Leeroy, lawful male doppelganger Paladin --- ... ------- -...... |...@.| +..d..| ------- [Leeroy the Fighter of Law] St6 Dx8 Co14 In8 Wi9 Ch8 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-1 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: full nutrients You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 82% chance Ring drop chance was reduced to 71% Wand drop chance was reduced to 52% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 71% Tool drop chance was reduced to 96% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 98% of the time only The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: searching (turn 16) The following skill became untrainable if you tried to train it too early: firearms (turn 1127) The following skill became untrainable after a while: dart (turn 38380) The following skill couldn't be trained before a certain turn number is reached: whip (turn 9507) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 37867 Monster spawn increase reached its maximum at turn 113264 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 926373 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: chaotic beam (freq bonus 24) The monster species that spawned more often: ovarial betokening (freq bonus 28) The monster species that spawned more often: samba opaquely (freq bonus 9) The monster species that spawned more often: Robin (freq bonus 27) The monster species that spawned more often: eeoyoo (freq bonus 72) The monster species that spawned more often: thick elf-lord (freq bonus 12) The monster species that spawned more often: werestalker (freq bonus 4) The monster species that spawned more often: Dimdrel, Queen of Trolls (freq bonus 3) The monster species that spawned more often: spined devil (freq bonus 5) The monster species that spawned more often: bright blue warp patch (freq bonus 6) The monster species that spawned more often: giant totoro (freq bonus 6) The monster species that spawned more often: yesod sephirah (freq bonus 24) The monster species that spawned more often: navy mold (freq bonus 36) The monster species that spawned more often: rock python (freq bonus 16) The monster species that spawned more often: visioned accommodative (freq bonus 18) The monster species that spawned more often: tail gutter (freq bonus 3) The monster species that spawned more often: slithy snake (freq bonus 24) The monster species that spawned more often: etiolate trothed theorization matriarchy (freq bonus 4) The monster species that spawned more often: actinide unconstricted (freq bonus 18) The monster species that spawned more often: tomb scorpion (freq bonus 48) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 2) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 5) The monster trait that was more common: monsters that count as elf (freq bonus 4) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 6) The monster trait that was more common: monsters whose attacks blind you (freq bonus 1) The monster trait that was more common: monsters with nurse dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 6) The monster trait that was more common: monsters that have sting attacks (freq bonus 2) The monster species that never randomly spawned: Katharina's lovely girl boot The monster species that never randomly spawned: Frongnir The monster species that never randomly spawned: porter spiked devil The monster species that never randomly spawned: sand raider The monster species that never randomly spawned: otyugh The monster species that never randomly spawned: nomi The monster species that never randomly spawned: rothe The monster species that never randomly spawned: terrible bloodthirster The monster species that never randomly spawned: red arremer The monster species that never randomly spawned: cursed mold The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was never generated: lunch of boiled egg ((null)) The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was never generated: implant of beauty (glacial) The RNG hath decreed that this item was never generated: delight stone (gray) The RNG hath decreed that this item was never generated: good night (wish parser) The RNG hath decreed that this item was never generated: runesword (runic broadsword) The RNG hath decreed that this item was never generated: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was never generated: spiked club ((null)) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 16) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 15) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 24) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 3) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 11) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 5) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 4) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 47) The RNG hath decreed that this item was always generated cursed: invisibility (wire) The RNG hath decreed that this item was always generated cursed: heavy elasthan ball ((null)) The RNG hath decreed that this item was always generated cursed: sky-high heels (roman sandals) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this item was always generated cursed: amber (yellowish brown) The RNG hath decreed that this item was always generated cursed: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was always generated cursed: futon swatter ((null)) The RNG hath decreed that this item was always generated cursed: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was always generated cursed: bamboo mail ((null)) The RNG hath decreed that this item was always generated cursed: tracker (pigtail) The RNG hath decreed that this trap was always invisible: horror trap The RNG hath decreed that this trap was generated more often: outta depth trap (freq bonus 10) Trap randomization happened for 1 in 762 traps Next attribute increase check would have come at turn 337 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having full nutrients (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1498 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (150) You survived Spells known in the end Name Level Category Fail Memory a - chemistry 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (orange visored helmet) leather gloves (nonexistant gloves) low boots (walking shoes) Scrolls scroll of healing (THERE IS NO SPOON) scroll of mana (FOO BAR) scroll of phase door (TITTER WEATHERING) scroll of standard id (KITCHACK IS NOT A KITCHEN SINK) scroll of cure (PIETEIKUMU KLUDA) * scroll of extra healing (DUHU DA SHUDI KURU WUTSIYA) * scroll of greater mana restoration (ZAWESOME) Spellbooks spellbook of chemistry (conspiratory) Rings ring of warning (PVC) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.