Leeroy, lawful male doppelganger Paladin ------------ |...`...... |`...d$.` ..`..`# | |.@...`....| |.`#`......| |`` ....| ---- ----- [Leeroy the Fighter of Law] St5 Dx7 Co9 In10 Wi10 Ch13 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw5(25) AC0 Exp1 T4 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of clouds - This is a spellbook. Color: gray. Material: paper. Appearance: faded. Spell level: 4. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell creates some clouds near your current location, and occasionally reduces your maximum mana by one point. Clouds everywhere! There is a cloud here. # Having fun sitting on the floor? You can't write on an unsolid surface! What do you want to write with? [- ai or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: acid resistance You could not have this property intrinsically: sickopathy Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 38 Implant identification only worked 1 times out of 30 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 166 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 63% Musable item generation frequency had a negative bias of 42% Ring drop chance was reduced to 90% Wand drop chance was reduced to 60% Implant drop chance was reduced to 88% Potion drop chance was reduced to 88% Food drop chance was reduced to 98% Monster death drops spawned with only 93% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: javelin (turn 12) The following skill became untrainable if you tried to train it too early: high heels (turn 396) The following skill became untrainable after a while: techniques (turn 3221) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 64950) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 70033 Monster spawn increase reached its maximum at turn 99296 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 849250 The monster class that cannot be genocided was zombie The monster class that was spawned more often: vampire (freq bonus 4) The monster species that spawned more often: decon (freq bonus 12) The monster species that spawned more often: katchenant (freq bonus 24) The monster species that spawned more often: deep one (freq bonus 15) The monster species that spawned more often: magnetic patch (freq bonus 28) The monster species that spawned more often: great water dragon (freq bonus 20) The monster species that spawned more often: mindsnack walker (freq bonus 10) The monster species that spawned more often: special xorn (freq bonus 21) The monster species that spawned more often: croft stimulant (freq bonus 30) The monster species that spawned more often: lictor (freq bonus 12) The monster species that spawned more often: bamboo golem (freq bonus 12) The monster species that spawned more often: ravelling impenitently polypoid vixenishly angelic (freq bonus 27) The monster species that spawned more often: giant ghost bat (freq bonus 10) The monster species that spawned more often: resonant spirit (freq bonus 6) The monster species that spawned more often: petty giant error (freq bonus 36) The monster species that spawned more often: goat of Mendes (freq bonus 14) The monster species that spawned more often: trachoma shopkeeper (freq bonus 24) The monster species that spawned more often: sexagenarian bray (freq bonus 7) The monster species that spawned more often: undead camperstriker (freq bonus 40) The monster species that spawned more often: drakee (freq bonus 36) The monster species that spawned more often: hat costumey (freq bonus 28) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 1) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 3) The monster trait that was more common: monsters that are mindless (freq bonus 2) The monster trait that was more common: monsters that are amphibious (freq bonus 4) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 2) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 2) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 4) The monster trait that was more common: monsters that are always female (freq bonus 2) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 2) The monster species that never randomly spawned: fatweight rubber The monster species that never randomly spawned: Haku, the River Dragon The monster species that never randomly spawned: Sarina The monster species that never randomly spawned: Nadine The monster species that never randomly spawned: hobbit zombie The monster species that never randomly spawned: poetic serenade The monster species that never randomly spawned: corsair of Umbar The monster species that never randomly spawned: augured nonrestrictive slathered apothecary The monster species that never randomly spawned: alienated ufo part The monster species that never randomly spawned: Elke The RNG hath decreed that this item was never generated: alignment stone (gray) The RNG hath decreed that this item was never generated: shades of grey stone (gray) The RNG hath decreed that this item was never generated: trash stone (gray) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was never generated: ice beam (chilly) The RNG hath decreed that this item was never generated: silver arrow ((null)) The RNG hath decreed that this item was never generated: silver mace ((null)) The RNG hath decreed that this item was never generated: regeneration (antique) The RNG hath decreed that this item was never generated: twelve course dinner ((null)) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 115) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 31) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 57) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 20) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 12) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 24) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 3) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 4) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 12) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 9) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 84) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 20) The RNG hath decreed that this item was always generated cursed: numbness (constricting) The RNG hath decreed that this item was always generated cursed: eyecloser ((null)) The RNG hath decreed that this item was always generated cursed: implant of truth (terrene) The RNG hath decreed that this item was always generated cursed: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was always generated cursed: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this item was always generated cursed: cloak of inventorylessness (glass cloak) The RNG hath decreed that this trap was always invisible: training trap The RNG hath decreed that this trap was generated more often: de-light trap (freq bonus 3) Trap randomization happened for 1 in 363 traps Next attribute increase check would have come at turn 704 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1473 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (188) You survived Spells known in the end Name Level Category Fail Memory a - clouds 4 elemental 90% 305% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (bug-tracking helmet) leather gloves (padded gloves) low boots (walking shoes) Scrolls scroll of healing (EYELASH EM EXTENDED MAYBE SHES MADE WITH IT) scroll of mana (WHY IS THERE NO FUCKING PROMPT) scroll of phase door (DONALD TRUMP WILL BE THE REICHSKANZLER OF THE UNITED STATES) scroll of standard id (MIMIMIMIMIMIMIMIMIMIMI) scroll of cure (AMYXJONADAB) * scroll of extra healing (BUGNOSE) * scroll of greater mana restoration (ATTACK BY MOVING FAST) Spellbooks spellbook of clouds (faded) Rings ring of warning (marble) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (24 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.