Leeroy, lawful male doppelganger Paladin ---------- |..$.....| |......°.| |...@f...| |......... ---------- [Leeroy the Fighter of Law] St7 Dx12 Co17 In15 Wi10 Ch10 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: stealth You could not have this property intrinsically: full nutrients Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 30 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 10 Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 25% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 68% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 83% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: elemental spells (turn 18) The following skill became untrainable if you tried to train it too early: knife (turn 144) The following skill became untrainable after a while: matter spells (turn 34253) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 30377) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 38100 Monster spawn increase reached its maximum at turn 88111 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5400486 The monster class that cannot be genocided was grue The monster class that was spawned more often: bat or bird (freq bonus 1) The monster species that spawned more often: magenta spore lichen (freq bonus 10) The monster species that spawned more often: puma (freq bonus 6) The monster species that spawned more often: sloppy stalk (freq bonus 8) The monster species that spawned more often: telehobbit (freq bonus 80) The monster species that spawned more often: wyrd sister (freq bonus 6) The monster species that spawned more often: Micompos (freq bonus 18) The monster species that spawned more often: dark force girl (freq bonus 21) The monster species that spawned more often: guild ship (freq bonus 6) The monster species that spawned more often: phaser fungus (freq bonus 12) The monster species that spawned more often: uranic impenitent (freq bonus 18) The monster species that spawned more often: reaper patch (freq bonus 2) The monster species that spawned more often: really dangerous stalk (freq bonus 2) The monster species that spawned more often: pond naga (freq bonus 32) The monster species that spawned more often: concupiscence ameliorative (freq bonus 12) The monster species that spawned more often: moldy spore (freq bonus 8) The monster species that spawned more often: consisting saucebox maritime dinning (freq bonus 15) The monster species that spawned more often: mithril smasher (freq bonus 12) The monster species that spawned more often: vampiroid (freq bonus 4) The monster species that spawned more often: guranguta (freq bonus 6) The monster species that spawned more often: frozen foam (freq bonus 6) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 4) The monster trait that was more common: monsters that have gaze attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 1) The monster trait that was more common: monsters whose attacks heal you (freq bonus 1) The monster trait that was more common: monsters that count as mind flayers (freq bonus 7) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 3) The monster species that never randomly spawned: baby mimic The monster species that never randomly spawned: Thuy-Han The monster species that never randomly spawned: sewer viper The monster species that never randomly spawned: misapprehend aviatrix The monster species that never randomly spawned: void warp patch The monster species that never randomly spawned: vacuum fungus The monster species that never randomly spawned: giant mill auto The monster species that never randomly spawned: critically injured jedi The monster species that never randomly spawned: shout anticipating The monster species that never randomly spawned: merlion The RNG hath decreed that this item was never generated: scourge ((null)) The RNG hath decreed that this item was never generated: implant of badness (prismatic) The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: deformatting stone (gray) The RNG hath decreed that this item was never generated: implant of combat (echoing) The RNG hath decreed that this item was never generated: resist sleep (fuzzy) The RNG hath decreed that this item was never generated: illiteracy (illegible) The RNG hath decreed that this item was never generated: javelin (throwing spear) The RNG hath decreed that this item was never generated: evencore cloak (odd hull cloak) The RNG hath decreed that this item was never generated: limitation boots (velcro boots) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 59) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 84) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 8) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 6) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of stature (thin, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 8) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 5) The RNG hath decreed that this item was always generated cursed: troll shield ((null)) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this item was always generated cursed: ruffled shirt ((null)) The RNG hath decreed that this item was always generated cursed: teleportation (iridium) The RNG hath decreed that this item was always generated cursed: cloak of prescience (enduring cloak) The RNG hath decreed that this item was always generated cursed: heavy shield ((null)) The RNG hath decreed that this item was always generated cursed: starvation (underestimated) The RNG hath decreed that this item was always generated cursed: more helmet (less helmet) The RNG hath decreed that this trap was always invisible: wishing trap The RNG hath decreed that this trap was generated more often: alarm (freq bonus 6) Trap randomization happened for 1 in 388 traps Next attribute increase check would have come at turn 1181 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having stealth (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (52) You survived Spells known in the end Name Level Category Fail Memory a - detect treasure 4 divine 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (etched helmet) leather gloves (faded mittens) low boots (walking shoes) Scrolls scroll of healing (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS) scroll of mana (REXICHTHON YOEO AEAEEIOYO CHYCHBACHYCH) scroll of phase door (MUMAK R34) scroll of standard id (YELL AT SKY PREVENT KEY FOR 5) scroll of cure (STARODAVNI DOMENY TAYEMNYTSI HEY) * scroll of extra healing (I CANNOT BEGIN TO DESCRIBE HOW BAD I FIND THE WAND BALANCE PATCH) * scroll of greater mana restoration (TOME IS A CREATION BY DARKGOD) Spellbooks spellbook of detect treasure (convicted) Rings ring of warning (rigged) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.