Leeroy, lawful male doppelganger Paladin ----- |...| |.Z.| |..d| |..@| - -#- [Leeroy the Fighter of Law] St6 Dx8 Co5 In6 Wi14 Ch9 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw18(25) AC-1 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. In what direction? [hykulnjb><] You feel better. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: hallu party Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 22 Gem identification only worked 100 times out of 199 Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 83% Ring drop chance was reduced to 58% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 73% Concealing monsters were spawned underneath items 66% of the time only The following skill could not be trained at all: riding The following skill was trained at half the usual rate: form VII (Vaapad) The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: body spells (turn 10) The following skill became untrainable if you tried to train it too early: techniques (turn 2380) The following skill became untrainable after a while: axe (turn 16681) The following skill couldn't be trained before a certain turn number is reached: flail (turn 35809) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 31333 Monster spawn increase reached its maximum at turn 300373 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1150560 The monster class that cannot be genocided was (null) The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: susuwatari (freq bonus 10) The monster species that spawned more often: totally bad mushroom (freq bonus 16) The monster species that spawned more often: army mind flayer (freq bonus 24) The monster species that spawned more often: depowered colony (freq bonus 4) The monster species that spawned more often: laudanum administerial coil abolitionism (freq bonus 18) The monster species that spawned more often: Selinger (freq bonus 6) The monster species that spawned more often: Keystone Warder (freq bonus 84) The monster species that spawned more often: real air hound (freq bonus 8) The monster species that spawned more often: householder vivace (freq bonus 16) The monster species that spawned more often: rubber golem (freq bonus 8) The monster species that spawned more often: tree beetle (freq bonus 8) The monster species that spawned more often: hidden warp fungus (freq bonus 30) The monster species that spawned more often: thankful gracelessly (freq bonus 8) The monster species that spawned more often: Anubis, Dark Warlord of Cruelty (freq bonus 9) The monster species that spawned more often: makuschda (freq bonus 5) The monster species that spawned more often: undead murderer (freq bonus 18) The monster species that spawned more often: undead supermarket cashier (freq bonus 8) The monster species that spawned more often: clap monster (freq bonus 6) The monster species that spawned more often: terracotta soldier (freq bonus 8) The monster species that spawned more often: bowme (freq bonus 16) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 1) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 2) The monster trait that was more common: monsters that want quest artifacts (freq bonus 3) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 4) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 8) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 2) The monster trait that was more common: monsters that have spit attacks (freq bonus 5) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 4) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 2) The monster species that never randomly spawned: gaunt soul The monster species that never randomly spawned: sporkhack angel The monster species that never randomly spawned: cauldron treat The monster species that never randomly spawned: asking nounally The monster species that never randomly spawned: readily maunderer The monster species that never randomly spawned: |2idu@$$c# 1g)PW The monster species that never randomly spawned: Riverman The monster species that never randomly spawned: covetous Uruk-hai The monster species that never randomly spawned: white force fungus The monster species that never randomly spawned: Kenshiro The RNG hath decreed that this item was never generated: battery stone (gray) The RNG hath decreed that this item was never generated: regeneration (moonstone) The RNG hath decreed that this item was never generated: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was never generated: disintegration (solid) The RNG hath decreed that this item was never generated: air current (court) The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was never generated: restore ability (pink) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was never generated: tin ((null)) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 152) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 9) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 9) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 21) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 40) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 7) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 59) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 2) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 10) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 10) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 63) The RNG hath decreed that this item was always generated cursed: white dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of quickening (eburine) The RNG hath decreed that this item was always generated cursed: broadsword ((null)) The RNG hath decreed that this item was always generated cursed: aggravate monster (grating) The RNG hath decreed that this item was always generated cursed: stone of hate (gray) The RNG hath decreed that this item was always generated cursed: bag of holding (bag) The RNG hath decreed that this item was always generated cursed: sniper rifle ((null)) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT) The RNG hath decreed that this item was always generated cursed: amethyst dragon scales ((null)) The RNG hath decreed that this trap was always invisible: anti-magic field The RNG hath decreed that this trap was generated more often: temporary recursion trap (freq bonus 1) Trap randomization happened for 1 in 212 traps Trap difficulty was increased by 34 Next attribute increase check would have come at turn 461 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 1 You had not decided on your sexuality yet You were prevented from having speed (0) You were prevented from having confusion resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1490 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1169) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 105% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (greenery helmet) leather gloves (polnish gloves) low boots (walking shoes) Scrolls scroll of healing (THE AMY HER ROOMMATE IS VERY WING TUFTED) scroll of mana (IPSAE IAOAI) scroll of phase door (STUFF WEIGH WAY TOO MUCH) scroll of standard id (NOM STYL STUNT IS FLY STYL) scroll of cure (THROW ANNOYING SEED TO MAKE WIRED) * scroll of extra healing (DESPAIR OF ELFERIA) * scroll of greater mana restoration (NDNH WILL HAVE RADOBAN OR IOKOBAN INSTEAD OF SOKOBAN) Spellbooks spellbook of healing (leveled) Rings ring of warning (uranium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (22 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.