Leeroy, lawful male doppelganger Paladin --------------- |.............| |.......@d....| +...........# | |............. ----------+---- [Leeroy the Fighter of Law] St4 Dx15 Co12 In8 Wi11 Ch7 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: numbopathy You could not have this property intrinsically: half physical damage Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 20 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 87% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 57% Tool drop chance was reduced to 41% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 30% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: club (turn 33) The following skill became untrainable if you tried to train it too early: flail (turn 96) The following skill became untrainable after a while: general combat (turn 52736) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 50946) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 15989 Monster spawn increase reached its maximum at turn 87278 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 542348 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: kobold (freq bonus 1) The monster species that spawned more often: neverwas (freq bonus 10) The monster species that spawned more often: lavender warp fungus (freq bonus 10) The monster species that spawned more often: giant louse (freq bonus 6) The monster species that spawned more often: bleeding boomer (freq bonus 10) The monster species that spawned more often: emp turret (freq bonus 4) The monster species that spawned more often: large pseudo rat (freq bonus 10) The monster species that spawned more often: blink spore (freq bonus 30) The monster species that spawned more often: madam lein (freq bonus 20) The monster species that spawned more often: Throne Archon (freq bonus 32) The monster species that spawned more often: gore growth (freq bonus 3) The monster species that spawned more often: copper naga (freq bonus 16) The monster species that spawned more often: gray slayer (freq bonus 48) The monster species that spawned more often: heinously import (freq bonus 6) The monster species that spawned more often: large pile of slinger coins (freq bonus 4) The monster species that spawned more often: grainy somebody (freq bonus 4) The monster species that spawned more often: stepped turnip (freq bonus 48) The monster species that spawned more often: microcosm entwine dishabille sediment (freq bonus 3) The monster species that spawned more often: model mummy (freq bonus 4) The monster species that spawned more often: 4chan horse (freq bonus 2) The monster species that spawned more often: shimmering seraphon (freq bonus 24) The monster trait that was more common: monsters whose attacks create traps (freq bonus 1) The monster trait that was more common: monsters that grunt (freq bonus 1) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 1) The monster species that never randomly spawned: invaded preadapt nohow The monster species that never randomly spawned: disgusting spore The monster species that never randomly spawned: info boy The monster species that never randomly spawned: cultivating skyrocketed The monster species that never randomly spawned: foredate recruiter The monster species that never randomly spawned: squarer madre The monster species that never randomly spawned: Juen's leather peep-toe The monster species that never randomly spawned: red blob The monster species that never randomly spawned: silver force patch The monster species that never randomly spawned: globalized gentler The RNG hath decreed that this item was never generated: bugle ((null)) The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was never generated: automore stone (gray) The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was never generated: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: implant of beauty (glacial) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was never generated: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was never generated: hostage chain ((null)) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 22) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 52) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 19) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 7) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 29) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 21) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 16) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 6) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 5) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 75) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 5) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 10) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 10) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: knife ((null)) The RNG hath decreed that this item was always generated cursed: polyform (radiant green) The RNG hath decreed that this item was always generated cursed: torch ((null)) The RNG hath decreed that this item was always generated cursed: green spell stone (gray) The RNG hath decreed that this item was always generated cursed: time shift (green eyed) The RNG hath decreed that this item was always generated cursed: implant of cruelty (fascinating) The RNG hath decreed that this item was always generated cursed: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was always generated cursed: heavy clay ball ((null)) The RNG hath decreed that this trap was always invisible: divine anger trap The RNG hath decreed that this trap was generated more often: highlevel trap (freq bonus 1) Trap randomization happened for 1 in 717 traps Next attribute increase check would have come at turn 174 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having numbopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (537) You survived Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (spinning helmet) leather gloves (dusty gloves) low boots (walking shoes) Scrolls scroll of healing (I LIKE MY COFFEE BLACK AND MY WOMEN SLUTTY) scroll of mana (ABERAMENTHOOULERTHEXANAXETHRELUOTHENEMAREBA AEMINA) scroll of phase door (MORKE GRUVER) scroll of standard id (TIGHT SPANDEX SHIRT) scroll of cure (EIGOWA KIRAIDES) * scroll of extra healing (SCHLAE FEL BUE SCHEL FLUE GEL) * scroll of greater mana restoration (CROWDED OF BODY IN FLUFFY WATAGE) Spellbooks spellbook of knock (solid) Rings ring of warning (plain) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.