Leeroy, lawful male doppelganger Paladin ----- |...| |...| |.fd. |.d@| ----- [Leeroy the Fighter of Law] St6 Dx9 Co10 In8 Wi12 Ch12 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of sniper beam - This is a spellbook. Color: white. Material: paper. Appearance: mottled. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This offensive spell can hit monsters standing very far away, but the damage is rather low. On the bright side, nothing can resist it. In what direction? [hykulnjb><] Never mind. spellbook of sniper beam - This is a spellbook. Color: white. Material: paper. Appearance: mottled. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This offensive spell can hit monsters standing very far away, but the damage is rather low. On the bright side, nothing can resist it. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 4 uncursed food rations {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 * uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - an uncursed finalized spellbook of sniper beam (0:0) {0} Rings i - an uncursed ring of warning {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 370 Potion identification only worked 3 times out of 11 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 13 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 117 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 25% chance Monsters only dropped their equipment with 71% chance Amulet drop chance was reduced to 59% Potion drop chance was reduced to 74% Armor drop chance was reduced to 95% Food drop chance was reduced to 76% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 75% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 26) The following skill became untrainable if you tried to train it too early: healing spells (turn 72) The following skill became untrainable after a while: protection spells (turn 34794) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 33939) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 30441 Monster spawn increase reached its maximum at turn 126167 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 7760016 The monster class that cannot be genocided was mimic The monster class that was spawned more often: piercer (freq bonus 4) The monster color that was spawned more often: white (freq bonus 4) The monster species that spawned more often: pron gangly (freq bonus 36) The monster species that spawned more often: awake ant lieutenant (freq bonus 12) The monster species that spawned more often: gun chick (freq bonus 5) The monster species that spawned more often: stone fungus (freq bonus 60) The monster species that spawned more often: wordlessly ophthalmoscopy (freq bonus 6) The monster species that spawned more often: balrog captain (freq bonus 48) The monster species that spawned more often: withering turret (freq bonus 60) The monster species that spawned more often: crystal warp fungus (freq bonus 60) The monster species that spawned more often: marjid (freq bonus 24) The monster species that spawned more often: oddish (freq bonus 21) The monster species that spawned more often: sportsmanship crewing (freq bonus 14) The monster species that spawned more often: fisher deprogrammer overspreading (freq bonus 18) The monster species that spawned more often: The Red Death (freq bonus 12) The monster species that spawned more often: lower brain (freq bonus 30) The monster species that spawned more often: adult lindworm (freq bonus 12) The monster species that spawned more often: packer (freq bonus 18) The monster species that spawned more often: spiny (freq bonus 18) The monster species that spawned more often: aspic delineation (freq bonus 48) The monster species that spawned more often: mongrel immured doyly purplish (freq bonus 14) The monster species that spawned more often: glamorizing engr (freq bonus 16) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 2) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 12) The monster species that never randomly spawned: ultra demon The monster species that never randomly spawned: hobbit wizard The monster species that never randomly spawned: helmlich The monster species that never randomly spawned: High-elf The monster species that never randomly spawned: snuffler condenser decameter froward The monster species that never randomly spawned: minuscule permamimic The monster species that never randomly spawned: dragster stilbestrol The monster species that never randomly spawned: Ang The monster species that never randomly spawned: bigsting ant The monster species that never randomly spawned: Nimune The monster class that more likely to generate with musable stuff: naga The RNG hath decreed that this item was never generated: walking stick ((null)) The RNG hath decreed that this item was never generated: runed rod (rod) The RNG hath decreed that this item was never generated: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was never generated: forgotten spell (nonexistant) The RNG hath decreed that this item was never generated: rapier ((null)) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was never generated: restration (enamel) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 12) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 30) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 7) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 12) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 16) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 2) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 4) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 13) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 14) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 34) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this item was always generated cursed: fumbling (hallucinating) The RNG hath decreed that this item was always generated cursed: knife ((null)) The RNG hath decreed that this item was always generated cursed: leech (andalusite) The RNG hath decreed that this item was always generated cursed: maid dress (little black dress) The RNG hath decreed that this item was always generated cursed: red dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: gain strength (granite) The RNG hath decreed that this item was always generated cursed: hyper blue stone (gray) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this trap was always invisible: faint trap The RNG hath decreed that this trap was generated more often: nasty nation trap (freq bonus 5) Trap randomization happened for 1 in 70 traps Trap difficulty was increased by 50 Next attribute increase check would have come at turn 216 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having stunnopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (805) You survived Spells known in the end Name Level Category Fail Memory a - sniper beam 7 attack 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (hacker helmet) leather gloves (viva gloves) low boots (walking shoes) Scrolls scroll of healing (THE JENS HIS GIRLFRIEND IS NAMED TANJA) scroll of mana (ATTACC PROTECC WHACC SUCC) scroll of phase door (SLEXUAL JUSTICE WARRIORS 2019) scroll of standard id (TOO FEKKING GOOD) scroll of cure (ALL TEAM ELFS IS MORE POWER IN SUNNY) * scroll of extra healing (THE MONSTER NEEDS A PLUS3 WEAPON TO HIT) * scroll of greater mana restoration (PROJECTION LEAD) Spellbooks spellbook of sniper beam (mottled) Rings ring of warning (adamantite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.