Leeroy, lawful male dwarven Paladin - -+- --- -- |........`.. ------------------- |..............................| |...............@..............| |..............d................ |..............................| -------------------------------- [Leeroy the Fighter of Law] St3 Dx6 Co17 In6 Wi12 Ch8 PalDwaMalLaw Dlvl:1 $0 HP24(24) Pw18(18) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male dwarven Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: poison resistance You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 113 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 59% chance Scroll drop chance was reduced to 95% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 64% Tool drop chance was reduced to 76% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 59% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: form I (Shii-Cho) The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: petkeeping (turn 24) The following skill became untrainable if you tried to train it too early: chaos spells (turn 26) The following skill became untrainable after a while: sling (turn 16250) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 54277) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 85782 Monster spawn increase reached its maximum at turn 255762 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1508490 The monster class that cannot be genocided was trove The monster class that was spawned more often: ant or other insect (freq bonus 1) The monster species that spawned more often: Mina Majikina (freq bonus 6) The monster species that spawned more often: Rebel Ringfailure (freq bonus 18) The monster species that spawned more often: giant red frog (freq bonus 3) The monster species that spawned more often: coriander depreciative (freq bonus 40) The monster species that spawned more often: giant long-eared bat (freq bonus 5) The monster species that spawned more often: tenon impressionistic (freq bonus 24) The monster species that spawned more often: shitty force fungus (freq bonus 54) The monster species that spawned more often: mental lady (freq bonus 8) The monster species that spawned more often: swamp wight (freq bonus 3) The monster species that spawned more often: skaven shaman (freq bonus 12) The monster species that spawned more often: greener spider (freq bonus 3) The monster species that spawned more often: bovinity siphonic regularizer (freq bonus 10) The monster species that spawned more often: sloshed isocline (freq bonus 18) The monster species that spawned more often: eloi (freq bonus 8) The monster species that spawned more often: ice toad (freq bonus 4) The monster species that spawned more often: conformity winded (freq bonus 18) The monster species that spawned more often: reformulation prepossession (freq bonus 6) The monster species that spawned more often: evilvariant ghost (freq bonus 15) The monster species that spawned more often: japanese meanie (freq bonus 8) The monster species that spawned more often: ECM archer (freq bonus 8) The monster trait that was more common: monsters that shriek (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 4) The monster trait that was more common: monsters with seduction dialogue (freq bonus 4) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 2) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 3) The monster trait that was more common: monsters that make cow sounds (freq bonus 1) The monster species that never randomly spawned: petty shadow ogre The monster species that never randomly spawned: schoolchildren stalemated The monster species that never randomly spawned: hell witch The monster species that never randomly spawned: church novice The monster species that never randomly spawned: dnethack monster The monster species that never randomly spawned: shotgun terror The monster species that never randomly spawned: mean elven bastard The monster species that never randomly spawned: commending lowborn tanked antimagnetic The monster species that never randomly spawned: octarine spore The monster species that never randomly spawned: special force fungus The RNG hath decreed that this item was never generated: soft star ((null)) The RNG hath decreed that this item was never generated: gauntlets (odd pair of gloves) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: javelin (throwing spear) The RNG hath decreed that this item was never generated: paralysis (automatic) The RNG hath decreed that this item was never generated: Jolt Cola (illegal) The RNG hath decreed that this item was never generated: implant of knowledge (shouting) The RNG hath decreed that this item was never generated: blood dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was never generated: frost horn (horn) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 19) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 14) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 7) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 11) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 7) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 2) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 3) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 3) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 3) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 9) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 5) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this item was always generated cursed: cure serious wounds (cacao) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: spoon ((null)) The RNG hath decreed that this item was always generated cursed: blesscurse stone (gray) The RNG hath decreed that this item was always generated cursed: wonder helmet (weeping helmet) The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this item was always generated cursed: implant of karma (blanched) The RNG hath decreed that this item was always generated cursed: inka saddle (saddle) The RNG hath decreed that this trap was always invisible: tempohunger trap The RNG hath decreed that this trap was generated more often: bolt trap (freq bonus 1) Trap randomization happened for 1 in 821 traps Next attribute increase check would have come at turn 1145 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having see invisible (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had automatic searching You had infravision You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (82) You survived Spells known in the end Name Level Category Fail Memory a - dig 5 matter 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) * dwarvish mattock (broad pick) Armor * dwarvish iron helm (hard hat) leather gloves (fatal gloves) low boots (walking shoes) * dwarvish cloak (hooded cloak) * dwarvish roundshield (large round shield) Scrolls scroll of healing (HCUO) scroll of mana (MANCHNOBIS CHOLCHOBE MALASET IAT) scroll of phase door (MANDEVILHACK WILL BE A VARIANT OF FIQHACK) scroll of standard id (276 DAMAGE IS ENOUGH TO OVERCOME MESHERA ALPHAS SUPER REGENE) scroll of cure (ELL HUROZUNTEL WHOTISPECI) * scroll of extra healing (THE TYPE OF ICE BLOCK HATES YOU) * scroll of greater mana restoration (DAELOELOELOELOELOE FUEUEUEUEUEUE) Spellbooks spellbook of dig (generous) Rings ring of warning (jade) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.