Leeroy, lawful male doppelganger Paladin ---+- |...| |d..| |.@.| |.... ----- .. `... .| + [Leeroy the Fighter of Law] St4 Dx16 Co17 In12 Wi12 Ch17 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of unlevitate - This is a spellbook. Color: transparent. Material: paper. Appearance: nightly. Spell level: 4. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Probably borderline useless, this spell allows you to stop levitation if it's from a temporary source. It does not get cursed rings or boots of levitation off you, though. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 133 Wand identification only worked 3 times out of 12 Gem identification only worked 100 times out of 539 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 73% Ring drop chance was reduced to 72% Amulet drop chance was reduced to 69% Implant drop chance was reduced to 81% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 61% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 79% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: spirituality (turn 1) The following skill became untrainable if you tried to train it too early: chaos spells (turn 1591) The following skill became untrainable after a while: divination spells (turn 63915) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 51122) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 70050 Monster spawn increase reached its maximum at turn 296130 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 526621 The monster class that cannot be genocided was rodent The monster class that was spawned more often: unicorn or horse (freq bonus 1) The monster species that spawned more often: babelfish (freq bonus 42) The monster species that spawned more often: weregiantant (freq bonus 16) The monster species that spawned more often: mad cat (freq bonus 30) The monster species that spawned more often: festooning integrated (freq bonus 9) The monster species that spawned more often: player mimic (freq bonus 20) The monster species that spawned more often: illogically carboyed ineradicable notchy (freq bonus 9) The monster species that spawned more often: palpably infinitely (freq bonus 36) The monster species that spawned more often: indisposition overnight (freq bonus 6) The monster species that spawned more often: Stella (freq bonus 10) The monster species that spawned more often: Minator Katcher (freq bonus 8) The monster species that spawned more often: iphrait sultan (freq bonus 20) The monster species that spawned more often: pain star (freq bonus 12) The monster species that spawned more often: trasher ant (freq bonus 8) The monster species that spawned more often: three-headed snake (freq bonus 10) The monster species that spawned more often: gargoyle (freq bonus 8) The monster species that spawned more often: pink mushroom patch (freq bonus 5) The monster species that spawned more often: nether fungus (freq bonus 13) The monster species that spawned more often: Mister Head (freq bonus 6) The monster species that spawned more often: orange growth (freq bonus 9) The monster species that spawned more often: stonecutting water elemental (freq bonus 18) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 14) The monster trait that was more common: monsters that squeek (freq bonus 1) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 4) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 48) The monster trait that was more common: monsters that have sting attacks (freq bonus 4) The monster trait that was more common: monsters that are slithy (freq bonus 24) The monster species that never randomly spawned: controller permamimic The monster species that never randomly spawned: pr0n girl The monster species that never randomly spawned: eye druj The monster species that never randomly spawned: mean spore The monster species that never randomly spawned: withe parametric The monster species that never randomly spawned: high spore The monster species that never randomly spawned: chaos drow The monster species that never randomly spawned: chemistry nerd The monster species that never randomly spawned: buffed grunthack beholder The monster species that never randomly spawned: real disintegration hound The RNG hath decreed that this item was never generated: implant of abrasion (smiting) The RNG hath decreed that this item was never generated: silver short sword ((null)) The RNG hath decreed that this item was never generated: bota mochi ((null)) The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: amulet of undressing (uplift) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: fountain building (XOR ME HSALS) The RNG hath decreed that this item was never generated: amulet of insomnia (awakening) The RNG hath decreed that this item was never generated: porter (peppermint) The RNG hath decreed that this item was never generated: eucalyptus leaf ((null)) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 6) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 9) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 3) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 7) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 134) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 26) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 9) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 11) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 11) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 10) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 15) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 74) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 91) The RNG hath decreed that this item was always generated cursed: wishing (sorrowful) The RNG hath decreed that this item was always generated cursed: resist sleep (fuzzy) The RNG hath decreed that this item was always generated cursed: stealth (jade) The RNG hath decreed that this item was always generated cursed: lapis lazuli (blue) The RNG hath decreed that this item was always generated cursed: log ((null)) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this item was always generated cursed: plow ((null)) The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield) The RNG hath decreed that this item was always generated cursed: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was always generated cursed: red dragon scales ((null)) The RNG hath decreed that this trap was always invisible: single disenchant trap The RNG hath decreed that this trap was generated more often: unlight trap (freq bonus 7) Trap randomization happened for 1 in 718 traps Next attribute increase check would have come at turn 537 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (531) You survived Spells known in the end Name Level Category Fail Memory a - unlevitate 4 body 86% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (organic helmet) leather gloves (grey-shaded gloves) low boots (walking shoes) Scrolls scroll of healing (IHTFP) scroll of mana (GEOMETRI AER FOER SVART FOER SKANDINAVER) scroll of phase door (AMGEMS SLAK) scroll of standard id (NHQDB ENTRY 2376) scroll of cure (PURE VIRTUAL FUNCTION CALL) * scroll of extra healing (INTEGER DIVIDE BY ZERO) * scroll of greater mana restoration (NESCHOE NEOSTSCHOE NOISELANOSTSCHANOE) Spellbooks spellbook of unlevitate (nightly) Rings ring of warning (pourpoor) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.