Leeroy, lawful male dinosaur Paladin -------- |......| o..d...| |@.....| ----.--- [Leeroy the Fighter of Law] St8 Dx12 Co17 In9 Wi14 Ch14 PalDinMalLaw Dlvl:1 $0 HP30(30) Pw18(18) AC-2 Exp1 T145 Latest messages Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male dinosaur Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # This technique allows you to do stronger attacks for a while; the technique's level determines the duration of this effect. Use this technique? [yn] (n) You fly into a berserk rage! The little dog bites the low ooze. The low ooze is killed! Count: 10 Count: 100 Count: 1000 You feel yourself slowing down a bit. You hear some noises in the distance. You see a door crash open. You hear some noises. You stop waiting. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: glib combat You could not have this property intrinsically: stealth Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 60% chance Scroll drop chance was reduced to 56% Amulet drop chance was reduced to 15% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 75% Monster death drops spawned with only 90% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: axe (turn 121) The following skill became untrainable if you tried to train it too early: lightsaber (turn 116) The following skill became untrainable after a while: spirituality (turn 30213) The following skill couldn't be trained before a certain turn number is reached: trident (turn 26322) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 102327 Monster spawn increase reached its maximum at turn 224367 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 11349702 The monster class that cannot be genocided was worm The monster class that was spawned more often: cockatrice (freq bonus 2) The monster species that spawned more often: damage vortex (freq bonus 5) The monster species that spawned more often: lower xorn (freq bonus 32) The monster species that spawned more often: impact hound (freq bonus 9) The monster species that spawned more often: Sith, the Cat (freq bonus 20) The monster species that spawned more often: elemental portal (freq bonus 28) The monster species that spawned more often: attackingly junketeer starlit (freq bonus 5) The monster species that spawned more often: sand wall (freq bonus 3) The monster species that spawned more often: opposing who wolf (freq bonus 24) The monster species that spawned more often: translucent spore (freq bonus 14) The monster species that spawned more often: gilt kinship (freq bonus 4) The monster species that spawned more often: giant lizard (freq bonus 21) The monster species that spawned more often: elder multi-hued jelly (freq bonus 10) The monster species that spawned more often: hell troll (freq bonus 12) The monster species that spawned more often: furious force patch (freq bonus 16) The monster species that spawned more often: poorly jittery (freq bonus 24) The monster species that spawned more often: jackal (freq bonus 42) The monster species that spawned more often: manic-depressive turret (freq bonus 8) The monster species that spawned more often: novel patch (freq bonus 27) The monster species that spawned more often: sleeper vortex (freq bonus 16) The monster species that spawned more often: vivaria rousseau (freq bonus 18) The monster trait that was more common: monsters that wail (freq bonus 1) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 1) The monster trait that was more common: monsters that want quest artifacts (freq bonus 2) The monster species that never randomly spawned: pile of purchase coins The monster species that never randomly spawned: unknowable clift The monster species that never randomly spawned: thorned elder The monster species that never randomly spawned: iron ripper The monster species that never randomly spawned: crystal ooze The monster species that never randomly spawned: Holar The monster species that never randomly spawned: fallen maia The monster species that never randomly spawned: wood cattle The monster species that never randomly spawned: dreggiest navigability The monster species that never randomly spawned: petro troll The RNG hath decreed that this item was never generated: rainbow dragon scales ((null)) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves) The RNG hath decreed that this item was never generated: amulet of infinity (splashed) The RNG hath decreed that this item was never generated: diamond smasher ((null)) The RNG hath decreed that this item was never generated: soft mattock ((null)) The RNG hath decreed that this item was never generated: amulet of anti experience (ringwraith) The RNG hath decreed that this item was never generated: implant of corruption (wailing) The RNG hath decreed that this item was never generated: elemental beam (wet) The RNG hath decreed that this item was never generated: candy bar ((null)) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 10) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 8) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 9) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 64) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 23) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 10) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 9) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 30) The RNG hath decreed that this item was always generated cursed: peridot (radiant) The RNG hath decreed that this item was always generated cursed: sakura mochi ((null)) The RNG hath decreed that this item was always generated cursed: kelp frond ((null)) The RNG hath decreed that this item was always generated cursed: senzu ((null)) The RNG hath decreed that this item was always generated cursed: cancellation (sparkly) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: orcish chain mail (crude chain mail) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: implant of precision (urgent) The RNG hath decreed that this trap was always invisible: entire level trap The RNG hath decreed that this trap was generated more often: rmb loss trap (freq bonus 2) Trap randomization happened for 1 in 128 traps Next attribute increase check would have come at turn 1053 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 1 You had not decided on your sexuality yet You were prevented from having quad attacks (0) You were prevented from having glib combat (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1356 points of nutrition remaining You had discount action You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (93) You survived Spells known in the end Name Level Category Fail Memory a - acid ingestion 5 healing 95% 399% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) berserk 1 R Reloading(817) Discoveries Armor helmet (cone-shaped helmet) leather gloves (english gloves) low boots (walking shoes) Scrolls scroll of healing (SATANCHOP CRASHES WHEN IMPOSSIBLE IS CALLED) scroll of mana (OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT) scroll of phase door (CHAIOCHEN OUTIBILMEMNOUOTH ATRAUICH) scroll of standard id (CHANGED WITH OPPOSITE ABILITYPERSON) scroll of cure (HARDCORE AUTISTS PLAY RODNEYAN GLADIATOR LOSTSOULS) * scroll of extra healing (WORLD ENDING LEATHER PUMPS OF RAGNAROK) * scroll of greater mana restoration (TAKE FOR FALLED FRIENDLY POWERS IS RISIED) Spellbooks spellbook of acid ingestion (red-hot) Rings ring of warning (volcanic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) implants [Unskilled] (max Basic) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points,