Leeroy, lawful male doppelganger Paladin ---------------- |..............| |..............| ...............| |..............+ |..@...........| |..f...........| |..............| ---------------- [Leeroy the Fighter of Law] St7 Dx13 Co10 In5 Wi13 Ch8 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: glib combat You could not have this property intrinsically: telepathy Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 45 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 25 Armor identification only worked 15 times out of 17 Gem identification only worked 100 times out of 157 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 96% chance Amulet drop chance was reduced to 67% Implant drop chance was reduced to 65% Potion drop chance was reduced to 68% Tool drop chance was reduced to 84% Food drop chance was reduced to 99% Monster death drops spawned with only 96% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: petkeeping (turn 3) The following skill became untrainable if you tried to train it too early: healing spells (turn 24) The following skill became untrainable after a while: attack spells (turn 44359) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 45526) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 69752 Monster spawn increase reached its maximum at turn 161983 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 779626 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: bat or bird (freq bonus 3) The monster species that spawned more often: kobold chieftain (freq bonus 5) The monster species that spawned more often: prickling eyeball (freq bonus 24) The monster species that spawned more often: real aether hound (freq bonus 5) The monster species that spawned more often: peek ant (freq bonus 8) The monster species that spawned more often: megabyte swingy fluoresce apposite unpoetically (freq bonus 21) The monster species that spawned more often: MS-DOS (freq bonus 5) The monster species that spawned more often: maulotaur (freq bonus 12) The monster species that spawned more often: weeping archangel (freq bonus 12) The monster species that spawned more often: rhapsodist unary (freq bonus 21) The monster species that spawned more often: groan retribution signatory (freq bonus 30) The monster species that spawned more often: hidden stalk (freq bonus 60) The monster species that spawned more often: luminous cloud (freq bonus 12) The monster species that spawned more often: programming interlinked garment scansion scantily (freq bonus 8) The monster species that spawned more often: housebat (freq bonus 6) The monster species that spawned more often: evasive soldier ant (freq bonus 12) The monster species that spawned more often: angelfish boot (freq bonus 16) The monster species that spawned more often: nebulous laser (freq bonus 8) The monster species that spawned more often: blue mold (freq bonus 4) The monster species that spawned more often: null mushroom (freq bonus 21) The monster species that spawned more often: kobold alchemist (freq bonus 5) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 3) The monster trait that was more common: monsters that can be tamed with food (freq bonus 7) The monster trait that was more common: monsters that cannot be tamed (freq bonus 1) The monster trait that was more common: unique monsters (freq bonus 1) The monster trait that was more common: monsters whose attacks blind you (freq bonus 3) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 1) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 4) The monster species that never randomly spawned: trap warp patch The monster species that never randomly spawned: tentacruel The monster species that never randomly spawned: ivory mold The monster species that never randomly spawned: nexus patch The monster species that never randomly spawned: nonlethal nonperishable The monster species that never randomly spawned: thick goblin fighter The monster species that never randomly spawned: grizzly bear The monster species that never randomly spawned: clock stalk The monster species that never randomly spawned: knife robber The monster species that never randomly spawned: insurmountable warp fungus The RNG hath decreed that this item was never generated: cloak of permanence (concrete cloak) The RNG hath decreed that this item was never generated: bulletproof chainwhip ((null)) The RNG hath decreed that this item was never generated: spell loss stone (gray) The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was never generated: gain constitution (opal) The RNG hath decreed that this item was never generated: geolysis (geological) The RNG hath decreed that this item was never generated: time shift (green eyed) The RNG hath decreed that this item was never generated: underlaid stone (gray) The RNG hath decreed that this item was never generated: implant of deception (serrated) The RNG hath decreed that this item was never generated: unlevitate (posh) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 34) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 10) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 3) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 19) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 38) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 9) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 11) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 11) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 18) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 3) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 5) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 44) The RNG hath decreed that this item was always generated cursed: pancake ((null)) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this item was always generated cursed: water flame (complementary) The RNG hath decreed that this item was always generated cursed: mancatcher ((null)) The RNG hath decreed that this item was always generated cursed: needle ((null)) The RNG hath decreed that this item was always generated cursed: slice of pizza ((null)) The RNG hath decreed that this item was always generated cursed: no effect (fallen) The RNG hath decreed that this item was always generated cursed: bikini (fleecy-colored cloak) The RNG hath decreed that this item was always generated cursed: green spell stone (gray) The RNG hath decreed that this item was always generated cursed: helm of true sight (translucent helmet) The RNG hath decreed that this trap was always invisible: lava trap The RNG hath decreed that this trap was generated more often: drain trap (freq bonus 4) Trap randomization happened for 1 in 100 traps Next attribute increase check would have come at turn 204 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You were prevented from having glib combat (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (154) You survived Spells known in the end Name Level Category Fail Memory a - levitation 4 body 72% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (organic helmet) leather gloves (dusty gloves) low boots (walking shoes) Scrolls scroll of healing (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) scroll of mana (NOTHING IS FAKE) scroll of phase door (GREYSNAKE BLACKSNAKE YELLOWSNAKE) scroll of standard id (DUBYA CHENEY SATAN) scroll of cure (MEGAKILL HOLYSHIT KILLINGSPREE) * scroll of extra healing (MENEBACHYCH BADEDOPHO BAINCHOOOCH) * scroll of greater mana restoration (NIIN VOIMME TOIMIA) Spellbooks spellbook of levitation (grass green) Rings ring of warning (bulbous) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.