Leeroy, lawful male doppelganger Paladin ---.---- --...d..| |...@...| |.......| |.......| |J......| --......| -------- [Leeroy the Fighter of Law] St3 Dx6 Co10 In9 Wi7 Ch10 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: technicality You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 181 Ring identification only worked 4 times out of 14 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 394 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 98% chance Book drop chance was reduced to 97% Ring drop chance was reduced to 88% Wand drop chance was reduced to 32% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 88% Armor drop chance was reduced to 91% Tool drop chance was reduced to 79% Food drop chance was reduced to 73% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: broadsword (turn 8) The following skill became untrainable if you tried to train it too early: scimitar (turn 1760) The following skill became untrainable after a while: morning star (turn 32207) The following skill couldn't be trained before a certain turn number is reached: devices (turn 15416) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 30420 Monster spawn increase reached its maximum at turn 158760 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 2639256 The monster class that cannot be genocided was gnome The monster class that was spawned more often: cat or other feline (freq bonus 3) The monster species that spawned more often: undead spacewars fighter (freq bonus 12) The monster species that spawned more often: undead intel scribe (freq bonus 10) The monster species that spawned more often: Desiree's combat boot (freq bonus 7) The monster species that spawned more often: high colony (freq bonus 10) The monster species that spawned more often: cave speeder (freq bonus 10) The monster species that spawned more often: ass (freq bonus 4) The monster species that spawned more often: energy monster (freq bonus 30) The monster species that spawned more often: vampire bunny (freq bonus 8) The monster species that spawned more often: spit ghost (freq bonus 12) The monster species that spawned more often: kappa groupleader (freq bonus 40) The monster species that spawned more often: evasive hill orc (freq bonus 36) The monster species that spawned more often: growlithe (freq bonus 22) The monster species that spawned more often: mushroom bird (freq bonus 12) The monster species that spawned more often: beazgul (freq bonus 8) The monster species that spawned more often: potion permamimic (freq bonus 9) The monster species that spawned more often: flayed one (freq bonus 5) The monster species that spawned more often: dungeon fern spore (freq bonus 4) The monster species that spawned more often: petty venomous nymph (freq bonus 36) The monster species that spawned more often: half-life leech (freq bonus 54) The monster species that spawned more often: magnetic warp patch (freq bonus 12) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 1) The monster species that never randomly spawned: arrogance The monster species that never randomly spawned: neocolonialist surrenderor location The monster species that never randomly spawned: crater force patch The monster species that never randomly spawned: syndicate godsend readily The monster species that never randomly spawned: rot walker The monster species that never randomly spawned: Orkus The monster species that never randomly spawned: habitat tournament The monster species that never randomly spawned: judgment initiating The monster species that never randomly spawned: segmentary query The monster species that never randomly spawned: Banisher The RNG hath decreed that this item was never generated: placeholder gloves (spanish gloves) The RNG hath decreed that this item was never generated: silver dragon scales ((null)) The RNG hath decreed that this item was never generated: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was never generated: nuclear hostage chain ((null)) The RNG hath decreed that this item was never generated: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was never generated: yellow sweets ((null)) The RNG hath decreed that this item was never generated: pitchfork ((null)) The RNG hath decreed that this item was never generated: miscasting stone (gray) The RNG hath decreed that this item was never generated: enchant (legit) The RNG hath decreed that this item was never generated: ensnaring (cryptolocker) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 13) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 41) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 60) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 14) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 14) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 136) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 33) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 9) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 6) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 6) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 7) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 5) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 47) The RNG hath decreed that this item was always generated cursed: magic harp (harp) The RNG hath decreed that this item was always generated cursed: stone of cursing (gray) The RNG hath decreed that this item was always generated cursed: random effects (milled) The RNG hath decreed that this item was always generated cursed: leather peep-toes (asian footwear) The RNG hath decreed that this item was always generated cursed: battle staff ((null)) The RNG hath decreed that this item was always generated cursed: know enchantment (sky blue) The RNG hath decreed that this item was always generated cursed: natural candle (candle) The RNG hath decreed that this item was always generated cursed: nokedex cloak (skinny cloak) The RNG hath decreed that this item was always generated cursed: submachine gun ((null)) The RNG hath decreed that this item was always generated cursed: otama ((null)) The RNG hath decreed that this trap was always invisible: limitation trap The RNG hath decreed that this trap was generated more often: bowel cramps trap (freq bonus 1) Trap randomization happened for 1 in 576 traps Next attribute increase check would have come at turn 485 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having technicality (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (155) You survived Spells known in the end Name Level Category Fail Memory a - chemistry 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (weeping helmet) leather gloves (slippery gloves) low boots (walking shoes) Scrolls scroll of healing (RISE DEFENCE BY FOGET ALL THE MOMENLOWERED HITING BY) scroll of mana (WHIRLPOOL GROPING) scroll of phase door (JUNETHACK SHOULD RUN FOR 2 MONTHS RATHER THAN ONE) scroll of standard id (PRATYAVAYAH) scroll of cure (SUCH A FLEECY LYNN) * scroll of extra healing (WANNA UNDRESS PALE NIGHT) * scroll of greater mana restoration (ELF IS FESTIVE FOR SPECIAL DAY) Spellbooks spellbook of chemistry (radiant green) Rings ring of warning (well-built) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.