Leeroy, lawful male doppelganger Paladin ----------- +.........| |.........| |.........| -.d..{....| |.@.......| ----------- [Leeroy the Fighter of Law] St9 Dx10 Co16 In10 Wi11 Ch12 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-1 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of redemption - This is a spellbook. Color: magenta. Material: paper. Appearance: impenetrable. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Attachs a rot timeout to all corpses on the ground on the current dungeon level. If the corpse in question had a revive timeout, it will be stopped. Guess which monster class suddenly became much easier to get rid of. You can't go up here. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: shock resistance You could not have this property intrinsically: flying Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 29 Implant identification only worked 1 times out of 18 Gem identification only worked 100 times out of 326 Tool identification only worked 5 times out of 43 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 91% chance Book drop chance was reduced to 91% Scroll drop chance was reduced to 92% Wand drop chance was reduced to 44% Amulet drop chance was reduced to 95% Implant drop chance was reduced to 98% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 98% Tool drop chance was reduced to 98% Food drop chance was reduced to 92% Monster death drops spawned with only 68% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: crossbow (turn 3) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 517) The following skill became untrainable after a while: high heels (turn 39081) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 37760) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 41575 Monster spawn increase reached its maximum at turn 333805 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2146464 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: sea monster (freq bonus 2) The monster species that spawned more often: bestowed axiom (freq bonus 12) The monster species that spawned more often: reportedly busiest (freq bonus 21) The monster species that spawned more often: mummified cat (freq bonus 16) The monster species that spawned more often: infundibulum jumbler evanescence commute academicianship gofer (freq bonus 40) The monster species that spawned more often: Keystone Detective (freq bonus 9) The monster species that spawned more often: everchanging bulb (freq bonus 5) The monster species that spawned more often: bilingual communally (freq bonus 3) The monster species that spawned more often: Yasaman's leather boot (freq bonus 14) The monster species that spawned more often: hidden barrow wight (freq bonus 15) The monster species that spawned more often: Anja (freq bonus 6) The monster species that spawned more often: zombie prostitute (freq bonus 4) The monster species that spawned more often: photoplay precessing smarmiest underpriced (freq bonus 8) The monster species that spawned more often: clockwork espion (freq bonus 8) The monster species that spawned more often: controvertible swirled (freq bonus 4) The monster species that spawned more often: fife force patch (freq bonus 12) The monster species that spawned more often: marauder (freq bonus 4) The monster species that spawned more often: seasonably flashier effable splasher (freq bonus 6) The monster species that spawned more often: emperor wight (freq bonus 6) The monster species that spawned more often: young black dragon (freq bonus 5) The monster species that spawned more often: poniarded geese seater (freq bonus 15) The monster trait that was more common: monsters that make sheep sounds (freq bonus 3) The monster species that never randomly spawned: layoff outleap The monster species that never randomly spawned: hellfire colossus The monster species that never randomly spawned: gastroenterologist intoxicative landscaping The monster species that never randomly spawned: taker warp patch The monster species that never randomly spawned: undead caveman The monster species that never randomly spawned: irresistible stalk The monster species that never randomly spawned: MacBauer The monster species that never randomly spawned: wood bear cub The monster species that never randomly spawned: Howl the Wizard The monster species that never randomly spawned: sea dolphin The RNG hath decreed that this item was never generated: cure monster (adorable) The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was never generated: mineral hostage chain ((null)) The RNG hath decreed that this item was never generated: oldest staff ((null)) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: magic mapping (shapeless) The RNG hath decreed that this item was never generated: dehydrating stone (gray) The RNG hath decreed that this item was never generated: halite (white) The RNG hath decreed that this item was never generated: helm of teleportation (spinning helmet) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 6) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: implant of precision (urgent, freq bonus 18) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 6) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 4) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 15) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 40) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 5) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 45) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 94) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this item was always generated cursed: PETA-compliant shirt ((null)) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this item was always generated cursed: flame shield (dark red shield) The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)) The RNG hath decreed that this item was always generated cursed: object detection (smoky) The RNG hath decreed that this item was always generated cursed: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was always generated cursed: training (chocolate) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this trap was always invisible: ghost world trap The RNG hath decreed that this trap was generated more often: hostility trap (freq bonus 2) Trap randomization happened for 1 in 840 traps Next attribute increase check would have come at turn 692 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1498 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (539) You survived Spells known in the end Name Level Category Fail Memory a - redemption 7 occult 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (aluminium helmet) leather gloves (faded mittens) low boots (walking shoes) Scrolls scroll of healing (DISSOLVED UNDEAD POTATO) scroll of mana (CLUSTERBOMBROCK GIGABOMBROCK RAGNAROCK) scroll of phase door (NEED MORE ID IS THE TITLE OF THE SLEX ANTHEM) scroll of standard id (IMOLATEING TO ATTACK ENEMY SPEE RISE) scroll of cure (SCENTFUL PERFUME) * scroll of extra healing (OM GITATHNAGS APSOPS O EL T) * scroll of greater mana restoration (SACRED TRANSPOSITIONS) Spellbooks spellbook of redemption (impenetrable) Rings ring of warning (ivory) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.