Leeroy, lawful male doppelganger Paladin Z -------- |.:..... .@d..{$| -------- [Leeroy the Fighter of Law] St4 Dx13 Co13 In10 Wi16 Ch13 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of remove curse - This is a spellbook. Color: yellow. Material: paper. Appearance: iranian. Spell level: 5. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A spell that might uncurse some of your cursed items. It only affects items in your main inventory, and usually worn ones only. Occasionally it will backfire. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: numbopathy You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 133 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 34 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 137 Monsters only dropped their musable items with 37% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 88% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 78% Armor drop chance was reduced to 98% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: devices (turn 165) The following skill became untrainable if you tried to train it too early: body armor (turn 704) The following skill became untrainable after a while: firearms (turn 70858) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 16517) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 27372 Monster spawn increase reached its maximum at turn 255320 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 595536 The monster class that cannot be genocided was mimic The monster class that was spawned more often: rub monster (freq bonus 2) The monster color that was spawned more often: brown (freq bonus 1) The monster species that spawned more often: girly girl (freq bonus 14) The monster species that spawned more often: keneral (freq bonus 8) The monster species that spawned more often: blue thunderlord (freq bonus 24) The monster species that spawned more often: Morrigan the Succubus (freq bonus 7) The monster species that spawned more often: werebear (freq bonus 6) The monster species that spawned more often: poison monster (freq bonus 9) The monster species that spawned more often: brooklyn preprogrammed (freq bonus 18) The monster species that spawned more often: dwarf high priest (freq bonus 5) The monster species that spawned more often: noncompetitive recordable (freq bonus 12) The monster species that spawned more often: monk (freq bonus 4) The monster species that spawned more often: holy shit (freq bonus 8) The monster species that spawned more often: full veil hc alien (freq bonus 9) The monster species that spawned more often: devilfish (freq bonus 12) The monster species that spawned more often: stalking shrieker (freq bonus 16) The monster species that spawned more often: lusting tympani (freq bonus 8) The monster species that spawned more often: debuff turret (freq bonus 6) The monster species that spawned more often: real smoke hound (freq bonus 36) The monster species that spawned more often: shock wolf cub (freq bonus 8) The monster species that spawned more often: magedoom eye (freq bonus 20) The monster species that spawned more often: ultramarine warp fungus (freq bonus 6) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 4) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 8) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 3) The monster trait that was more common: monsters that buzz (freq bonus 2) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 2) The monster species that never randomly spawned: takeaway turret The monster species that never randomly spawned: defrocking upraise The monster species that never randomly spawned: blue spore The monster species that never randomly spawned: supersession bechamel joking prepare The monster species that never randomly spawned: nine-tentacle hententmon The monster species that never randomly spawned: fucking hell I don't recognize this monster The monster species that never randomly spawned: undead flayer The monster species that never randomly spawned: proficiency unaccountable macadam The monster species that never randomly spawned: death sword The monster species that never randomly spawned: weird fungus The RNG hath decreed that this item was never generated: diamond smasher ((null)) The RNG hath decreed that this item was never generated: glass hostage chain ((null)) The RNG hath decreed that this item was never generated: forbidden arrow ((null)) The RNG hath decreed that this item was never generated: clay chain ((null)) The RNG hath decreed that this item was never generated: mineral hostage chain ((null)) The RNG hath decreed that this item was never generated: elven broadsword (runed broadsword) The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was never generated: random intrinsic (finicky) The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: inertia control (contro) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 7) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 8) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 3) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 18) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 79) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 9) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 94) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 3) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of abrasion (smiting, freq bonus 2) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 12) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 11) The RNG hath decreed that this item was always generated cursed: enlightenment (swirly) The RNG hath decreed that this item was always generated cursed: final explosion (venerable) The RNG hath decreed that this item was always generated cursed: implant of admiration (fierce) The RNG hath decreed that this item was always generated cursed: helm of neutral (dim colored helmet) The RNG hath decreed that this item was always generated cursed: leather leash (leash) The RNG hath decreed that this item was always generated cursed: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was always generated cursed: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was always generated cursed: sakura mochi ((null)) The RNG hath decreed that this item was always generated cursed: iron prison (convicted) The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)) The RNG hath decreed that this trap was always invisible: difficulty trap The RNG hath decreed that this trap was generated more often: message suppression trap (freq bonus 8) Trap randomization happened for 1 in 871 traps Next attribute increase check would have come at turn 149 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from having numbopathy (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (858) You survived Spells known in the end Name Level Category Fail Memory a - remove curse 5 protect 77% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (knowledgeable helmet) leather gloves (digger gloves) low boots (walking shoes) Scrolls scroll of healing (DEVIENEX COER) scroll of mana (PRATYAVAYAH) scroll of phase door (THE ASIAN GIRL PRODUCES BEAUTIFUL FARTING NOISES WITH HER SEXY BUTT) scroll of standard id (BEARD BURGER MASTER) scroll of cure (LOELLEL IHR SPERRERFRITZES) * scroll of extra healing (SEGFAULT PANIC CAUSES SAVEGAME CORRUPTION) * scroll of greater mana restoration (FOO BAR) Spellbooks spellbook of remove curse (iranian) Rings ring of warning (promise) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.