Leeroy, lawful male doppelganger Paladin V -|---- |..V. |...f| |.`.@+ ------ [Leeroy the Fighter of Law] St4 Dx6 Co9 In7 Wi14 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of poison blast - This is a spellbook. Color: magenta. Material: paper. Appearance: nexus. Spell level: 4. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell fires poison beams at enemies. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: cold resistance You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 193 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 48 Implant identification only worked 1 times out of 105 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 102 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 68% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 58% Implant drop chance was reduced to 92% Weapon drop chance was reduced to 73% Armor drop chance was reduced to 78% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: mace (turn 12) The following skill became untrainable if you tried to train it too early: bow (turn 50) The following skill became untrainable after a while: quarterstaff (turn 39189) The following skill couldn't be trained before a certain turn number is reached: form VII (Juyo) (turn 34789) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 78794 Monster spawn increase reached its maximum at turn 222344 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2040765 The monster class that cannot be genocided was jelly The monster class that was spawned more often: naga (freq bonus 2) The monster species that spawned more often: disguised undead unicorn (freq bonus 4) The monster species that spawned more often: strangler (freq bonus 12) The monster species that spawned more often: nasty star (freq bonus 8) The monster species that spawned more often: hidden cockatrice (freq bonus 36) The monster species that spawned more often: resos (freq bonus 15) The monster species that spawned more often: snore warp patch (freq bonus 56) The monster species that spawned more often: counteracting housesitting transformation feat (freq bonus 4) The monster species that spawned more often: telecasted poignantly (freq bonus 30) The monster species that spawned more often: jermlaine (freq bonus 4) The monster species that spawned more often: vacuum devil (freq bonus 18) The monster species that spawned more often: predictably preponderantly delinquency (freq bonus 16) The monster species that spawned more often: anti-fun squad (freq bonus 20) The monster species that spawned more often: smokable effectuation (freq bonus 12) The monster species that spawned more often: nexus patch (freq bonus 42) The monster species that spawned more often: spectre fiend (freq bonus 9) The monster species that spawned more often: petty steam vortex (freq bonus 4) The monster species that spawned more often: nasty bar-lgura (freq bonus 24) The monster species that spawned more often: catfish (freq bonus 8) The monster species that spawned more often: lost flying fish (freq bonus 24) The monster species that spawned more often: cron daemon (freq bonus 24) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 3) The monster trait that was more common: monsters that have trample attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 1) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 1) The monster trait that was more common: monsters that count as mercenaries (freq bonus 2) The monster trait that was more common: monsters that mumble (freq bonus 2) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 2) The monster species that never randomly spawned: shoe The monster species that never randomly spawned: reradiating petrolatum The monster species that never randomly spawned: lovebea The monster species that never randomly spawned: wood elf mage The monster species that never randomly spawned: banjo counterinsurgent friary leave The monster species that never randomly spawned: telemindflayer The monster species that never randomly spawned: sluggish star The monster species that never randomly spawned: gray speeze The monster species that never randomly spawned: armor-piercing lich The monster species that never randomly spawned: volt colony The monster class that always generated with extra speed: orc The RNG hath decreed that this item was never generated: horror stone (gray) The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was never generated: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was never generated: operation cloak (nurse cloak) The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was never generated: implant of craftsmanship (fleet) The RNG hath decreed that this item was never generated: darkness (colluded) The RNG hath decreed that this item was never generated: dragon spear ((null)) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: enthronization (LUXUS MODA) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 6) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 36) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 7) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 7) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 89) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 8) The RNG hath decreed that this item was always generated cursed: power crossbow ((null)) The RNG hath decreed that this item was always generated cursed: natural stick ((null)) The RNG hath decreed that this item was always generated cursed: elven short sword (runed short sword) The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU) The RNG hath decreed that this item was always generated cursed: vibroblade (gray short sword) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: rain cloud (magnificent) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was always generated cursed: zoom shot crossbow ((null)) The RNG hath decreed that this trap was always invisible: falling tub trap The RNG hath decreed that this trap was generated more often: arbitrary weight trap (freq bonus 10) Trap randomization happened for 1 in 298 traps Next attribute increase check would have come at turn 494 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having corrosivity (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (218) You survived Spells known in the end Name Level Category Fail Memory a - poison blast 4 attack 64% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (visored helmet) leather gloves (covered pair of gloves) low boots (walking shoes) Scrolls scroll of healing (GNOZAB) scroll of mana (SUS COMNITUS) scroll of phase door (ECANNOT SNATION ED) scroll of standard id (OTDR CRASHES AND ERASES YOUR SAVEGAME) scroll of cure (YELL AT SKY PREVENT KEY FOR 5) * scroll of extra healing (BUILDIONS CAN INSTAKILL AT RANGE) * scroll of greater mana restoration (HFR GUR SBEPR YHXR) Spellbooks spellbook of poison blast (nexus) Rings ring of warning (poor) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.