Leeroy, lawful male doppelganger Paladin ------- |.....| |.d.{.| |@....| |.....| -.----- [Leeroy the Fighter of Law] St5 Dx7 Co13 In6 Wi15 Ch8 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 120 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 20 Gem identification only worked 100 times out of 181 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 56% chance Ring drop chance was reduced to 74% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 53% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 46% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: dart The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: matter spells (turn 59) The following skill became untrainable if you tried to train it too early: axe (turn 56) The following skill became untrainable after a while: spear (turn 16816) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 23583) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 91365 Monster spawn increase reached its maximum at turn 147321 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 262624 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: wall monster (freq bonus 2) The monster species that spawned more often: frilling manpower (freq bonus 14) The monster species that spawned more often: amorphous spore (freq bonus 21) The monster species that spawned more often: pink fungus (freq bonus 8) The monster species that spawned more often: death lich (freq bonus 28) The monster species that spawned more often: eel wrap (freq bonus 16) The monster species that spawned more often: grid xorn (freq bonus 12) The monster species that spawned more often: old regiment teacher (freq bonus 12) The monster species that spawned more often: elemental portal (freq bonus 10) The monster species that spawned more often: glare spore (freq bonus 28) The monster species that spawned more often: ennead fabler (freq bonus 16) The monster species that spawned more often: acrobatically consumptive (freq bonus 10) The monster species that spawned more often: superimpose poleax morassy (freq bonus 48) The monster species that spawned more often: hollow fungus (freq bonus 24) The monster species that spawned more often: customary geotropically dismissed (freq bonus 12) The monster species that spawned more often: MacBauer (freq bonus 12) The monster species that spawned more often: Hannah (freq bonus 4) The monster species that spawned more often: failure clock (freq bonus 16) The monster species that spawned more often: pshawing retard (freq bonus 24) The monster species that spawned more often: hobbit wizard (freq bonus 5) The monster species that spawned more often: airplane (freq bonus 32) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 4) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 2) The monster trait that was more common: monsters that bark (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 1) The monster trait that was more common: monsters that want quest artifacts (freq bonus 1) The monster trait that was more common: monsters that bark (freq bonus 1) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 3) The monster trait that was more common: monsters whose attacks dim you (freq bonus 6) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 1) The monster species that never randomly spawned: lillstart The monster species that never randomly spawned: blue firebird The monster species that never randomly spawned: carnivorous tree The monster species that never randomly spawned: aquatic golem The monster species that never randomly spawned: vacuum jelly The monster species that never randomly spawned: catoblepas The monster species that never randomly spawned: maru mochi The monster species that never randomly spawned: blithest sallow The monster species that never randomly spawned: Gromph The monster species that never randomly spawned: hell buzzard The RNG hath decreed that this item was never generated: cure burn (fiery) The RNG hath decreed that this item was never generated: brass lantern ((null)) The RNG hath decreed that this item was never generated: kibi dango ((null)) The RNG hath decreed that this item was never generated: cloak of totter (birthcloth) The RNG hath decreed that this item was never generated: clay chain ((null)) The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves) The RNG hath decreed that this item was never generated: captcha helm (internet helmet) The RNG hath decreed that this item was never generated: dry up fountain (defiled) The RNG hath decreed that this item was never generated: stomping boots (platform boots) The RNG hath decreed that this item was never generated: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 43) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 18) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 15) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 6) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 7) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 59) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 20) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 2) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 12) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 3) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 16) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 7) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: wooden harp (harp) The RNG hath decreed that this item was always generated cursed: EVC stone (gray) The RNG hath decreed that this item was always generated cursed: opal (white) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this item was always generated cursed: clouds (featherweight) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was always generated cursed: halite (white) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: ice (iceblock) The RNG hath decreed that this item was always generated cursed: nunchiaku ((null)) The RNG hath decreed that this trap was always invisible: nexus trap The RNG hath decreed that this trap was generated more often: toxic venom trap (freq bonus 5) Trap randomization happened for 1 in 463 traps Next attribute increase check would have come at turn 2165 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having clairvoyance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (251) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (visored helmet) leather gloves (fatal gloves) low boots (walking shoes) Scrolls scroll of healing (YO I PLAYED THE GAME AND DIED TO SOME UTTER BULLSHIT) scroll of mana (SUDDENLY THE ALTAR VANISHES) scroll of phase door (NUMB IF HITTED SERIOUS IF HURT) scroll of standard id (BASH EM EXTENDED ALL DAY WHACKAMOLE TOURNAMENT) scroll of cure (NEPHERIERI) * scroll of extra healing (ADD STRENGTHS DIVIDE EVENLY) * scroll of greater mana restoration (CUTE DRAG BODY REDUCIVES TO RISE SPEE) Spellbooks spellbook of sleep (dark green) Rings ring of warning (cleaved) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.