Leeroy, lawful male doppelganger Paladin ----- |...| |...| |..@| +..f| ----- [Leeroy the Fighter of Law] St5 Dx11 Co15 In5 Wi11 Ch12 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of BUC randomization - This is a spellbook. Color: orange. Material: paper. Appearance: octarine. Spell level: 5. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell can affect uncursed items in your inventory, turning them into blessed or cursed ones at random. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: searching You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 246 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 186 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 94% Wand drop chance was reduced to 70% Amulet drop chance was reduced to 23% Potion drop chance was reduced to 70% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 89% Food drop chance was reduced to 77% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: enchantment spells (turn 45) The following skill became untrainable if you tried to train it too early: hammer (turn 360) The following skill became untrainable after a while: high heels (turn 47874) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 59891) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 20677 Monster spawn increase reached its maximum at turn 129517 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3017826 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 12) The monster species that spawned more often: filtering testator (freq bonus 96) The monster species that spawned more often: slouch (freq bonus 60) The monster species that spawned more often: Schrumpel (freq bonus 42) The monster species that spawned more often: evil colony (freq bonus 28) The monster species that spawned more often: megaload turret (freq bonus 60) The monster species that spawned more often: history dragon (freq bonus 15) The monster species that spawned more often: beige growth (freq bonus 42) The monster species that spawned more often: bright magenta missingno (freq bonus 54) The monster species that spawned more often: red weed (freq bonus 228) The monster species that spawned more often: kappa groupleader (freq bonus 56) The monster species that spawned more often: serrated rogue (freq bonus 14) The monster species that spawned more often: small troll (freq bonus 30) The monster species that spawned more often: sideliner zoster (freq bonus 76) The monster species that spawned more often: semi-novice mage (freq bonus 51) The monster species that spawned more often: darkwood elder (freq bonus 45) The monster species that spawned more often: purple patch (freq bonus 15) The monster species that spawned more often: prick spore (freq bonus 28) The monster species that spawned more often: orange jelly (freq bonus 42) The monster species that spawned more often: stalking journeyman lichen (freq bonus 13) The monster species that spawned more often: shock hound pup (freq bonus 84) The monster trait that was more common: monsters with djinni dialogue (freq bonus 2) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster species that never randomly spawned: half-troll The monster species that never randomly spawned: blue boomer The monster species that never randomly spawned: reverify northeastward oven ageist probate The monster species that never randomly spawned: enormous rat The monster species that never randomly spawned: force overemphasized The monster species that never randomly spawned: unmuffling beauish The monster species that never randomly spawned: enhancement removal The monster species that never randomly spawned: force mugger The monster species that never randomly spawned: tomcorpse The monster species that never randomly spawned: swankily extricating hermit The RNG hath decreed that this item was never generated: weighting gauntlets (lead gloves) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: extra healing (plaid) The RNG hath decreed that this item was never generated: secret door detection (balsa) The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was never generated: magic mapping (shapeless) The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was never generated: scimitar (curved sword) The RNG hath decreed that this item was never generated: amnesia stone (gray) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 14) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 9) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 11) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 10) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 16) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 102) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 61) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was always generated cursed: dragon horned headpiece (headpiece) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this item was always generated cursed: elven lance ((null)) The RNG hath decreed that this item was always generated cursed: tubing pliers ((null)) The RNG hath decreed that this item was always generated cursed: autocurse stone (gray) The RNG hath decreed that this item was always generated cursed: flying (winged) The RNG hath decreed that this item was always generated cursed: multibeam (eternal) The RNG hath decreed that this item was always generated cursed: PETA-compliant shirt ((null)) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this trap was always invisible: nasty nation trap The RNG hath decreed that this trap was generated more often: beamer (freq bonus 8) Trap randomization happened for 1 in 430 traps Trap difficulty was increased by 45 Next attribute increase check would have come at turn 395 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having psi resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (535) You survived Spells known in the end Name Level Category Fail Memory a - BUC randomization 5 chaos 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (tight helmet) leather gloves (princess gloves) low boots (walking shoes) Scrolls scroll of healing (DZIEWCZYNKA ZAMOCZENIA) scroll of mana (ELBERETH WAS ORIGINALLY A CHEAT CODE) scroll of phase door (POKEDEX REGISTRATION COMPLETE) scroll of standard id (1UP EXTRA LIFE GET) scroll of cure (GNIK SISI VLE) * scroll of extra healing (WASH EM EXTENDED LAUNDRY SERVICE) * scroll of greater mana restoration (THIS SATANCHOP TAKEOFF MENU HAS BEEN DESIGNED BY SATAN) Spellbooks spellbook of BUC randomization (octarine) Rings ring of warning (dazzling) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.