Leeroy, lawful male doppelganger Paladin ------- |...\.+ |.....| |.....| ||..f.| |....@. ......| ------- [Leeroy the Fighter of Law] St10 Dx12 Co20 In7 Wi11 Ch7 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: glib combat You could not have this property intrinsically: contamination resistance Potion identification only worked 3 times out of 23 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 165 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 56% chance Monsters only dropped their equipment with 68% chance Scroll drop chance was reduced to 78% Musable item generation frequency had a negative bias of 45% Ring drop chance was reduced to 85% Amulet drop chance was reduced to 79% Implant drop chance was reduced to 84% Weapon drop chance was reduced to 27% Armor drop chance was reduced to 81% Tool drop chance was reduced to 83% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: body spells (turn 63) The following skill became untrainable if you tried to train it too early: shield (turn 156) The following skill became untrainable after a while: divination spells (turn 23810) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 50435) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 47529 Monster spawn increase reached its maximum at turn 290199 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 8709540 The monster class that cannot be genocided was grue The monster class that was spawned more often: Keystone Kop (freq bonus 4) The monster species that spawned more often: burner (freq bonus 10) The monster species that spawned more often: surrounded rider (freq bonus 20) The monster species that spawned more often: blazing fern sprout (freq bonus 6) The monster species that spawned more often: Elisabeth (freq bonus 20) The monster species that spawned more often: hell cattle (freq bonus 14) The monster species that spawned more often: estherian shade (freq bonus 22) The monster species that spawned more often: T-Rex king (freq bonus 14) The monster species that spawned more often: shock turret (freq bonus 42) The monster species that spawned more often: black and white fungus (freq bonus 24) The monster species that spawned more often: ensnare recitation (freq bonus 7) The monster species that spawned more often: boar aggravated (freq bonus 36) The monster species that spawned more often: bathtub spick (freq bonus 42) The monster species that spawned more often: Victoria's high-heeled sandal (freq bonus 24) The monster species that spawned more often: crappy fungus (freq bonus 21) The monster species that spawned more often: baby leviathan (freq bonus 12) The monster species that spawned more often: mental girl (freq bonus 42) The monster species that spawned more often: multicolor grue (freq bonus 10) The monster species that spawned more often: whipfish (freq bonus 56) The monster species that spawned more often: aligned ray (freq bonus 15) The monster species that spawned more often: queen feidam (freq bonus 44) The monster trait that was more common: monsters that cannot pick up items (freq bonus 4) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 3) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 6) The monster species that never randomly spawned: gray mushroom The monster species that never randomly spawned: Undead Kommissioner The monster species that never randomly spawned: thriae The monster species that never randomly spawned: objectant lankily The monster species that never randomly spawned: caravaning distract The monster species that never randomly spawned: fife colony The monster species that never randomly spawned: ochre jelly The monster species that never randomly spawned: sorrel paunchy The monster species that never randomly spawned: many-eyed otyugh The monster species that never randomly spawned: charming scratcher The monster class that always generated with extra speed: lizard The monster class that more likely to generate with musable stuff: eye or sphere The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: dragon eyepatch ((null)) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was never generated: bath towel ((null)) The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was never generated: gain strength (granite) The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 6) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 13) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 20) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 56) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 18) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 6) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 99) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 11) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 15) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 4) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: bag of tricks (bag) The RNG hath decreed that this item was always generated cursed: chaos bolt (credited) The RNG hath decreed that this item was always generated cursed: amulet of leech (hard metal) The RNG hath decreed that this item was always generated cursed: paralysis (emerald) The RNG hath decreed that this item was always generated cursed: implant of clumsiness (mnemonic) The RNG hath decreed that this item was always generated cursed: vermin swatter ((null)) The RNG hath decreed that this item was always generated cursed: silver dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: antilevel stone (gray) The RNG hath decreed that this trap was always invisible: turn table The RNG hath decreed that this trap was generated more often: lootcut trap (freq bonus 1) Trap randomization happened for 1 in 114 traps Next attribute increase check would have come at turn 357 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having glib combat (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (374) You survived Spells known in the end Name Level Category Fail Memory a - restore ability 4 healing 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (anachrononononaut helmet) leather gloves (ice-cold gloves) low boots (walking shoes) Scrolls scroll of healing (ITS GRUNTHACK ALL OVER AGAIN) scroll of mana (THRASH EM EXTENDED WRESTLING COMPETITION) scroll of phase door (LONG YU DE LILIANG) scroll of standard id (MASTER K2 HOSTED SLEX ON HARDFOUGHT) scroll of cure (MULEPUPUSCHE A BIG ONE) * scroll of extra healing (WINDOWS XP IS THE ONLY REAL WINDOWS OPERATING SYSTEM) * scroll of greater mana restoration (BIEN TACHYMETRE GRESILLEMENT) Spellbooks spellbook of restore ability (talkative) Rings ring of warning (decoder) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.