Leeroy, lawful male doppelganger Paladin --------- |@f...... |.....{.| |.......| ...X...| |.......| --------- [Leeroy the Fighter of Law] St8 Dx5 Co7 In7 Wi14 Ch8 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. What do you want to eat? [h or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: jumping You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 124 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 25 Amulet identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 179 Scroll drop chance was reduced to 90% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 85% Armor drop chance was reduced to 72% Food drop chance was reduced to 81% Monster death drops spawned with only 86% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: devices (turn 6) The following skill became untrainable if you tried to train it too early: sexy flats (turn 12784) The following skill became untrainable after a while: enchantment spells (turn 41356) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 18226) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 33519 Monster spawn increase reached its maximum at turn 185496 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 5973590 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: vampire (freq bonus 1) The monster color that was spawned more often: magenta (freq bonus 2) The monster species that spawned more often: levitator (freq bonus 10) The monster species that spawned more often: undead jester (freq bonus 12) The monster species that spawned more often: vampiroid (freq bonus 10) The monster species that spawned more often: null patch (freq bonus 12) The monster species that spawned more often: priestess (freq bonus 18) The monster species that spawned more often: inducting doggie (freq bonus 12) The monster species that spawned more often: cuprilach (freq bonus 60) The monster species that spawned more often: unhealthy warp fungus (freq bonus 10) The monster species that spawned more often: weretroll (freq bonus 36) The monster species that spawned more often: raticlaw (freq bonus 15) The monster species that spawned more often: water girl (freq bonus 6) The monster species that spawned more often: telehobbit (freq bonus 4) The monster species that spawned more often: lightning sentry (freq bonus 24) The monster species that spawned more often: ruddle signatured (freq bonus 24) The monster species that spawned more often: death impacter (freq bonus 18) The monster species that spawned more often: vividest corruptibility awaked penumbrae revocable (freq bonus 3) The monster species that spawned more often: kicker kobold (freq bonus 12) The monster species that spawned more often: bloodworm (freq bonus 14) The monster species that spawned more often: fumet militating dedicated plywood (freq bonus 12) The monster species that spawned more often: red snake (freq bonus 8) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 4) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 2) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 4) The monster trait that was more common: monsters with extra painful attacks (freq bonus 4) The monster trait that was more common: monsters that pick up magic items (freq bonus 4) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 2) The monster species that never randomly spawned: seadra The monster species that never randomly spawned: ego vip rubber The monster species that never randomly spawned: taut giant The monster species that never randomly spawned: octopog The monster species that never randomly spawned: calculated whirligig The monster species that never randomly spawned: black horror The monster species that never randomly spawned: ruby growth The monster species that never randomly spawned: trusted polygonal The monster species that never randomly spawned: lesser giant kraken The monster species that never randomly spawned: Elena's combat boot The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was never generated: apple ((null)) The RNG hath decreed that this item was never generated: gain level (overpowered) The RNG hath decreed that this item was never generated: oilskin cloak (slippery cloak) The RNG hath decreed that this item was never generated: detect foot (stinking) The RNG hath decreed that this item was never generated: soft lady shoe ((null)) The RNG hath decreed that this item was never generated: diamond dragon scale mail ((null)) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was never generated: implant of anthrax (chestnut) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 10) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 185) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 5) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 7) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 11) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 68) The RNG hath decreed that this item was generated more often: violet lightsaber (lightsaber, freq bonus 8) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 9) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 88) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of knowledge (shouting, freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 73) The RNG hath decreed that this item was always generated cursed: world fall (charming) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this item was always generated cursed: high boots (jackboots) The RNG hath decreed that this item was always generated cursed: torpedo ((null)) The RNG hath decreed that this item was always generated cursed: tele level (GON GET YA) The RNG hath decreed that this item was always generated cursed: cocloak (withered cloak) The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this item was always generated cursed: chest of holding (wooden container) The RNG hath decreed that this item was always generated cursed: elemental beam (wet) The RNG hath decreed that this trap was always invisible: desecration trap The RNG hath decreed that this trap was generated more often: wrapover trap (freq bonus 12) Trap randomization happened for 1 in 662 traps Trap difficulty was increased by 15 Next attribute increase check would have come at turn 2210 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having confusion resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (277) You survived Spells known in the end Name Level Category Fail Memory a - clairvoyance 3 divine 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (kitchen hat) leather gloves (padded gloves) low boots (walking shoes) Scrolls scroll of healing (LLIYLLATNEMTONMAI) scroll of mana (FEAKONALEASH CRAWLINGINMYSKIN EMOS) scroll of phase door (STUPIDAMY) scroll of standard id (MUDDIED SLEUTH) scroll of cure (ATTACKED SMAE TYPE BY STRANGED WAVE) * scroll of extra healing (MORAL IS RISED WITH PRAS) * scroll of greater mana restoration (VW GIANT BEETLE) Spellbooks spellbook of clairvoyance (flesh-bound) Rings ring of warning (obsidian) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.