Leeroy, lawful male doppelganger Paladin V ---------+-+-- -............| |..........d.. |.........@..| |.$...(....... -------------- [Leeroy the Fighter of Law] St3 Dx7 Co10 In12 Wi11 Ch7 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of volt rock - This is a spellbook. Color: bright magenta. Material: paper. Appearance: colorglad. Spell level: 1. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Attempts to damage a monster adjacent to you. Only monsters that either aren't wearing a helmet or aren't resistant to shock will be damaged by it. You lack the strength to cast spells. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: fear factor You could not have this property intrinsically: jumping Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 134 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 94% chance Ring drop chance was reduced to 85% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 68% Tool drop chance was reduced to 62% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 31% of the time only The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: petkeeping (turn 94) The following skill became untrainable if you tried to train it too early: divination spells (turn 572) The following skill became untrainable after a while: boomerang (turn 62930) The following skill couldn't be trained before a certain turn number is reached: shield (turn 54961) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 38882 Monster spawn increase reached its maximum at turn 159197 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4296373 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: vacuum warp patch (freq bonus 6) The monster species that spawned more often: apolitically carolinian nonzero smegma cyclamate (freq bonus 12) The monster species that spawned more often: insuring beakier (freq bonus 10) The monster species that spawned more often: ogre king (freq bonus 8) The monster species that spawned more often: who probably (freq bonus 6) The monster species that spawned more often: Mira (freq bonus 12) The monster species that spawned more often: forgotten laser (freq bonus 48) The monster species that spawned more often: colorless mold (freq bonus 24) The monster species that spawned more often: friendly fire (freq bonus 12) The monster species that spawned more often: giant brown dragonfly (freq bonus 24) The monster species that spawned more often: metabolite oxen (freq bonus 18) The monster species that spawned more often: false bitch (freq bonus 6) The monster species that spawned more often: irresistible fungus (freq bonus 12) The monster species that spawned more often: wood elf warrior (freq bonus 8) The monster species that spawned more often: maggoty moss (freq bonus 24) The monster species that spawned more often: ennead fabler (freq bonus 5) The monster species that spawned more often: giant ebony scorpion (freq bonus 8) The monster species that spawned more often: flayer (freq bonus 7) The monster species that spawned more often: bear clan mage (freq bonus 10) The monster species that spawned more often: slate rubber (freq bonus 24) The monster trait that was more common: monsters that count as pokemon (freq bonus 10) The monster trait that was more common: monsters from the Evil Variant (freq bonus 2) The monster trait that was more common: monsters that wail (freq bonus 4) The monster trait that was more common: monsters whose attacks dim you (freq bonus 6) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that have lash attacks (freq bonus 4) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 5) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 4) The monster species that never randomly spawned: xemul The monster species that never randomly spawned: bureaucratization grantee dirtily The monster species that never randomly spawned: nautilus crewman The monster species that never randomly spawned: volt warp fungus The monster species that never randomly spawned: orc infantry The monster species that never randomly spawned: yellow nightmare The monster species that never randomly spawned: golden force patch The monster species that never randomly spawned: really dangerous colony The monster species that never randomly spawned: contamination ray The monster species that never randomly spawned: green goblin The RNG hath decreed that this item was never generated: wishing (pine) The RNG hath decreed that this item was never generated: gain dexterity (obsidian) The RNG hath decreed that this item was never generated: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was never generated: runesword (runic broadsword) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was never generated: gray center stone (gray) The RNG hath decreed that this item was never generated: garden fork ((null)) The RNG hath decreed that this item was never generated: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was never generated: meatsword ((null)) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 6) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 18) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 3) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 2) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was always generated cursed: amber (yellowish brown) The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking) The RNG hath decreed that this item was always generated cursed: immobility (motile) The RNG hath decreed that this item was always generated cursed: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was always generated cursed: special cloak (electrostatic cloak) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this item was always generated cursed: robe of spell power (white robe) The RNG hath decreed that this trap was always invisible: bossfight trap The RNG hath decreed that this trap was generated more often: severe disenchant trap (freq bonus 5) Trap randomization happened for 1 in 123 traps Next attribute increase check would have come at turn 1195 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) You were prevented from having sickopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (583) You survived Spells known in the end Name Level Category Fail Memory a - volt rock 1 elemental 4% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (arduous helmet) leather gloves (viva gloves) low boots (walking shoes) Scrolls scroll of healing (VERR YED HORRE) scroll of mana (VITERBI TRELLIS) scroll of phase door (HOLY SHIT IS THE GLASS GOLEM OF ILLUSORY CASTLE A MOTHERFUCKER) scroll of standard id (MOMOMO MELASOUT PEU PHRE) scroll of cure (YOU WILL NOT ESCAPE THIS TIME) * scroll of extra healing (PSINA PSINA KRADIDA PSIOMOIPS) * scroll of greater mana restoration (BUNDLEBUNDLEBUNDLE) Spellbooks spellbook of volt rock (colorglad) Rings ring of warning (finger-jamming) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.