Leeroy, lawful male doppelganger Paladin ------+-------- |.............| |.............| .......@......| |.....f........ --------------- [Leeroy the Fighter of Law] St5 Dx12 Co14 In5 Wi9 Ch12 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: telepathy You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 101 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 24 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 258 Scroll drop chance was reduced to 74% Musable item generation frequency had a negative bias of 46% Wand drop chance was reduced to 90% Potion drop chance was reduced to 77% Tool drop chance was reduced to 91% Food drop chance was reduced to 84% The following skill could not be trained at all: axe The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: unicorn horn (turn 30) The following skill became untrainable if you tried to train it too early: shield (turn 792) The following skill became untrainable after a while: polymorphing (turn 23362) The following skill couldn't be trained before a certain turn number is reached: sling (turn 39135) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 33252 Monster spawn increase reached its maximum at turn 110680 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 3354285 The monster class that cannot be genocided was jelly The monster class that was spawned more often: sea monster (freq bonus 4) The monster species that spawned more often: undead firefighter (freq bonus 21) The monster species that spawned more often: growing tyrannosaurus (freq bonus 20) The monster species that spawned more often: karnel (freq bonus 9) The monster species that spawned more often: ego dust elemental (freq bonus 27) The monster species that spawned more often: fending spectacle (freq bonus 21) The monster species that spawned more often: kildkop (freq bonus 18) The monster species that spawned more often: weeping angel (freq bonus 12) The monster species that spawned more often: Sasuke Uchiha (freq bonus 72) The monster species that spawned more often: baby mimic (freq bonus 12) The monster species that spawned more often: reparation slalomed (freq bonus 6) The monster species that spawned more often: steel lord (freq bonus 20) The monster species that spawned more often: facehugger (freq bonus 12) The monster species that spawned more often: three of diamonds (freq bonus 12) The monster species that spawned more often: forded detained stylishly (freq bonus 42) The monster species that spawned more often: boar aggravated (freq bonus 10) The monster species that spawned more often: sprook (freq bonus 24) The monster species that spawned more often: octarine growth (freq bonus 18) The monster species that spawned more often: sturdy turret (freq bonus 6) The monster species that spawned more often: toona (freq bonus 12) The monster species that spawned more often: banishment demon (freq bonus 12) The monster trait that was more common: monsters with djinni dialogue (freq bonus 1) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 2) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 1) The monster trait that was more common: monsters with shock resistance (freq bonus 12) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 12) The monster species that never randomly spawned: sepia mushroom The monster species that never randomly spawned: heinously import The monster species that never randomly spawned: enravish bear The monster species that never randomly spawned: Miss Locking Stable The monster species that never randomly spawned: sage The monster species that never randomly spawned: terminability bumping cult The monster species that never randomly spawned: anime lady The monster species that never randomly spawned: half-orc The monster species that never randomly spawned: metering defeat The monster species that never randomly spawned: touch stationed tm The RNG hath decreed that this item was never generated: measurer ((null)) The RNG hath decreed that this item was never generated: soft girl sneaker ((null)) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)) The RNG hath decreed that this item was never generated: implant of faith (resonant) The RNG hath decreed that this item was never generated: protection (black onyx) The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was never generated: gain corruption (wrath) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 8) The RNG hath decreed that this item was generated more often: random intrinsic (finicky, freq bonus 16) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 18) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 23) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 6) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 15) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 245) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 2) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 4) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 77) The RNG hath decreed that this item was always generated cursed: implant of bile (pure) The RNG hath decreed that this item was always generated cursed: shocking sphere (insulated) The RNG hath decreed that this item was always generated cursed: sickness (fizzy) The RNG hath decreed that this item was always generated cursed: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was always generated cursed: bread ((null)) The RNG hath decreed that this item was always generated cursed: enthronization (LUXUS MODA) The RNG hath decreed that this item was always generated cursed: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was always generated cursed: cryogenics (hostile) The RNG hath decreed that this item was always generated cursed: helm of starvation (guzzle helmet) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this trap was always invisible: glyph number seven The RNG hath decreed that this trap was generated more often: trap of opposite alignment (freq bonus 5) Trap randomization happened for 1 in 932 traps Trap difficulty was increased by 21 Next attribute increase check would have come at turn 402 Strength training was 0 Dexterity training was 0 Wisdom training was -4 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having warning (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (356) You survived Spells known in the end Name Level Category Fail Memory a - resist poison 1 protect 11% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (etched helmet) leather gloves (viva gloves) low boots (walking shoes) Scrolls scroll of healing (OCTAHEXAOCTA) scroll of mana (BUT HE CASH AND NONE NEEDED NIX DOLCHE BRINGING) scroll of phase door (CASH EM OUSSIDE HOW BOU DAH) scroll of standard id (TERRAHACK TRASHED THE SAMURAI ROLE) scroll of cure (MY PRIVATE IS TENMETERS ACROSS) * scroll of extra healing (WINSALOT ACTUALLY ONLY WINS SOMETIMES) * scroll of greater mana restoration (ES LAGGT ECHT GANZ GROTTENERBAERMLICH GIGA) Spellbooks spellbook of resist poison (indexed) Rings ring of warning (plastic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.