Leeroy, lawful male doppelganger Paladin ------|--- |$........ |........| | # |.f....a.. |....... ..@.....n| ------- |........| ---------- [Leeroy the Fighter of Law] St5 Dx10 Co12 In9 Wi11 Ch14 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: shock resistance You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 182 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 185 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 55% Ring drop chance was reduced to 95% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 87% Tool drop chance was reduced to 76% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: crossbow (turn 13) The following skill became untrainable if you tried to train it too early: chaos spells (turn 255) The following skill became untrainable after a while: enchantment spells (turn 48150) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 46687) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 28753 Monster spawn increase reached its maximum at turn 156943 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1814148 The monster class that cannot be genocided was trove The monster class that was spawned more often: leprechaun (freq bonus 2) The monster species that spawned more often: undead firefighter (freq bonus 12) The monster species that spawned more often: undead yeoman (freq bonus 10) The monster species that spawned more often: weaponry resealing (freq bonus 12) The monster species that spawned more often: gravity chicken (freq bonus 36) The monster species that spawned more often: prefecture libbed (freq bonus 3) The monster species that spawned more often: sparkling mushroom (freq bonus 6) The monster species that spawned more often: taxational homesite humpy inhumer (freq bonus 30) The monster species that spawned more often: field mouse (freq bonus 8) The monster species that spawned more often: Uniform Kriminologist (freq bonus 20) The monster species that spawned more often: fluttered intercounty (freq bonus 8) The monster species that spawned more often: concordance bathroom (freq bonus 4) The monster species that spawned more often: effected humidifying (freq bonus 12) The monster species that spawned more often: real multi-hued hound (freq bonus 24) The monster species that spawned more often: master permamimic (freq bonus 4) The monster species that spawned more often: palpitation dizzily (freq bonus 56) The monster species that spawned more often: gravity stalk (freq bonus 8) The monster species that spawned more often: rainbow warp patch (freq bonus 15) The monster species that spawned more often: inertia fungus (freq bonus 42) The monster species that spawned more often: contamination force fungus (freq bonus 32) The monster species that spawned more often: undead spore (freq bonus 8) The monster trait that was more common: monsters that can tunnel (freq bonus 2) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 8) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 2) The monster trait that was more common: monsters with vampire dialogue (freq bonus 1) The monster species that never randomly spawned: unbigoted brandished The monster species that never randomly spawned: flaming trove The monster species that never randomly spawned: geology scorpion The monster species that never randomly spawned: Vanessa's thick lady shoe The monster species that never randomly spawned: hindu gashed grill The monster species that never randomly spawned: pustulent force fungus The monster species that never randomly spawned: centaurtrice The monster species that never randomly spawned: mercury mushroom patch The monster species that never randomly spawned: rundown attender The monster species that never randomly spawned: decriminalized erratic The RNG hath decreed that this item was never generated: covelline (black) The RNG hath decreed that this item was never generated: implant of freedom (continuous) The RNG hath decreed that this item was never generated: paranoia stone (gray) The RNG hath decreed that this item was never generated: backfire (fadeless) The RNG hath decreed that this item was never generated: root password detection (XYZZY) The RNG hath decreed that this item was never generated: graphite (gray) The RNG hath decreed that this item was never generated: jacinth (orange) The RNG hath decreed that this item was never generated: chalcedon (cyan) The RNG hath decreed that this item was never generated: jumpsuit (silver clothes) The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 6) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 22) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 18) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 31) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 16) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 4) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 5) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 6) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 11) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 7) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 6) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 60) The RNG hath decreed that this item was always generated cursed: amulet of magical breathing (octagonal) The RNG hath decreed that this item was always generated cursed: bunny cake ((null)) The RNG hath decreed that this item was always generated cursed: amulet of conflict (sounding) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was always generated cursed: monster detection (bubbly) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this item was always generated cursed: turn undead (copper) The RNG hath decreed that this item was always generated cursed: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was always generated cursed: needle ((null)) The RNG hath decreed that this trap was always invisible: flicker strip trap The RNG hath decreed that this trap was generated more often: adjacent trap (freq bonus 1) Trap randomization happened for 1 in 540 traps Next attribute increase check would have come at turn 340 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having peacevision (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1580) You survived Spells known in the end Name Level Category Fail Memory a - fireball 4 matter 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (scuba helmet) leather gloves (camouflage patterned gloves) low boots (walking shoes) Scrolls scroll of healing (CUTE DRAG BODY REDUCIVES TO RISE SPEE) scroll of mana (ABASH EM EXTENDED SOCIAL ANXIETY) scroll of phase door (FLEECY HENCE TRUE QED THANK YOU GIVE ME THAT 1000000 DOLLARS) scroll of standard id (SATANCHOP IS SATANIC BECAUSE IT REMOVED RCFILES) scroll of cure (SAATANAN AMY OLIKO NYT AIVAN HELVETIN PAKKO) * scroll of extra healing (TEMP USF UGIT) * scroll of greater mana restoration (KNOCK THE PROP CANNT BE USE) Spellbooks spellbook of fireball (turquoise) Rings ring of warning (drawn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.