Leeroy, lawful male doppelganger Paladin ----- -.---- |.{.| |....| |...| |....----- |...| |........|########|.... |.@......-,,,,,,,,....| 8 |........|########|...| ---------- ----- [Leeroy the Fighter of Law] St8 Dx6 Co16 In13 Wi10 Ch6 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw10(27) AC9 Exp1 T39 Latest messages What do you want to read? [gi-n or ?*.] Something is written here in the dust. You read: "The ga??et i watchi?g to?er.". You kill the vulture! What do you want to take off? [bcdef or ?*] Never mind. You can't. They are cursed. You are empty handed. You were wearing a blessed +0 large shield {40}. You were wearing a blessed +0 helmet {20}. You were wearing an uncursed +0 studded leather armor {80}. You were wearing an uncursed +0 pair of low boots {4}. You finish disrobing. pair of leather gloves - This is a piece of armor. Color: red. Material: elasthan. Appearance: spanish gloves. Slot: gloves. It can be worn for protection (armor class, magic cancellation etc.). Thumb screws in glove form! They will autocurse if you wear them. A standard pair of gloves that offers little protection. pair of leather gloves - This is a piece of armor. Color: red. Material: elasthan. Appearance: spanish gloves. Slot: gloves. It can be worn for protection (armor class, magic cancellation etc.). Thumb screws in glove form! They will autocurse if you wear them. A standard pair of gloves that offers little protection. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 long sword {16} Armor b - a blessed +0 large shield {40} c - a blessed +0 helmet {20} d - an uncursed +0 studded leather armor {80} e - a heavily cursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots {4} Comestibles h - 4 uncursed food rations {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of satisfy hunger (0:2) {0} Rings i - an uncursed ring of warning {0} Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 11 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: warning You could not have this property intrinsically: jumping Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 45 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 10 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 81% chance Amulet drop chance was reduced to 71% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 71% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: riding (turn 20) The following skill became untrainable if you tried to train it too early: matter spells (turn 44) The following skill became untrainable after a while: quarterstaff (turn 29467) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 45013) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 44497 Monster spawn increase reached its maximum at turn 210997 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1288155 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: snake (freq bonus 3) The monster species that spawned more often: war orc (freq bonus 96) The monster species that spawned more often: mist cloud (freq bonus 42) The monster species that spawned more often: JUGEN (freq bonus 14) The monster species that spawned more often: space wasp queen (freq bonus 8) The monster species that spawned more often: vampiric mist (freq bonus 7) The monster species that spawned more often: hairbreadth kipper (freq bonus 24) The monster species that spawned more often: evil watch lieutenant (freq bonus 48) The monster species that spawned more often: wounding prospering (freq bonus 9) The monster species that spawned more often: rudest elaboration (freq bonus 10) The monster species that spawned more often: Miss Darkmoon (freq bonus 18) The monster species that spawned more often: etiologic seedier (freq bonus 20) The monster species that spawned more often: greener frog (freq bonus 20) The monster species that spawned more often: young adult stone dragon (freq bonus 36) The monster species that spawned more often: gomi worker (freq bonus 7) The monster species that spawned more often: hipped backspaced (freq bonus 16) The monster species that spawned more often: recompensable scruffy johnnie (freq bonus 16) The monster species that spawned more often: werepiercer (freq bonus 18) The monster species that spawned more often: giant grey termite (freq bonus 7) The monster species that spawned more often: pygmy warrior (freq bonus 8) The monster species that spawned more often: complexer spendthrift double (freq bonus 10) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 4) The monster trait that was more common: monsters that have scratch attacks (freq bonus 4) The monster trait that was more common: monsters that growl (freq bonus 1) The monster species that never randomly spawned: american The monster species that never randomly spawned: mafioso The monster species that never randomly spawned: gnoll gangster The monster species that never randomly spawned: IWBTG apple The monster species that never randomly spawned: india toastmaster The monster species that never randomly spawned: warper The monster species that never randomly spawned: Marike's worn-out sneaker The monster species that never randomly spawned: basswood zinkify fiasco questioning The monster species that never randomly spawned: young adult mercurial dragon The monster species that never randomly spawned: spring powerful The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was never generated: specific candle (candle) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: wonder stone (violet) The RNG hath decreed that this item was never generated: pill ((null)) The RNG hath decreed that this item was never generated: shield of peace ((null)) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: eucalyptus leaf ((null)) The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 6) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 3) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 30) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 37) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 45) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 6) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 2) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 10) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 5) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 2) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 34) The RNG hath decreed that this item was always generated cursed: commander gloves (light gloves) The RNG hath decreed that this item was always generated cursed: implant of remedy (brutal) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: yumi (long bow) The RNG hath decreed that this item was always generated cursed: cyan dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)) The RNG hath decreed that this item was always generated cursed: cyan spell stone (gray) The RNG hath decreed that this item was always generated cursed: emerald (green) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this trap was always invisible: negative trap The RNG hath decreed that this trap was generated more often: alignment trap (freq bonus 2) Trap randomization happened for 1 in 882 traps Next attribute increase check would have come at turn 1096 Strength training was 1 Dexterity training was 1 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having regeneration (0) You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1561 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (276) You survived Spells known in the end Name Level Category Fail Memory a - satisfy hunger 4 occult 90% 305% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (long-hair helmet) leather gloves (spanish gloves) low boots (walking shoes) Scrolls scroll of healing (SIE NICHT ANGESCHNALLT SIND) scroll of mana (TUFFA YUF) scroll of phase door (MA KALPANA MRDU SAM POMPA MA KAPA ADARAYA) scroll of standard id (COUNTRY ON ALL FOUR COLUMNS) scroll of cure (NOTARY SOJAC) * scroll of extra healing (CHRISTIAN GREY KILLED ALL HIS SUBS) * scroll of greater mana restoration (POTESTAS) Spellbooks spellbook of satisfy hunger (unwritten) Rings ring of warning (jasper) Venoms * blinding venom stone (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (21 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (28 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 4 points,