Leeroy, lawful male doppelganger Paladin ---------- |.....@..# ......#..# |..... ..$. ------ ---.- [Leeroy the Fighter of Law] St7 Dx6 Co8 In5 Wi8 Ch9 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: regeneration You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 250 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 23 Amulet identification only worked 15 times out of 31 Implant identification only worked 1 times out of 66 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 127 Monsters only dropped their musable items with 47% chance Musable item generation frequency had a negative bias of 9% Ring drop chance was reduced to 99% Wand drop chance was reduced to 99% Potion drop chance was reduced to 85% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: pick-axe (turn 5) The following skill became untrainable if you tried to train it too early: protection spells (turn 182) The following skill became untrainable after a while: divination spells (turn 49819) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 28635) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 139445 Monster spawn increase reached its maximum at turn 173020 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 7009275 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: light (freq bonus 1) The monster color that was spawned more often: green (freq bonus 7) The monster species that spawned more often: religious homer (freq bonus 10) The monster species that spawned more often: damned (freq bonus 5) The monster species that spawned more often: wandering horror (freq bonus 10) The monster species that spawned more often: pretty mesmerizing nymph (freq bonus 4) The monster species that spawned more often: brass gargoyle (freq bonus 4) The monster species that spawned more often: brass golem (freq bonus 8) The monster species that spawned more often: alpha who wolf (freq bonus 8) The monster species that spawned more often: stupid fury (freq bonus 6) The monster species that spawned more often: blue jelly (freq bonus 18) The monster species that spawned more often: MacBauer (freq bonus 15) The monster species that spawned more often: high spore (freq bonus 18) The monster species that spawned more often: anthrazite sentai (freq bonus 6) The monster species that spawned more often: mail worm (freq bonus 3) The monster species that spawned more often: phasing dingo puppy (freq bonus 12) The monster species that spawned more often: very old plain dragon (freq bonus 8) The monster species that spawned more often: Alida's colorful sneaker (freq bonus 6) The monster species that spawned more often: sword familiar (freq bonus 8) The monster species that spawned more often: shadow centipede (freq bonus 24) The monster species that spawned more often: trousershitter man (freq bonus 12) The monster species that spawned more often: dwarf ruler (freq bonus 4) The monster trait that was more common: monsters whose attacks calm you (freq bonus 2) The monster trait that was more common: monsters that have gaze attacks (freq bonus 2) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 6) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 2) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 2) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 2) The monster species that never randomly spawned: multicolored missingno The monster species that never randomly spawned: green growth The monster species that never randomly spawned: gun turret The monster species that never randomly spawned: baywood orrery The monster species that never randomly spawned: large phasing permamimic The monster species that never randomly spawned: chaotic warlord The monster species that never randomly spawned: stooge thing The monster species that never randomly spawned: human flesh golem The monster species that never randomly spawned: pitchblack turret The monster species that never randomly spawned: vacuum mold The monster class that always generated with extra speed: rub monster The monster class that more likely to generate with musable stuff: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: axe ((null)) The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was never generated: sustain ability (bronze) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was never generated: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was never generated: flogger ((null)) The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was never generated: cure stun (fat) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 6) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 6) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 6) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 10) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 10) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 9) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 3) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 83) The RNG hath decreed that this item was always generated cursed: pitchfork ((null)) The RNG hath decreed that this item was always generated cursed: RapiRapi ((null)) The RNG hath decreed that this item was always generated cursed: maximum damage stone (gray) The RNG hath decreed that this item was always generated cursed: unfindable stone (gray) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was always generated cursed: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was always generated cursed: flicker strip stone (gray) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this item was always generated cursed: amulet of peace (inka) The RNG hath decreed that this item was always generated cursed: two-handed flail ((null)) The RNG hath decreed that this trap was always invisible: glass bolt trap The RNG hath decreed that this trap was generated more often: respawn trap (freq bonus 18) Trap randomization happened for 1 in 719 traps Trap difficulty was increased by 2 Next attribute increase check would have come at turn 355 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having burnopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (341) You survived Spells known in the end Name Level Category Fail Memory a - satisfy hunger 4 occult 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (padded helmet) leather gloves (light gloves) low boots (walking shoes) Scrolls scroll of healing (RODNEYS TOWER ALLOWS MONSTERS TO GENOCIDE YOU AND THERE IS ZERO DEFENSE AGAINST THAT) scroll of mana (BUGNOSE) scroll of phase door (SVDUNPX SVPXUNPX) scroll of standard id (FOCUS SASH EM EXTENDED STURDY) scroll of cure (CLASH EM EXTENDED OF THE TITANS) * scroll of extra healing (ASCEND WITH PURPLE RAIN TO GET INTO HDFS INNER CIRCLE) * scroll of greater mana restoration (YELLOWBEARD SCOURGE OF THE SEA) Spellbooks spellbook of satisfy hunger (fine-printed) Rings ring of warning (thallium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.