Leeroy, lawful male doppelganger Paladin -.---|--- |.......| |.......| |FF.....| |.......| |@......| |.f.....| --------- [Leeroy the Fighter of Law] St9 Dx12 Co13 In6 Wi12 Ch15 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: wallwalking You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 117 Potion identification only worked 3 times out of 4 Implant identification only worked 1 times out of 20 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 230 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 63% chance Weapon drop chance was reduced to 85% Tool drop chance was reduced to 89% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 65% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: form II (Makashi) The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: healing spells (turn 14) The following skill became untrainable if you tried to train it too early: body spells (turn 84) The following skill became untrainable after a while: high heels (turn 66759) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 4271) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 25880 Monster spawn increase reached its maximum at turn 107686 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1387650 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: weregridbug (freq bonus 15) The monster species that spawned more often: X-z,5V^mAs`wFfYqF (freq bonus 3) The monster species that spawned more often: gas turret (freq bonus 12) The monster species that spawned more often: useability railroading (freq bonus 6) The monster species that spawned more often: white fungus (freq bonus 14) The monster species that spawned more often: darker grue (freq bonus 12) The monster species that spawned more often: giant brown locust (freq bonus 18) The monster species that spawned more often: incorrect cat (freq bonus 36) The monster species that spawned more often: trouncing palazzi (freq bonus 4) The monster species that spawned more often: rainbow colony (freq bonus 18) The monster species that spawned more often: joust captor (freq bonus 8) The monster species that spawned more often: minuscule mimic (freq bonus 15) The monster species that spawned more often: lilac mold (freq bonus 8) The monster species that spawned more often: winter bomb (freq bonus 12) The monster species that spawned more often: creeping opal gems (freq bonus 4) The monster species that spawned more often: windscreen rubber (freq bonus 2) The monster species that spawned more often: scholastically mart (freq bonus 18) The monster species that spawned more often: Solvejg's leather pump (freq bonus 12) The monster species that spawned more often: accordion interphone naivete (freq bonus 24) The monster species that spawned more often: cross-eyed mage (freq bonus 8) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 1) The monster species that never randomly spawned: velociraptor The monster species that never randomly spawned: bright white force patch The monster species that never randomly spawned: monster lizard The monster species that never randomly spawned: stronghold technique soldier preglacial The monster species that never randomly spawned: Verena's stiletto sandal The monster species that never randomly spawned: isobaric surname unpinning The monster species that never randomly spawned: black mold The monster species that never randomly spawned: ghostly sentai The monster species that never randomly spawned: fog cloud The monster species that never randomly spawned: golem The monster class that always generated with extra speed: piece of food The RNG hath decreed that this item was never generated: emerald dragon scale mail ((null)) The RNG hath decreed that this item was never generated: huge club ((null)) The RNG hath decreed that this item was never generated: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was never generated: good night (wish parser) The RNG hath decreed that this item was never generated: stealer stone (gray) The RNG hath decreed that this item was never generated: weight stone (gray) The RNG hath decreed that this item was never generated: implant of clumsiness (mnemonic) The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was never generated: probing (uranium) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 3) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 4) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 29) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 27) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of butchery (scarlet, freq bonus 6) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 5) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 10) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 5) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 2) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 93) The RNG hath decreed that this item was always generated cursed: evil plate mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of sweetness (acrobatic) The RNG hath decreed that this item was always generated cursed: time spending (clocked) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this item was always generated cursed: helm of lose identification (conical hat) The RNG hath decreed that this item was always generated cursed: monster detection (bubbly) The RNG hath decreed that this item was always generated cursed: skeleton key (key) The RNG hath decreed that this item was always generated cursed: boogeyman helmet (frequent helmet) The RNG hath decreed that this trap was always invisible: unidentify trap The RNG hath decreed that this trap was generated more often: muteness trap (freq bonus 1) Trap randomization happened for 1 in 708 traps Trap difficulty was increased by 47 Next attribute increase check would have come at turn 357 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having reflection (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (110) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (echo helmet) leather gloves (viva gloves) low boots (walking shoes) Scrolls scroll of healing (GOOD OLD TTY OWNS AWFUL CURSES INTERFACE) scroll of mana (YOU GOTTA TALK TO THE AMYFICATION) scroll of phase door (ZAWESOME) scroll of standard id (TSVETOCHNYYE SHORTY I LEY) scroll of cure (PLEBHACK NOW WITH SAVESTATES) * scroll of extra healing (TSCHAEAUWIEAUW) * scroll of greater mana restoration (OWERED HITTING BY LOOK SOUP) Spellbooks spellbook of confuse monster (wounded) Rings ring of warning (uranium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.