Leeroy, lawful male doppelganger Paladin ---------------- |...........@d.| |..............| ...........{.... |..............| |..............| Z ---------------- [Leeroy the Fighter of Law] St5 Dx11 Co11 In11 Wi12 Ch8 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of horrify - This is a spellbook. Color: magenta. Material: paper. Appearance: velvet. Spell level: 4. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell fires beams that cause monsters to run away from you. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: the Force You could not have this property intrinsically: wallwalking Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 96% Ring drop chance was reduced to 95% Wand drop chance was reduced to 72% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 53% Armor drop chance was reduced to 71% Tool drop chance was reduced to 69% Food drop chance was reduced to 75% Monster death drops spawned with only 88% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: divination spells (turn 52) The following skill became untrainable if you tried to train it too early: occult spells (turn 84) The following skill became untrainable after a while: matter spells (turn 26881) The following skill couldn't be trained before a certain turn number is reached: flail (turn 55636) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 49451 Monster spawn increase reached its maximum at turn 125184 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1488360 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: cat or other feline (freq bonus 4) The monster species that spawned more often: brown warp patch (freq bonus 12) The monster species that spawned more often: star ray (freq bonus 36) The monster species that spawned more often: blister colony (freq bonus 36) The monster species that spawned more often: pink horror (freq bonus 6) The monster species that spawned more often: duergar ruler (freq bonus 30) The monster species that spawned more often: pharaoh (freq bonus 24) The monster species that spawned more often: Manuela's whore boot (freq bonus 36) The monster species that spawned more often: fife warp patch (freq bonus 24) The monster species that spawned more often: Hirschah (freq bonus 14) The monster species that spawned more often: terchet colony (freq bonus 6) The monster species that spawned more often: insensibly wainwright (freq bonus 12) The monster species that spawned more often: seaside advert (freq bonus 24) The monster species that spawned more often: emerald draconian (freq bonus 32) The monster species that spawned more often: translucent force patch (freq bonus 96) The monster species that spawned more often: Antje (freq bonus 16) The monster species that spawned more often: noxious fume (freq bonus 18) The monster species that spawned more often: red starlit sky (freq bonus 42) The monster species that spawned more often: weapon bug (freq bonus 20) The monster species that spawned more often: Daruth Xaxox (freq bonus 12) The monster species that spawned more often: giant termite (freq bonus 21) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 3) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 4) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 2) The monster trait that was more common: monsters whose attacks slow you (freq bonus 5) The monster trait that was more common: monsters that wander randomly (freq bonus 1) The monster trait that was more common: monsters whose attacks numb you (freq bonus 6) The monster trait that was more common: monsters whose attacks burn you (freq bonus 3) The monster species that never randomly spawned: featherbrain flicked footgear The monster species that never randomly spawned: clay stalk The monster species that never randomly spawned: baby hydra The monster species that never randomly spawned: agent black spore The monster species that never randomly spawned: Astaphaios The monster species that never randomly spawned: clouding scorched The monster species that never randomly spawned: cave tiger The monster species that never randomly spawned: water naga The monster species that never randomly spawned: barb colony The monster species that never randomly spawned: nebulous beam The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: volcanic glass fragment (gray) The RNG hath decreed that this item was never generated: garden fork ((null)) The RNG hath decreed that this item was never generated: amnesia (DUAM XNAHT) The RNG hath decreed that this item was never generated: crystal ball (glass orb) The RNG hath decreed that this item was never generated: homicide stone (gray) The RNG hath decreed that this item was never generated: airstep boots (calf-leather sandals) The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was never generated: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was never generated: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 32) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 16) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of credit (consecrated, freq bonus 10) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 3) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 13) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 46) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 37) The RNG hath decreed that this item was always generated cursed: special shield ((null)) The RNG hath decreed that this item was always generated cursed: extra healing (bronze) The RNG hath decreed that this item was always generated cursed: infofuck stone (gray) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this item was always generated cursed: implant of lines (victorious) The RNG hath decreed that this item was always generated cursed: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was always generated cursed: cold resistance (brass) The RNG hath decreed that this item was always generated cursed: antiprayer stone (gray) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this trap was always invisible: tron trap The RNG hath decreed that this trap was generated more often: checkerboard trap (freq bonus 3) Trap randomization happened for 1 in 626 traps Next attribute increase check would have come at turn 554 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having telepathy (0) You were prevented from using the force like a real jedi (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (50) You survived Spells known in the end Name Level Category Fail Memory a - horrify 4 occult 89% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (aluminium helmet) leather gloves (graffiti gloves) low boots (walking shoes) Scrolls scroll of healing (BDSM MEANS BURGERKING DOENERKEBAP SHAWARMA MCDONALDS) scroll of mana (SCARAB BEETLES SHOULD HAVE MINUS20 AC) scroll of phase door (MONST DOT C AINT BIG ENOUGH) scroll of standard id (VALKYRIE DIMENSION) scroll of cure (GINOH DIVAD) * scroll of extra healing (AFKPU ZEJOTYDIN) * scroll of greater mana restoration (AAIO) Spellbooks spellbook of horrify (velvet) Rings ring of warning (inka) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.