Leeroy, lawful male doppelganger Paladin ----------- ,------### |.........| ,......,@` |.........| #|....|####|<........| ......,,,,|.........| ------###,------.---- #`,,,,,,,, ####,#`,, ###.## .... |.. |.. ---- [Leeroy the Fighter of Law] St5 Dx11 Co12 In7 Wi7 Ch17 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-2 Xp1/1 Wt164/1020 T47 Latest messages You don't have that object. What do you want to write with? [- ai or ?*] You write in the dust with your fingers. What do you want to write in the dust here? There is a wall in the way! (2x) You displaced your little dog. There is a wall in the way! You hear some noises. With great effort you move the boulder. You see here a scroll labeled SOME THING YOU CHOOSE {0}. o - a scroll labeled SOME THING YOU CHOOSE {0}. With great effort you move the boulder. You try to move the boulder, but in vain. You kill the grid bug! There is a wall in the way! With great effort you move the boulder. # qi: unknown extended command. # Really quit [yes/no]? Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 193 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 18 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 90% Amulet drop chance was reduced to 90% Armor drop chance was reduced to 90% Tool drop chance was reduced to 73% Food drop chance was reduced to 92% Monster death drops spawned with only 80% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: searching (turn 29) The following skill became untrainable if you tried to train it too early: missile weapons (turn 648) The following skill became untrainable after a while: whip (turn 33424) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 20543) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 99156 Monster spawn increase reached its maximum at turn 177110 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 3519153 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: mimic (freq bonus 12) The monster species that spawned more often: Almuth's block-heeled boot (freq bonus 14) The monster species that spawned more often: Eden (freq bonus 42) The monster species that spawned more often: grimopen (freq bonus 17) The monster species that spawned more often: defraudation rootlike risible pagan (freq bonus 52) The monster species that spawned more often: magebane eye (freq bonus 78) The monster species that spawned more often: sickle skeleton (freq bonus 60) The monster species that spawned more often: giant toad (freq bonus 112) The monster species that spawned more often: master silver dragon (freq bonus 26) The monster species that spawned more often: ochre jelly (freq bonus 42) The monster species that spawned more often: chain lightning (freq bonus 216) The monster species that spawned more often: Uberjaquio (freq bonus 64) The monster species that spawned more often: quit immobile (freq bonus 48) The monster species that spawned more often: scaly horror (freq bonus 42) The monster species that spawned more often: skeletal warrior (freq bonus 26) The monster species that spawned more often: EQ Kleever (freq bonus 14) The monster species that spawned more often: hammer of the underworld (freq bonus 13) The monster species that spawned more often: roditaur (freq bonus 60) The monster species that spawned more often: sow-stupid father that is really batshit crazy (freq bonus 42) The monster species that spawned more often: Kati's high-heeled boot (freq bonus 15) The monster species that spawned more often: empty creature (freq bonus 78) The monster trait that was more common: monsters that can see invisible (freq bonus 1) The monster trait that was more common: monsters with extra painful attacks (freq bonus 8) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 7) The monster trait that was more common: monsters that revive after death (freq bonus 2) The monster species that never randomly spawned: paging woodcutting The monster species that never randomly spawned: houndour The monster species that never randomly spawned: apocalyptic jabberwock The monster species that never randomly spawned: pile of discolored coins The monster species that never randomly spawned: insect swarm The monster species that never randomly spawned: nasty patch The monster species that never randomly spawned: snowball thrower The monster species that never randomly spawned: berthmartar The monster species that never randomly spawned: dream growth The monster species that never randomly spawned: nohoho The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was never generated: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was never generated: resist random element (hot-cold) The RNG hath decreed that this item was never generated: catapult ((null)) The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was never generated: cloak of prescience (enduring cloak) The RNG hath decreed that this item was never generated: implant of love (unearthly) The RNG hath decreed that this item was never generated: create sink (THRU THE FLOOR) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 35) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 11) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 18) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 15) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 14) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 10) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 3) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 42) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 3) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 7) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 12) The RNG hath decreed that this item was always generated cursed: rumor (scribbled) The RNG hath decreed that this item was always generated cursed: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was always generated cursed: iron bar ((null)) The RNG hath decreed that this item was always generated cursed: amulet of anti experience (ringwraith) The RNG hath decreed that this item was always generated cursed: know enchantment (sky blue) The RNG hath decreed that this item was always generated cursed: operation cloak (nurse cloak) The RNG hath decreed that this item was always generated cursed: implant of maggots (hexing) The RNG hath decreed that this item was always generated cursed: mace ((null)) The RNG hath decreed that this item was always generated cursed: guitar ((null)) The RNG hath decreed that this item was always generated cursed: amulet of waterwalking (rubber) The RNG hath decreed that this trap was always invisible: blesscurse trap The RNG hath decreed that this trap was generated more often: shades of grey trap (freq bonus 8) Trap randomization happened for 1 in 34 traps Next attribute increase check would have come at turn 1070 Strength training was 1 Dexterity training was 1 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having speed (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1452 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (83) You survived Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (kitchen hat) leather gloves (polnish gloves) low boots (walking shoes) Scrolls scroll of healing (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE) scroll of mana (HDFUS HDFEU HDFAU HDFASIA HDFANTARCTICA) scroll of phase door (LIANSAI ZHONG DU DE GUANJUN XIANZAI LAI ZHUNBEI BODOU) scroll of standard id (MEROUMI ALDA ZAO BLATHAMMACHOTH PHRIXA) scroll of cure (FIST HEAVY BIG DAMAGE SPEE WORK) * scroll of extra healing (VANILLA SHOPKEEPERS DONT LET YOU OUT IF YOUR INVISIBLE) * scroll of greater mana restoration (QUARACTAR) Spellbooks spellbook of magic missile (leveled) Rings ring of warning (osmium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (21 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Since you quit, the score list will not be checked.