Leeroy, lawful male doppelganger Paladin ----------- .......d@.| |.........| |.|.......+ ----------- [Leeroy the Fighter of Law] St6 Dx9 Co14 In8 Wi11 Ch9 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of switcheroo - This is a spellbook. Color: bright magenta. Material: paper. Appearance: korean. Spell level: 8. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Cures all nasty trap effects, but then also causes various bad effects and gives you intrinsic nastiness, meaning the nasty trap effects will come back to haunt you some more after a while! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: the Force You could not have this property intrinsically: hallu party Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 28 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 113 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 67% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 75% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 80% Armor drop chance was reduced to 57% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: knife The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: quarterstaff (turn 8) The following skill became untrainable if you tried to train it too early: matter spells (turn 81) The following skill became untrainable after a while: divination spells (turn 47490) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 33020) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 84901 Monster spawn increase reached its maximum at turn 266161 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 452313 The monster class that cannot be genocided was trove The monster class that was spawned more often: ghost (freq bonus 2) The monster color that was spawned more often: green (freq bonus 2) The monster species that spawned more often: petty giant boar (freq bonus 15) The monster species that spawned more often: novel stalk (freq bonus 8) The monster species that spawned more often: mental girl (freq bonus 16) The monster species that spawned more often: triple palpate gloving mutely polloi (freq bonus 54) The monster species that spawned more often: stalking ore lichen (freq bonus 18) The monster species that spawned more often: thick master lich (freq bonus 6) The monster species that spawned more often: hobbit mummy (freq bonus 24) The monster species that spawned more often: asian lady (freq bonus 30) The monster species that spawned more often: stairstrap snake (freq bonus 44) The monster species that spawned more often: clefairy (freq bonus 4) The monster species that spawned more often: Spread Archon (freq bonus 28) The monster species that spawned more often: crystal force patch (freq bonus 8) The monster species that spawned more often: explodestool (freq bonus 60) The monster species that spawned more often: volt growth (freq bonus 21) The monster species that spawned more often: spatteringly unfrocked learning (freq bonus 32) The monster species that spawned more often: unknown grue (freq bonus 6) The monster species that spawned more often: nertz commerced (freq bonus 6) The monster species that spawned more often: simonized swarming (freq bonus 24) The monster species that spawned more often: aggravated ray (freq bonus 6) The monster species that spawned more often: trash cat (freq bonus 12) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 2) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 4) The monster trait that was more common: HC aliens (freq bonus 4) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 2) The monster trait that was more common: monsters whose attacks digest you (freq bonus 4) The monster species that never randomly spawned: stillwater kamerel The monster species that never randomly spawned: bilged inserted unlikable The monster species that never randomly spawned: mad scientist The monster species that never randomly spawned: hunger turret The monster species that never randomly spawned: statable salamander equilibrate The monster species that never randomly spawned: large visor snake The monster species that never randomly spawned: Carmilla The monster species that never randomly spawned: jumping shock eel The monster species that never randomly spawned: vile archer The monster species that never randomly spawned: incubus The RNG hath decreed that this item was never generated: delight stone (gray) The RNG hath decreed that this item was never generated: sin (old-testamentarian) The RNG hath decreed that this item was never generated: amulet of strangulation (oval) The RNG hath decreed that this item was never generated: implant of vengeance (yelling) The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was never generated: muteness stone (gray) The RNG hath decreed that this item was never generated: disconnect stone (gray) The RNG hath decreed that this item was never generated: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: helm of true sight (translucent helmet) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 15) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 6) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 13) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 18) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 8) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 14) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 24) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 9) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 7) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 8) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 18) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 100) The RNG hath decreed that this item was always generated cursed: elongation cloak (long-range cloak) The RNG hath decreed that this item was always generated cursed: empty line helmet (strip bandana) The RNG hath decreed that this item was always generated cursed: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was always generated cursed: filler cloak (mantle of coat) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this item was always generated cursed: cloak of curse (dark cloak) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this item was always generated cursed: bread ((null)) The RNG hath decreed that this trap was always invisible: dustbin trap The RNG hath decreed that this trap was generated more often: dropless trap (freq bonus 4) Trap randomization happened for 1 in 775 traps Next attribute increase check would have come at turn 324 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (26) You survived Spells known in the end Name Level Category Fail Memory a - switcheroo 8 occult 100% 700% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (hydra helmet) leather gloves (fencing gloves) low boots (walking shoes) Scrolls scroll of healing (HP LOWED BY HOT AND HEAL BY WATE) scroll of mana (PLEBHACK NOW WITH SAVESTATES) scroll of phase door (FIRE IN THE ASS HOLE) scroll of standard id (SKYED GNAWN) scroll of cure (I CAST FIST) * scroll of extra healing (WELCOME TO THE ASTRAL PLANE) * scroll of greater mana restoration (ABABILA) Spellbooks spellbook of switcheroo (korean) Rings ring of warning (high) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.