Leeroy, lawful male doppelganger Paladin ------- ----......---- |............| |............| |..@f........| |............| ----......---- ----- - [Leeroy the Fighter of Law] St3 Dx10 Co9 In8 Wi9 Ch13 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. Whoops - your hands are squeezed by these gloves! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: see invisible You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 113 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 136 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 13% chance Monsters only dropped their equipment with 60% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 8% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 93% Food drop chance was reduced to 93% Monster death drops spawned with only 95% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: enchantment spells (turn 52) The following skill became untrainable if you tried to train it too early: paddle (turn 830) The following skill became untrainable after a while: divination spells (turn 39584) The following skill couldn't be trained before a certain turn number is reached: saber (turn 50699) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 51342 Monster spawn increase reached its maximum at turn 140537 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1555596 The monster class that cannot be genocided was snake The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: cannibalizing inexplicably (freq bonus 3) The monster species that spawned more often: deducted ballyhooing (freq bonus 18) The monster species that spawned more often: unknown grue (freq bonus 2) The monster species that spawned more often: unhealthy patch (freq bonus 20) The monster species that spawned more often: giant bear (freq bonus 4) The monster species that spawned more often: brothered objective (freq bonus 18) The monster species that spawned more often: declinature inheritability (freq bonus 72) The monster species that spawned more often: ruralite cinnamon (freq bonus 4) The monster species that spawned more often: Left Ass (freq bonus 12) The monster species that spawned more often: watch turret (freq bonus 14) The monster species that spawned more often: titivated nonprofessional (freq bonus 9) The monster species that spawned more often: uprear underclothing populace cathouse tatami (freq bonus 10) The monster species that spawned more often: ace of clubs (freq bonus 48) The monster species that spawned more often: ropewalk percussor (freq bonus 18) The monster species that spawned more often: clicking mushroom (freq bonus 12) The monster species that spawned more often: soak immersion winterization (freq bonus 12) The monster species that spawned more often: submarine goblin (freq bonus 12) The monster species that spawned more often: gang scholar (freq bonus 36) The monster species that spawned more often: clefable (freq bonus 12) The monster species that spawned more often: sloppy stalk (freq bonus 12) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 1) The monster trait that was more common: monsters that count as major demon (freq bonus 4) The monster trait that was more common: monsters that neigh (freq bonus 2) The monster trait that was more common: monsters that have no head (freq bonus 5) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 2) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 1) The monster trait that was more common: monsters that have infravision (freq bonus 3) The monster trait that was more common: monsters that count as mind flayers (freq bonus 5) The monster species that never randomly spawned: athwart disciplined The monster species that never randomly spawned: spined devil The monster species that never randomly spawned: chuckling ray The monster species that never randomly spawned: quylthulg The monster species that never randomly spawned: black bear cub The monster species that never randomly spawned: demonic quylthulg The monster species that never randomly spawned: gluttonous hulk The monster species that never randomly spawned: magenta lichen The monster species that never randomly spawned: firebreather The monster species that never randomly spawned: ultramarine mushroom The RNG hath decreed that this item was never generated: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was never generated: mommy stone (gray) The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was never generated: mana battery (gloaming) The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was never generated: inferno (enveloped) The RNG hath decreed that this item was never generated: onion ((null)) The RNG hath decreed that this item was never generated: leather peep-toes (asian footwear) The RNG hath decreed that this item was never generated: amulet of covetous warning (egyptian) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 16) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 10) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 15) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 19) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 8) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 40) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 70) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 5) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 11) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 3) The RNG hath decreed that this item was always generated cursed: meltdown (salted) The RNG hath decreed that this item was always generated cursed: paralysis (shivering) The RNG hath decreed that this item was always generated cursed: booze (brown) The RNG hath decreed that this item was always generated cursed: lapis lazuli (blue) The RNG hath decreed that this item was always generated cursed: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was always generated cursed: peridot (radiant) The RNG hath decreed that this item was always generated cursed: tele level (GON GET YA) The RNG hath decreed that this item was always generated cursed: flame sphere (canvas) The RNG hath decreed that this item was always generated cursed: anti-disquiet cloak (grass cloak) The RNG hath decreed that this trap was always invisible: falling rock trap The RNG hath decreed that this trap was generated more often: anti-magic field (freq bonus 1) Trap randomization happened for 1 in 541 traps Next attribute increase check would have come at turn 150 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having half physical damage (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (169) You survived Spells known in the end Name Level Category Fail Memory a - trap creation 7 enchant 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (hacker helmet) leather gloves (spanish gloves) low boots (walking shoes) Scrolls scroll of healing (SUKI TOKIMEKI TO KISS) scroll of mana (FOLDING WING ATLITUDE VERY DAMAGE USED) scroll of phase door (CHTO VY KHOTITE DOSTICH) scroll of standard id (THE VIRUS HAS TAKEN OVER TERRAHACK) scroll of cure (INS CUBITOR) * scroll of extra healing (LORSKEL MUST BEAT THE QUEST WITH A CAMAMNMALCHA XJ) * scroll of greater mana restoration (ANDA PENCURI LICIK MEMBERIKAN AMUNISI LAGI) Spellbooks spellbook of trap creation (black) Rings ring of warning (oscillating) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.