Leeroy, lawful male doppelganger Paladin ------ |@d.{| |....| |....| |....| --+-.- [Leeroy the Fighter of Law] St5 Dx10 Co9 In6 Wi13 Ch8 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. There is a staircase up here. You see here 2 gold pieces {0}. The moon is waxing tonight. spellbook of bombing - This is a spellbook. Color: white. Material: paper. Appearance: stylish. Spell level: 5. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Summons a tame spell being that will use a kamikaze attack on the first hostile monster it finds. Caution: you are responsible for it, so if it kills a peaceful creature, you might be dinged for murder! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: stun resistance You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 126 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 159 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 51% chance Monsters only dropped their equipment with 80% chance Book drop chance was reduced to 92% Scroll drop chance was reduced to 84% Ring drop chance was reduced to 73% Wand drop chance was reduced to 53% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 70% Armor drop chance was reduced to 65% Tool drop chance was reduced to 83% Food drop chance was reduced to 98% The following skill could not be trained at all: implants The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: body spells (turn 4) The following skill became untrainable if you tried to train it too early: body spells (turn 476) The following skill became untrainable after a while: sexy flats (turn 39297) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 24144) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 38792 Monster spawn increase reached its maximum at turn 175562 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 261858 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: major demon (freq bonus 6) The monster species that spawned more often: shark tenpura (freq bonus 20) The monster species that spawned more often: ace of hearts (freq bonus 18) The monster species that spawned more often: dark growth (freq bonus 48) The monster species that spawned more often: porn succubus (freq bonus 78) The monster species that spawned more often: blue force fungus (freq bonus 16) The monster species that spawned more often: taut giant (freq bonus 32) The monster species that spawned more often: thief vortex (freq bonus 24) The monster species that spawned more often: Mongai Sakurada (freq bonus 8) The monster species that spawned more often: royal assassin (freq bonus 108) The monster species that spawned more often: nether ki-rin (freq bonus 16) The monster species that spawned more often: chromium veiny disrespect (freq bonus 8) The monster species that spawned more often: big tool trove (freq bonus 8) The monster species that spawned more often: mystic racoon dog (freq bonus 24) The monster species that spawned more often: magenta ooze (freq bonus 16) The monster species that spawned more often: crockery prodigiously slush telling (freq bonus 28) The monster species that spawned more often: banishment sphere (freq bonus 14) The monster species that spawned more often: albino force fungus (freq bonus 9) The monster species that spawned more often: gentle girl (freq bonus 32) The monster species that spawned more often: Anti-Elbereth Master (freq bonus 102) The monster species that spawned more often: accelerando motorizing (freq bonus 28) The monster trait that was more common: monsters that have kick attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks time you (freq bonus 1) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 4) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 4) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 2) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 2) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 1) The monster species that never randomly spawned: DQ slime The monster species that never randomly spawned: stinking ghoul The monster species that never randomly spawned: Flying Spaghetti Monster The monster species that never randomly spawned: uncle of Carlo Santana The monster species that never randomly spawned: Howl the Wizard The monster species that never randomly spawned: tazer The monster species that never randomly spawned: agent black growth The monster species that never randomly spawned: bumbling priest The monster species that never randomly spawned: king of porn The monster species that never randomly spawned: adult glowing dragon The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: elven cloak (faded pall) The RNG hath decreed that this item was never generated: clove of garlic ((null)) The RNG hath decreed that this item was never generated: message suppression stone (gray) The RNG hath decreed that this item was never generated: special shield ((null)) The RNG hath decreed that this item was never generated: coffee (laurel) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: fumbling (trippy) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was never generated: see invisible (engagement) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 16) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 13) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 18) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 11) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 6) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 21) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 11) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 37) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: amulet of mental stability (slexy) The RNG hath decreed that this item was always generated cursed: decoy making (cornflower) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this item was always generated cursed: failed exercise (thumb screwing) The RNG hath decreed that this item was always generated cursed: fire stick ((null)) The RNG hath decreed that this item was always generated cursed: leather cloak ((null)) The RNG hath decreed that this item was always generated cursed: organoblade ((null)) The RNG hath decreed that this item was always generated cursed: pink spell stone (gray) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this trap was always invisible: pink spell trap The RNG hath decreed that this trap was generated more often: insanity trap (freq bonus 1) Trap randomization happened for 1 in 40 traps Next attribute increase check would have come at turn 1189 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (523) You survived Spells known in the end Name Level Category Fail Memory a - bombing 5 chaos 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (great helmet) leather gloves (boxing gloves) low boots (walking shoes) Scrolls scroll of healing (YASD GUARANTEED OR YOUR MONEY BACK) scroll of mana (PALOMITA IS SPANISH FOR PARROT) scroll of phase door (FOMO) scroll of standard id (PHAM NUWEN) scroll of cure (NOOOOIN THE AMY BLUESCREENOFDEATH) * scroll of extra healing (ORC PAPER SCISSORS LIZARD SPOCK) * scroll of greater mana restoration (FLY LIKE AN EAGLE FLIEGEN WIE EIN IGEL) Spellbooks spellbook of bombing (stylish) Rings ring of warning (oscillating) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.