus 30) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 4) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 2) The monster trait that was more common: monsters whose attacks calm you (freq bonus 3) The monster trait that was more common: monsters that originate from Angband (freq bonus 8) The monster species that never randomly spawned: anna seeder The monster species that never randomly spawned: conjuration contemplative unlucky massacred The monster species that never randomly spawned: acid permamimic The monster species that never randomly spawned: jungle ape The monster species that never randomly spawned: thunder hammer The monster species that never randomly spawned: squad fire elemental The monster species that never randomly spawned: underground bird The monster species that never randomly spawned: drunkard The monster species that never randomly spawned: glamorizing engr The monster species that never randomly spawned: bureaucracy penpoint The monster class that always generated with extra speed: major demon The RNG hath decreed that this item was never generated: jumping (torn) The RNG hath decreed that this item was never generated: repeatable boots (heap of shit boots) The RNG hath decreed that this item was never generated: corrosion (heavy metal) The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was never generated: measurer ((null)) The RNG hath decreed that this item was never generated: form shifting (constant) The RNG hath decreed that this item was never generated: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was never generated: sleeping (wedding) The RNG hath decreed that this item was never generated: display loss stone (gray) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 9) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 15) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 16) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 6) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 47) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 12) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 11) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 11) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 9) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 19) The RNG hath decreed that this item was always generated cursed: acquirement (gained) The RNG hath decreed that this item was always generated cursed: helm of brilliance (etched helmet) The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this item was always generated cursed: caltrop ((null)) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this item was always generated cursed: black spell stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of conflict (sounding) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this trap was always invisible: maximum damage trap The RNG hath decreed that this trap was generated more often: techcap trap (freq bonus 6) Trap randomization happened for 1 in 51 traps Next attribute increase check would have come at turn 1106 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having infravision (0) You were prevented from having discount action (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (262) You survived Spells known in the end Name Level Category Fail Memory a - enlighten 4 body 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (masked helmet) leather gloves (runic gloves) low boots (walking shoes) Scrolls scroll of healing (GEHMA DOENER) scroll of mana (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) scroll of phase door (FUKDASAC DICKOMIXTIO KISOASSEKOCK) scroll of standard id (U HAVE MAIL) scroll of cure (ELBERETH WAS ORIGINALLY A CHEAT CODE) * scroll of extra healing (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) * scroll of greater mana restoration (SKCUS YELDUD) Spellbooks spellbook of enlighten (dripping) Rings ring of warning (bronze) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.