Leeroy, lawful male doppelganger Paladin --- {.| |#..| |@.# |.f.. ----- [Leeroy the Fighter of Law] St3 Dx8 Co10 In11 Wi10 Ch13 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of dragon blood - This is a spellbook. Color: red. Material: paper. Appearance: propaganda. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This powerful spell temporarily allows you to resist level-draining attacks. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 119 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 62 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 10 Gem identification only worked 100 times out of 146 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 98% chance Book drop chance was reduced to 92% Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 60% Ring drop chance was reduced to 68% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 62% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 84% Tool drop chance was reduced to 91% Monster death drops spawned with only 90% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: spear (turn 29) The following skill became untrainable if you tried to train it too early: high heels (turn 3575) The following skill became untrainable after a while: devices (turn 51905) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 20306) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 11926 Monster spawn increase reached its maximum at turn 257165 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 597968 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: Keystone Kop (freq bonus 1) The monster species that spawned more often: your doppelganger (freq bonus 18) The monster species that spawned more often: sulfur patch (freq bonus 6) The monster species that spawned more often: pink beetle (freq bonus 15) The monster species that spawned more often: covetous demon orc (freq bonus 15) The monster species that spawned more often: giant fire ant (freq bonus 5) The monster species that spawned more often: real warp fungus (freq bonus 24) The monster species that spawned more often: elf-lord rogue (freq bonus 12) The monster species that spawned more often: gnoll gangster (freq bonus 6) The monster species that spawned more often: phase spore (freq bonus 20) The monster species that spawned more often: venom sphere (freq bonus 12) The monster species that spawned more often: jurywomen flail (freq bonus 36) The monster species that spawned more often: snake archer (freq bonus 3) The monster species that spawned more often: internet dragon (freq bonus 8) The monster species that spawned more often: tron bug (freq bonus 4) The monster species that spawned more often: eight of diamonds (freq bonus 12) The monster species that spawned more often: corpse hound (freq bonus 24) The monster species that spawned more often: little leprechaun (freq bonus 14) The monster species that spawned more often: rankest buxom (freq bonus 2) The monster species that spawned more often: luminescent growth (freq bonus 8) The monster species that spawned more often: venolisk (freq bonus 8) The monster trait that was more common: monsters that have gaze attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 2) The monster trait that was more common: monsters that wander randomly (freq bonus 4) The monster trait that was more common: monsters whose attacks digest you (freq bonus 3) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 1) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 8) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 2) The monster trait that was more common: monsters that love to collect gold (freq bonus 12) The monster species that never randomly spawned: woaah-oah bomb The monster species that never randomly spawned: racily ringer The monster species that never randomly spawned: giant yellow bat The monster species that never randomly spawned: three of spades The monster species that never randomly spawned: Statonir The monster species that never randomly spawned: maud colony The monster species that never randomly spawned: enforcer unbearably overfilling calorimeter The monster species that never randomly spawned: nightly force fungus The monster species that never randomly spawned: guardrail permeate The monster species that never randomly spawned: reportage wiry The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: cloak of health (white cloak) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was never generated: cloak of full nutrition (etheric cloak) The RNG hath decreed that this item was never generated: scripted helmet (hacker helmet) The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was never generated: wedge sandals (heeled sandals) The RNG hath decreed that this item was never generated: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was never generated: T-shirt ((null)) The RNG hath decreed that this item was never generated: log ((null)) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 23) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 4) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 9) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 23) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 192) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 72) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 9) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 6) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 27) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 33) The RNG hath decreed that this item was always generated cursed: mimicry (unidentified) The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)) The RNG hath decreed that this item was always generated cursed: antideath cloak (demonic cloak) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this item was always generated cursed: genocide (omnipotent) The RNG hath decreed that this item was always generated cursed: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was always generated cursed: maximum damage stone (gray) The RNG hath decreed that this item was always generated cursed: soft lady shoe ((null)) The RNG hath decreed that this item was always generated cursed: covetous stone (gray) The RNG hath decreed that this trap was always invisible: adjacent trap The RNG hath decreed that this trap was generated more often: not seen trap (freq bonus 1) Trap randomization happened for 1 in 655 traps Next attribute increase check would have come at turn 408 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having jumping (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (876) You survived Spells known in the end Name Level Category Fail Memory a - dragon blood 7 protect 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (tribal helmet) leather gloves (fencing gloves) low boots (walking shoes) Scrolls scroll of healing (WA DO SHITAI NODESU KA) scroll of mana (PROTECTION FAULT AT ADDRESS 000D 001D) scroll of phase door (SEVER OPEROFOR) scroll of standard id (GO FEK YOURSELF) scroll of cure (RAIN FALL FROM SKY) * scroll of extra healing (CHRISTINE FEMININE) * scroll of greater mana restoration (LITTLE INJURED DOUBLE PAY) Spellbooks spellbook of dragon blood (propaganda) Rings ring of warning (thallium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.