Leeroy, lawful male dwarven Paladin ----- |..d| |..@| |...| |...| |... ----- [Leeroy the Fighter of Law] St4 Dx7 Co10 In9 Wi12 Ch11 PalDwaMalLaw Dlvl:1 $0 HP24(24) Pw18(18) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male dwarven Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 152 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 24 Amulet identification only worked 15 times out of 28 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 31% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 88% Implant drop chance was reduced to 97% Potion drop chance was reduced to 65% Armor drop chance was reduced to 83% Tool drop chance was reduced to 76% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 51% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: general combat (turn 3) The following skill became untrainable if you tried to train it too early: chaos spells (turn 66) The following skill became untrainable after a while: techniques (turn 34273) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 72047) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 29158 Monster spawn increase reached its maximum at turn 135472 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1200800 The monster class that cannot be genocided was blob The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: source of wrath (freq bonus 24) The monster species that spawned more often: slow patch (freq bonus 16) The monster species that spawned more often: wooden warp patch (freq bonus 12) The monster species that spawned more often: large potion trove (freq bonus 24) The monster species that spawned more often: Shiro (freq bonus 24) The monster species that spawned more often: desert warp fungus (freq bonus 18) The monster species that spawned more often: fencer (freq bonus 3) The monster species that spawned more often: siena sentai (freq bonus 32) The monster species that spawned more often: diseased rat (freq bonus 6) The monster species that spawned more often: baselessly jockey (freq bonus 8) The monster species that spawned more often: yet another manticore (freq bonus 10) The monster species that spawned more often: scroll trove (freq bonus 72) The monster species that spawned more often: undead bleeder (freq bonus 10) The monster species that spawned more often: wallaroo (freq bonus 4) The monster species that spawned more often: leathery erosive expectorate (freq bonus 12) The monster species that spawned more often: werenaga (freq bonus 4) The monster species that spawned more often: nitrogen heiled cessing (freq bonus 4) The monster species that spawned more often: Sing (freq bonus 16) The monster species that spawned more often: triviality collusion (freq bonus 18) The monster species that spawned more often: banished soul (freq bonus 24) The monster trait that was more common: monsters that count as rats (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 6) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster species that never randomly spawned: haxor The monster species that never randomly spawned: Seyll Auzkovyn The monster species that never randomly spawned: petty adom horror The monster species that never randomly spawned: bad lance carrier The monster species that never randomly spawned: little lurker The monster species that never randomly spawned: heirophant The monster species that never randomly spawned: cerulean fungus The monster species that never randomly spawned: hidden mold The monster species that never randomly spawned: blue-green fungus The monster species that never randomly spawned: outback centerpiece The monster class that always generated with extra speed: rust monster or disenchanter The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was never generated: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was never generated: intelligence pack ((null)) The RNG hath decreed that this item was never generated: baseball bat ((null)) The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was never generated: dunce cap (conical hat) The RNG hath decreed that this item was never generated: candy bar ((null)) The RNG hath decreed that this item was never generated: extreme power (turquoise) The RNG hath decreed that this item was never generated: cold (short) The RNG hath decreed that this item was never generated: resist poison (big) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 16) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 6) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 8) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 6) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 12) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 22) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 16) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 6) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 88) The RNG hath decreed that this item was always generated cursed: implant of vita (fungal) The RNG hath decreed that this item was always generated cursed: root password detection (XYZZY) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of tsunami (perpetual) The RNG hath decreed that this item was always generated cursed: chain and sickle ((null)) The RNG hath decreed that this item was always generated cursed: destructive heels (weapon light boots) The RNG hath decreed that this item was always generated cursed: two-handed sword ((null)) The RNG hath decreed that this item was always generated cursed: earthquake (battered) The RNG hath decreed that this trap was always invisible: anastasia trap The RNG hath decreed that this trap was generated more often: elif trap (freq bonus 12) Trap randomization happened for 1 in 586 traps Next attribute increase check would have come at turn 781 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having contamination resistance (0) You were prevented from having full nutrients (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had automatic searching You had infravision You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (170) You survived Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) * dwarvish mattock (broad pick) Armor * dwarvish iron helm (hard hat) leather gloves (ice-cold gloves) low boots (walking shoes) * dwarvish cloak (hooded cloak) * dwarvish roundshield (large round shield) Scrolls scroll of healing (GET YOUR PET GIRL IN SLEX) scroll of mana (IF YOU CANT SURVIVE 100 DMG PER ROUND YOU DONT DESERVE TO ASCEND) scroll of phase door (CHLELOR PHACHILER MAZ MACHAIRIOCH) scroll of standard id (SLARSHING SHARP A LEAVE AT KEY) scroll of cure (E4 E5 DH5 G6 DXE5PLUS HAR HAR HAR) * scroll of extra healing (WERMUT MOSERMOSER) * scroll of greater mana restoration (PHD IN HIGH HEELING) Spellbooks spellbook of wizard lock (red) Rings ring of warning (nickel) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.