Leeroy, lawful male doppelganger Paladin ----- ..{| -.. |..| |.@| -.f| ..`| ----- [Leeroy the Fighter of Law] St8 Dx6 Co17 In8 Wi12 Ch10 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of charm monster - This is a spellbook. Color: bright magenta. Material: paper. Appearance: pocket. Spell level: 4. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A very powerful spell that tries to tame adjacent monsters. Their magic resistance prevents this from working sometimes, and since the spell used to be totally unbalanced, it can also fail if the monster isn't resistant at all. But even that's not enough, and therefore Amy added another failure effect: if you're unlucky, the monster will be frenzied, which means it cannot be tamed at all anymore. spellbook of charm monster - This is a spellbook. Color: bright magenta. Material: paper. Appearance: pocket. Spell level: 4. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A very powerful spell that tries to tame adjacent monsters. Their magic resistance prevents this from working sometimes, and since the spell used to be totally unbalanced, it can also fail if the monster isn't resistant at all. But even that's not enough, and therefore Amy added another failure effect: if you're unlucky, the monster will be frenzied, which means it cannot be tamed at all anymore. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: the Force Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 127 Scroll drop chance was reduced to 74% Musable item generation frequency had a negative bias of 45% Potion drop chance was reduced to 89% Armor drop chance was reduced to 91% Tool drop chance was reduced to 76% Food drop chance was reduced to 96% Monster death drops spawned with only 98% chance The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: protection spells (turn 62) The following skill became untrainable if you tried to train it too early: axe (turn 1711) The following skill became untrainable after a while: body armor (turn 27195) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 63934) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 28851 Monster spawn increase reached its maximum at turn 134361 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 513190 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: humanoid (freq bonus 2) The monster species that spawned more often: nonalignment medially (freq bonus 8) The monster species that spawned more often: toxic xorn (freq bonus 9) The monster species that spawned more often: nonadhesive relentlessly (freq bonus 18) The monster species that spawned more often: troll giant (freq bonus 40) The monster species that spawned more often: defiler (freq bonus 18) The monster species that spawned more often: nausea mold (freq bonus 16) The monster species that spawned more often: proletariat sentimentalize (freq bonus 14) The monster species that spawned more often: Lena's erotic lady shoe (freq bonus 20) The monster species that spawned more often: godhood slugfest (freq bonus 15) The monster species that spawned more often: minocentaur (freq bonus 9) The monster species that spawned more often: weregelatinouscube (freq bonus 16) The monster species that spawned more often: real dwarven warrior (freq bonus 16) The monster species that spawned more often: jazzy hands (freq bonus 12) The monster species that spawned more often: hardened warrior (freq bonus 12) The monster species that spawned more often: bright green devil (freq bonus 4) The monster species that spawned more often: dim patch (freq bonus 18) The monster species that spawned more often: giant chameleon (freq bonus 4) The monster species that spawned more often: printer daemon (freq bonus 18) The monster species that spawned more often: yellow jacket (freq bonus 10) The monster species that spawned more often: shard force fungus (freq bonus 8) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 1) The monster species that never randomly spawned: congressionally leerier The monster species that never randomly spawned: reprimanding chastising The monster species that never randomly spawned: measurage scrim The monster species that never randomly spawned: casting spider The monster species that never randomly spawned: covetous hill orc The monster species that never randomly spawned: old runner The monster species that never randomly spawned: flyweight uninhabited The monster species that never randomly spawned: scullery horsewhipped The monster species that never randomly spawned: Throne Archon The monster species that never randomly spawned: Officer Lieutenant The RNG hath decreed that this item was never generated: implant of abrasion (smiting) The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: psybeam (psionic) The RNG hath decreed that this item was never generated: mushroom ((null)) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: bamboo mail ((null)) The RNG hath decreed that this item was never generated: diode (two-wired thing) The RNG hath decreed that this item was never generated: charred bread ((null)) The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was never generated: lapis lazuli (blue) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 19) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 6) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 11) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 182) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 21) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 9) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 4) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 6) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 17) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 7) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 7) The RNG hath decreed that this item was always generated cursed: power failure (perverted) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this item was always generated cursed: bad luck (acyclic) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: venom scattering (hooked) The RNG hath decreed that this item was always generated cursed: chain coif ((null)) The RNG hath decreed that this item was always generated cursed: spell memory stone (gray) The RNG hath decreed that this item was always generated cursed: create familiar (wormwood) The RNG hath decreed that this trap was always invisible: trap of rottenness The RNG hath decreed that this trap was generated more often: nolite trap (freq bonus 5) Trap randomization happened for 1 in 639 traps Next attribute increase check would have come at turn 377 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having stunnopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (368) You survived Spells known in the end Name Level Category Fail Memory a - charm monster 4 enchant 89% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (crested helmet) leather gloves (concrete gloves) low boots (walking shoes) Scrolls scroll of healing (ALL I WANT IS ME IN YOU) scroll of mana (K MEASURERS WAND OF TELEPORTATION SHALL BE RENAMED WAND OF DOES NOT WORK) scroll of phase door (FUCCHACK ASCII PORN GAME) scroll of standard id (OH DEAR YOU IM BUILDING FUMES FOR YOU) scroll of cure (LILYS HUNT) * scroll of extra healing (SULKEMISAIKA) * scroll of greater mana restoration (PAINT A BUTTERFLY TO PREVENT SELFHARM) Spellbooks spellbook of charm monster (pocket) Rings ring of warning (bone) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.