Leeroy, lawful male doppelganger Paladin -+- #@| ..d. ..#.| ----- [Leeroy the Fighter of Law] St8 Dx11 Co12 In11 Wi18 Ch8 PalDopMalLaw Dlvl:1 $1 HP20(20) Pw25(25) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of create familiar - This is a spellbook. Color: bright magenta. Material: paper. Appearance: trembling. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Casting this spell sometimes summons a monster that fights on your side. It has a high chance of summoning a hostile creature instead, so beware... Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: curse resistance You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 278 Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 38 Spellbook identification only worked 2 times out of 28 Gem identification only worked 100 times out of 171 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 90% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 70% Armor drop chance was reduced to 90% Tool drop chance was reduced to 97% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 99% of the time only The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: devices (turn 77) The following skill became untrainable if you tried to train it too early: club (turn 2256) The following skill became untrainable after a while: shield (turn 60496) The following skill couldn't be trained before a certain turn number is reached: form VII (Vaapad) (turn 51329) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 41367 Monster spawn increase reached its maximum at turn 115381 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1081115 The monster class that cannot be genocided was nemese The monster class that was spawned more often: cat or other feline (freq bonus 3) The monster species that spawned more often: lilac patch (freq bonus 12) The monster species that spawned more often: cultist (freq bonus 30) The monster species that spawned more often: wafer-thin mint (freq bonus 15) The monster species that spawned more often: Anita (freq bonus 18) The monster species that spawned more often: mastodon squawked (freq bonus 30) The monster species that spawned more often: octopode (freq bonus 5) The monster species that spawned more often: crofter savouring (freq bonus 5) The monster species that spawned more often: dimensional shambler (freq bonus 20) The monster species that spawned more often: petty centaur shaman (freq bonus 8) The monster species that spawned more often: ghost (freq bonus 12) The monster species that spawned more often: night goblin (freq bonus 10) The monster species that spawned more often: Amon (freq bonus 6) The monster species that spawned more often: giant pygmy blowdart (freq bonus 32) The monster species that spawned more often: zealot (freq bonus 4) The monster species that spawned more often: theme ox (freq bonus 36) The monster species that spawned more often: hull alien (freq bonus 24) The monster species that spawned more often: gold bug (freq bonus 5) The monster species that spawned more often: glass elemental (freq bonus 5) The monster species that spawned more often: balmier succeed (freq bonus 12) The monster species that spawned more often: deminewt (freq bonus 36) The monster trait that was more common: monsters that are classified as petty (freq bonus 1) The monster trait that was more common: monsters that have scratch attacks (freq bonus 1) The monster trait that was more common: monsters of huge size (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster species that never randomly spawned: icy flame The monster species that never randomly spawned: brown jelly The monster species that never randomly spawned: stitcher reconstructed periodically affiliating naziism The monster species that never randomly spawned: bastard elemental The monster species that never randomly spawned: Naberius The monster species that never randomly spawned: Nelly's elegant pump The monster species that never randomly spawned: reacclimating perfectest skimmer arointing retell The monster species that never randomly spawned: copperhead snake The monster species that never randomly spawned: magenta spore lichen The monster species that never randomly spawned: hammer master The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: sandwich ((null)) The RNG hath decreed that this item was never generated: bad shirt ((null)) The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: paper sword ((null)) The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: amulet of contamination resistance (gradual) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 6) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 7) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 5) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 11) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 4) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 11) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 3) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 6) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 2) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 3) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 77) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 73) The RNG hath decreed that this item was always generated cursed: stone of permanence (gray) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: endure cold (deep) The RNG hath decreed that this item was always generated cursed: sleep (runed) The RNG hath decreed that this item was always generated cursed: restration (enamel) The RNG hath decreed that this item was always generated cursed: bunny cake ((null)) The RNG hath decreed that this item was always generated cursed: implant of fast repair (arcing) The RNG hath decreed that this item was always generated cursed: plain cloak (homicidal cloak) The RNG hath decreed that this item was always generated cursed: magic banana ((null)) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this trap was always invisible: rebellion trap The RNG hath decreed that this trap was generated more often: out of magic trap (freq bonus 1) Trap randomization happened for 1 in 294 traps Next attribute increase check would have come at turn 2503 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having curse resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (246) You survived Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (echo helmet) leather gloves (runic gloves) low boots (walking shoes) Scrolls scroll of healing (FUCCHACK ASCII PORN GAME) scroll of mana (MINEHACK NOW FOR PS4) scroll of phase door (FUCK THIS FUCKING FUCKED UP FUCKER VARIANT K MEASURER) scroll of standard id (PERQUE SON ELS MESTRES) scroll of cure (KIDS 3 0 R 8 0 R) * scroll of extra healing (WUEICHWUEICH WUEICHWUEICH) * scroll of greater mana restoration (CURSED GOLD DETECTION) Spellbooks spellbook of create familiar (trembling) Rings ring of warning (jade) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.